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Everything posted by P3CFE
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Okay "Ironhand", thanks for the link to "contrails not moving" from 777coletrain. That link gives a far more clear and correct discription of the bug. The discripion of the bug in that link is mentioned to the team, by "bignewy". Hope it can be fixed in the close future. Regards
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I did post about this bug about 10 years ago (and a rescent one in "clouds and weather"), but your observation and explanation is better. I first thought that the Smoke and contrails were blown away by a sidewind relative to the Aircraft, but after your post I dubbel checked and you are Correct. The contrails and smoke are not effected by the moving Air volume after leaving the tailpipe as they should. Would be great to hear from the Dev's on this and what their conclusion is. regards
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Just my way of trying to be extra clear about what i mean this time. I was amazed that this bug is still present after i posted, and discussed this more then 10 years ago ! It should be high on the list of correct basic flight simulation in my opinion. It isn't. It is not realistically simulated at the moment ! You are speaking for the entire DCS Community it seems, but I am just trying to help this (Almost) Perfect Flightsim become better by delivering my personal Input. Then again, my text was a bit to loud, I agree (did adjust it). Regards. # Ironhand: Thanks, I will look in to that post too
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Wow, if it is true that airframes experiance sideslip effects, when there is no sideslip, there is a big problem with the calculations for flight simulation in DCS. I was hoping that it are just the grafics of smoke en contrails that are faulty. I hope that the Dev' wil react on this!?
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I had this gripe a long time ago, and i thought it was solved but it sadly is not ! Situation: -Flight F16, 24000Ft, 300kts, Heading 360, with Cond trail , wind was 30kts/090. and NO Sideslip !! -External view, looking from the nose to the tail, exactly alligned with the longitudinal direction of the Airplane. Observation Contrail Direction: -The contrail is NOT in a straight line into the longitudinal axis of the airplane as it should, but it is in an angle as if the Aircraft is in a sideslip It seems that the contrail is not traveling sideways with the Aircraft in the volume of air after leaving the tailpipe. In short: flying wings-level, with no sideslip, the contrail is angeling sideways when it should be straight allong the longitudinal axis of the Aircaft. Hope it will be Fixed because it is strange to see smoke or contrails leaving the aircraft in an angle. because of this, It looks like Aircrafts in DCS are in a constant sideslip while they are not. Regards.
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I find It is almost impossible to find a moving tank with the Atflir in TV or IR mode. Even if i see it in eyesite and groundstabelize with HMD, i still can't find the tank on the green screen of the ATFLIR. The difference between grass and that big hunk of hot Metal is almost nill. This can't be so hard IRL, what am i doing wrong here ?? !! I tried Brightness and Contrast adjustments, but no Joy. Also point Track is never working, so i suspect that the ATFLIR sensor itself also is not seeing any difference between Grass and a tank. Very frustrating Anybody with the same problem or with a solution ? Regards
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Hydraulic press. Seems high and Fluctuation on both systems
P3CFE replied to P3CFE's topic in Bugs & Problems
Yep, 3800 sounds more accurate for a safety relief..thanks. Good luck, with the TS and Maintenance. John -
Hydraulic press. Seems high and Fluctuation on both systems
P3CFE replied to P3CFE's topic in Bugs & Problems
I think I see what is happening, sinds the systems of the Phantom are planned to be as realistic as possible. The hydraulic presure is rising during engine startup because the plunger pumps are reving up....(That seems oke in the Sim.) The plungerpumps sould then stabilize at 3000 psi and remain steady because of the supply beeing regulated as a function of pressure. (That is not correctly simulated in the Sim.). If the pressure keeps rising because of a faulty regulating system in the plungerpup assy, there is a pressure relief valve that opens at about 3250 PSI. This is what seems to be happening in the sim at the moment, over and over again. Aircraft Grounded for the moment. Or is it just me with these indications ? Regards John -
After Enginestart, the hydraulic pressure is fluctuating in both systems (about 150 PSI Fluct). It also seems a bit high to me ( Well above 3000 PSI), but I don't know if this was realistic in the F4. John
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Jester does ask for the type of lineup, but does not give the remark about gen 2 anymore. After that, he keeps the INS system in StBy and is not switching it to Align. John
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Oke, Problem solved, And the problem was me ..Sorry . I use Vaicom Pro, and when i started DCS without Vaicom i got English speech again. Gues what...in the Vaicom preference tab,I had "Force Speech", "Force CallSigns" and "Force ATC Names" all set to Russian. DON'T ASK ME WHY ! Thanks for your input, I'm gonna be quiet for a while.
