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Fromthedeep

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Everything posted by Fromthedeep

  1. How does the 'force trim' or the cyclic magnetic brake system work on the real aircraft?
  2. No, it's not. Have you even looked at what's implemented compared to what the aircraft should have? The HUD, the nav system, the TSD, the UFC, the smart weapons page each have several features that are not implemented. Datalink as a whole is not implemented. AG delivery page and the entire HAT logic is not finished. There are plenty of MPD pages that aren't present at all. Want me to list them? What about the missing weapons? GBU-15, AGM-130, Mavericks, WCMDs? Not even mentioning SDBs and the AIM-9X.
  3. Rarely used buttons? Half of the systems are missing.
  4. I tried it both using active pause and with active pause off. Any kind of lag or delay is not a problem, it changes nicely once it's above a given value that triggers the change. It gives the same mil value through 421 and 481 KTAS, 71 mils. At 420 it gives 89 mils and at 482 it gives 53 mils. It's not nearly as granular as it's supposed to be.
  5. The problem is that they would need detailed data on how the interrogator is programmed for every single module, which is not necessarily something that is easily available. Just because Razbam has data on how the F-15E's interrogator is set up doesn't necessarily mean that ED also has the same data for the Hornet, for example. It's all aircraft specific stuff, which depending on documentation may not be available.
  6. Considering that a realistic IFF implementation would affect all aircraft and substantially increase the workload for all developers, as well as skirting around very sensitive issues, I highly doubt ED will ever touch it.
  7. Their 'delays and silence' update stated that a release in March wasn't impossible at all, they just decided against it in to prevent any new issues that would crop up making the delay necessary and to give themselves more time for final polishing. If the HBUI hadn't already been fixed and solved by then, a March release would have been totally impossible and nonsensical to even think about. They also mentioned that some parts of the team were against the delay, again, the delay would have been absolutely mandatory and not even up for discussion if the HBUI issue hadn't been fixed, it is a game breaking issue after all.
  8. What makes it also really weird is that according to them, the HBUI bug was already fixed by the time they delayed it. So it's either being held back for some reason, there was feature creep or something else is also broken. I just don't understand why they would commit to another hard date.
  9. There was. First it was winter 2023/24, then it was March 31 and now it's May 31. Whether or not it's actually going to get released by then is not known yet.
  10. I'm sure that once the release is actually close, we'll see a more dedicated hype train.
  11. This all could have been avoided if they haven't committed to any release period in public. Maybe it won't be ready for another 3-4 months, which would be perfectly okay but there's no use in stating a release window in the first place. Just say that it will come out when it's done and that's about it.
  12. The current release date is 'no later than May 31' and it would make sense for them to take advantage of all the extra time, so it's probably going to be closer to June. And of course we don't know if they hit any more problems, if they do that could cause another several months of delays.
  13. Why woupd a rushed game be forever bad? They can just update it, the F-16 was rushed but it's not a bad module today.
  14. The guy I was answering was specifically arguing how people should support and encourage developers and they should pre order. My point is that they aren't owed any pre orders, they aren't owed support and encouragement and no one is morally obligated the fund anyone's financially risky projects. For every successful Kickstarter and community funded projects there are hundreds that failed. No one is obligated to make sure that the developers get to achieve their goals, the responsibility is theirs and not the customers'.
  15. The developers should be 'supported and encouraged' by friends and family, not customers who are buying a product. If what your implying is correct and modules are impossible to make without being funded in advance by customers then it stops being a viable business venture and it deserves to fail. They aren't doing us any favors. No company is owed any gratitude, they get their money, make their profit and the customer hopefully gets the product that they want. If that's not possible then don't make modules. So what if I don't get to play pretend fighter pilot in a video game? Who cares?
  16. Iron Mike and Bignewy both confirmed that it's not coming out in February.
  17. Too advanced in what manner?
  18. What's also likely is that they don't really want to use their actual skills, game plans and tactics to max perform the aircraft for obvious reasons.
  19. That's great, but just because you can have it as a US citizen doesn't automatically mean that ED can also use it.
  20. I really hope we're getting a proper air to air focused USAF/Guard variant with (for its time) eye watering performance. An upgraded, overweight ground attack variant of an iconic fighter would be missing the mark for me.
  21. What should be a good rule of thumb for a generic AG loadout?
  22. Nothing indicates that the release is within a year. A few pictures tell us virtually nothing about the state of the entire module. For all we know, HB may intend to release it late 2024.
  23. Then it's a completely pointless thing to say since my initial statement was that ED won't make Century Series jets. The fact that 3rd party devs will does not refute my statement in any way.
  24. Who knows? Two companies have basically given up on actually developing the EFA for DCS (Truegrit does not do any coding for the upcoming module), I'm still skeptical that it will be released at all.
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