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Everything posted by ralfidude
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If you are CCIP the CBUs at a low altitude then you will get nothing. But drop those CBUs at at LEAST 3-4 thousand feet in CCRP mode and you should be golden.
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Err, ok, next time Im on, il get some GPS's and see if I can reproduce.
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Trust me, I know how to bomb. THAT is not the issue. The issue is the ALIGN read out under the weapon name in the DSMS, which stays on there for quite a while, and then turns to RDY at some arbitrary moment. Otherwise the system will not let you drop the bomb before the bomb is in RDY mode. I thought that perhaps the bomb needs time to align itself to the SPI you set? But I tried that. I set a SPI down from 20nm away, and even by the time I reach the drop zone, the ALIGN text still shows up under the bomb. I am forced to use another weapon and then after some time, the GPS bombs are good to go. I am 110% sure it is not a ground aligment issue. I am doing that correctly.
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Err, well... thats definitely not whats happening. All the start up procedures are perfect, includin ground internal aligment. I take off, fly for a good 10 minutes to my waypoint, and both me and my buddy cant drop our bombs because it wont let us. We circle around for a few laps around the target, and then suddenly out of nowhere, the bombs say they are aligned and ready to go. This happens constantly though, not isolated incidences. Take many turns here and there, so its a bit weird for it not to be ready by the time we get to the AO.
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I have noticed something that I think I might have missed. GPS guided bombs. I notice that they have an Aligment ready under the payload under the DSMS, and then after some arbitrary time, they can be used. How do you know when its starting its aligment or how to deal with that. I never even knew they needed to do that in the first place. I just started to now use them more often and I get this aligment issue, but have no ETA on when its done or even when it starts to align itself.
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You zoomed all the way in to check, and do they appear on the TGP, what about F2?
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What they mean is: Auto start will start everything for you, and you will be good to go on your merry little way. However, as you progress with this Sim, you will find it easier to pre configure little things on the ground that you probably normally configure right before deploying the actual weapon, wasting time. One example would be, your DSMS page with your weapons load out. You have default profiles that usually need to be changed, for example, if you have laser guided bombs like GBU_12s then you NEED to go to your profile and change the settings to CCRP, auto lase on, and whatever time to lase, and save. Doing things like that on the ground saves you time, where later as you enter the AO, all you need to do is select it, and bam, you just need to set your SPI and your good to send some baddies to hell. Other things that are probably good to do, are to flip the TGP switch on so it warms up on the ground, and turn the EO timer on for the mavericks so they are ready to roll as well by the time you are in the air, as they both have about 3 minutes to spool up. Additionally set your countermeasures on, I dont remember if autostart turns them on or not, but if not, then there you go. VERY IMPORTANT, Check your NET ID. Too many mission makers make every single slot of the A-10 as Group 1 and Own 1, and it causes there to be a glitch ont eh TAD where either you see flashing friendlies, or you dont see them at all. So change your own ID at least to something unique. And I also like to put my radar altimiter display on, on the HUD for the shits and giggles. PS: A very good habit is to check the briefing and check for frequencies if they are given. If I know I will need to refuel soon, check the tacan frequency of the tanker, and set it up right away, so if you run low on fuel, you can just flip on the TACAN and start navigating to it immediately. Additionally you can set up the ILS for home plate as well to have that ready when coming home. Jtac frequency is also a good thing to crack up on the radio. That alone will take some time to do, but with practice you can make it a habit and it helps. I do these things as I wait for the last 2 minutes of my internal aligment to finish, and I STILL have free time after Im done, even though Im doing the start up manually. Its awesome.
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But... cant you shoot down missiles with a certain type of missile? I know on the SU you can.
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Underleft is right. 2 criteria must be met me thinks: 1. At least one friendly unit in the airbase to make it yours. 2. Need to be close enough to the tower. This only applies to big airports that have long runways, and if you find yourself at the end of the runway with the tower far away you might not get in touch with it. Repairs will always happen, no matter where you are. I repaired at an enemy airport a bunch of times. Not that it helps... the second you spool up your engines, the ground units shoot you up right away lol. As far as KA-50s go, its another problem. If the farp you are on has been attacked and some damage done, then you might possibly lose ground crew.
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Yeah but the thing is, that I never needed to shut the body off, with a track IR system, just looking around would be enough. In the A-10 its quite a bit different.
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The problem with a body in the cockpit is that it would block MUCH MUCH more buttons and knobs than the KA-50. You would be doing yourself a great disservice.
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can you get this file to open? Something is said about it here: http://www.flightglobal.com/pdfarchive/view/1979/1979%20-%204411.html
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No no, this is just the very first old school plane. They are still releasing a modern fixed winged fighter, but I was hoping the announcement would have been made with the Mustang... Guess we still have to wait a while... Kinda like for Nevada.... Till summer.... :(
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You are supposed to turn off nose wheel steering as you take off. I was told somewhere like 80 knots? If you have a heavy payload and keep it on, on strong crosswinds, expect to be flying with your front gear missing back at the runway. I have shamefully done that a few times... >.> <.<
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I like to do aerodynamic breaking. It's fun. Can keep that nose up still at 90 knots.
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I love pilot humor. "don't hit the ground"
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Il record next time this happens.
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Bleed air off is only used for windmill restart. Fuel purge and APU restart do not need the bleed air set to off. Not that it would do anything on the ground, but actually i do remember trying a fuel purge and APU test on teh ground with bleed air off as well. Something is wrong here.
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Ai have been coded with the simple flight techniques, since they dont handle the flight physics as well as we do, hence they can do things that we cannot. I have seen someone tell me that you should not apply full breaks right away, kind of itch your way foreward on the breaks.
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There is no escape, the max ceiling of an Sa10 or 11? 98.5 thousand feet. Yer gonna get shot at.
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Strelas too, 16thousand to be safe.
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I followed protocol to the letter from emergency manual. Why on Earth though would the engine not start after the aircraft has been fully repaired at the airfield though. Its a brand new plane essentially, and start up fails? Something smells fishy here... hmm... Well go ahead and try it yourselves. Get shot by something that rips your right engine off. Land, wait for repairs while you shut everything down. No ground power, nothing. Essentially bring it back to original cold status. Once the aircraft is repaired, try to start up like you regularly would. You will not get the right engine to start anymore. Its completely not pheasable that i would have to start everything up with my left engine, with no weapons and 20% fuel, take off and spend 20 minutes to get above 10k and then try a windmill restart of the right engine, since the purge fuel method did not work, nor did the CDU restart, both followed regular emergency manual protocol. Now I think it might be a different story if you land and are able to get the ground power on, but in these circumstances I was not able to get them to hook me up in time, so try it with shutting everything down.
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Hey guys, quick question. I have an engine issue that I just cannot get over. I printed out and have the Emergency procedures manual for dcs a10 that someone made, and i try to follow the procedure for an engine restart when it fails to start normally. I got shot by something, landed, shut everything off, and got repaired, then started to do a manual start up. Left engine started normally, and then the right engine (which was the one that got hit before i landed, but nonetheless repaired at base) failed to start. It just hangs there. So I followed protocol by purging the fuel from the engine thinking it might be flooded. No joy. I tried to then take off and tried a emergency APU restart, no joy. Then climbed to 11000 feet on one engine and tried a windmill restart, still no joy. Now this has happened to me on several occasions, and it is always the same result. Is it a bug? If the plane gets repaired there shouldnt be any problems to start with right? Its always the right engine...
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Hence why i said "if you select the right program"