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Thanks Flappie Track was Russian, ....commensing with the full clensing. Call you back.
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I did and it's Blue. Further more, other missions i had saved with differend Modules, F18, spitFire P47 etc. all also switched to russian ATC and Groundcrew.(Full blown Invasion ) I don't no exactly when the change happend because i spend last flights with Campaigning (F4 mig Killers) where i did not have to use ATC. I'M thinking about a full clean istall..
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Da, Priom. Did a repair before griping. I'll check the mods. Thanks
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Was starting op the Phantom. ATC, and groundcrew language is suddenly changed from english to russian, without known reason When switching modules or/and scenery the radio remains Russian. Anybody with the same problem, and hopefully, a solution.? Thanks
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I know it is already reported, (a looong time ago !), But i would like to fly the Chinook in a realistic way, one day! At least the Airspeed must function as it should in my opinion. At the moment, the airspeed indicator measures all kind of stuff, but the Airspeed, for what it is installed, is not measured correctly. When on the ground with a 50 Kts headwind, the indicator reads Zero. When in Hover, nose in the wind (50Kts), it also reads Zero. Aircraft is Grounded for me until fixed by Maintanance Crew But seriously, hope it will be fixed Thanks, John
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I realy like the experience of this campaign. The way it is build and guides you trough the adventure is perfect. The voiceovers are great and sound very realistic. Also a very good way of learning to fly the F4. The effect of rudder input (without Aileron ), at higher AoA's amazes me. I also am getting more and more respect for the Airframe of the F4 because of the way it was flown in combat...Jeezs ! And for ther PIlots ofcourse !! A great Campaign and a great use of this beautifull F4 module from HeatBlur. So, Many thanks to Reflected ..Great Work ! John
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Was flying The Apache, wanted to make a walk arround after Flight . The bouncing motion during walking in VR, is realy making me dizzy, and unfit to Fly for the next Sortie. Is thera a way to reduce this motion ? ,,Maybe via a LUA edit or so, Thanks . John
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After engine shutdown when parked, Hydraulic pressure falls, but does not go to zero. Even wit full movement of Aileron, Elevator and Rudder it does not Fall to zero and the controll surfaces remain movable. Greetz
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reported earlier Airspeed,groundspeed or Total speed ?
P3CFE replied to P3CFE's topic in Bugs and Problems
Definately something wrong here ! IAS should read 50 kts when parked on the Tarmac, because of the headwind of 50 Kts....It reads Zero !. If I go in hover with nose into the wind, IAS is stil zero. If i turn tail into the wind,and keep the hover (hell of a Job by the way )..IAS Still Zero ! IF i Climb in the hover IAS go's up. If i stop the Climb IAS again Zero IF i Descent IAS Go's Up Again. So it looks like the IAS is giving absolute speed in relation with a fixed point in space. I can imagine this gives a problem with calculating ETA Etc. Hope this helps. 50 Kts headwind.miz -
Is it just me, or is the "Airspeed Indicator" reading an other kind of speed ?. In a Hover with a headwind it seems to read arround Zero Knots. And it also looks like, a Climb and descend rate is influencing the Indicated Airspeed.
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NoseWheel nut should be stationairy all the time..or you would have a real problem irl. Thanks.
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Again, i don't think it takes a lot of processing power to let the eyes from the mirror look back at one location ( the head of the pilot) all the time. No eye tracking necessary! But maybe i'm wrong, im not a programmer. I'll leave it to that, it is just an idea. Regards.