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P3CFE

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Everything posted by P3CFE

  1. Okee, tried what you said..but that isnt working for me, i get the throttle just below idle and i get the same indications ie immidiate lightoff at 2% or so..not possible in real life.. When i was xperimenting with in between postions like halfway fully closed and idle throttle, i at one time, even got a very high EGT and no rotation of the rotor the engine seemed decoupled and burning everything inside it. The whole starting fase mechanics of the Huey is very off in my opinion. That beeing said, i think the huey is the best helicopter in dcs because of the flight model. But things like the start mechanics and the grafics of the interior need an upgrade the huey is worth it i think.
  2. thanks for the reply Throttle position is idle. according to normal procedures (but i could be wrong here !) I wish i had flown a Huey but.. no i did not. I started a Bo 105 heli once, but then lightoff was ocurring at the moment i moved the throttle lever to idle. However, n1 was allready above 10 % then, because of the starter that was activated some seconds before pushing the throttle to idle. In the DC huey, before start, i turn the throttle above idle and then back to the idle stop. Then i push the starter..(again..i think this is the normal procedure in the huey) Then immidately the egt rises at the first 1 % of rpm. This is impossible in real life because the mixture in the gasproducer is not correct at that moment to get a light of. Normally there also should be a safety in the fuel system to only let fuel pass through the fuel nozzles if n1 rpm is above a range wich provides enough air for a good mixture. if fuel is allowed into the combustion chamber without enough air (no or little %n1) you wil have a big chance of a burn through in the combustion section....(just a flame slowly burning without beeing noticed by the thermal sensors.) So it seems wrong to me with the huey at the moment.
  3. At the moment almost imediately after pressing the startbutton the ECT rises. In real life this would scare the hack out of me Normally, at about 10 percent engine rpm, Fuel flow is innitiated, and only than ignition of the mixture is possible. Small stuff i know, but i don't think it is very difficut to correct, and hee...all for realism right
  4. Oke, got the eyetracking back operational on the Varjo. Followed the instructions on this site ( Home · mbucchia/Varjo-Foveated Wiki · GitHub). Not exactely sure what did the trick..., but it works finenow, gives me 10 to 15 frames extra, wich is never a bad thing So this problem is Solved
  5. Thanks for the reply. Do you also have the moving areas in view with night vision ? I was looking for that when Troubleshooting the eye tracking. Even with nightvision i don't have any indicatiion that eye tracking is working, everything is rendered the same. Very strange...
  6. Hello, Eye tracking in the varjo is not working anymore in dcs after last update. It is normally functioning in the Varjo base program but in DCS it is not. This is the case in MT and Non MT and in all the grafical settings. Das anybody have any idea about this ?
  7. In the real f16 the JFS Starting circuit is open (No Start possible),when the "exhaust door" is not Fully open. When the JFS Start switch is positioned in start 1 or 2, And the exhaust door is fully open, the start circuit is closed, and the Accumulator (s) begin depleting to the hydraulic starter motor. Note: The intake and exhaust doors are mechanically linked together, so move as one. Thanks already.
  8. yep another thanks from my side for this clear statement, I will have to get used to it then
  9. Aha, couldn't find any thing about it in the forums ! Hard to fix than i think, but maybe well never know then..
  10. Yep, i have already mentioned this a while ago within "Apache bugs", When i tried out other modules, i saw that this bug is present in other modules also, and placed it in the DCS world bugs list also. I had no reply on it yet. good luck, John
  11. I am trying to map my controls as realistic as possible, but the Y axis of the Tads "Manual tracker thumbstick" is counter intuitive for me. If i push the thumbstick up,.. the Tads "camera fov" moves down, and when pushing down , the camera moves up. I also see the animated thumbstick on the right handgrip going up and the Tads camera moving down.. is this normal in the Apache ?? I know i can reverse the axis in controls, and i did..but the animation of the thumbstick tells me that it should not be reversed. So the question i have is: Is the Tads Manual tracker thumbstick y axis direction, correctly animated in the game..? Thanks for the Answer (s) already.
  12. When getting closer to a mirror in a dcs Module, the reflection shows you getting farther away, an vice versa. Not a big problem, but totally unrealistic, in a further on beautiful and very realistic simulation ! Hope it is easy to Fix.
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  13. After shutdown of the engine the EGT returns to ambient to fast. It is more realistic that the EGT remains higher then Ambient for a longer time, and then..slowly drops to ambient. IRL It could take Hours before Ambient temp is reached after shutdown. Would be nice to have to cool down the engine by venting (motoring without fuel and ignition), when it is still to hot for a second restart. How high the EGT remains after shutdown is depending on what de EGT was before shutdown and how fast the heat in that type of engine dissipates. Note: This Apache simulator is outstanding in my opinion, and my remark (request) about the EGT maybe to much in to detail. I fully understand that there are higher priorities to this simulator. Thanks.
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  14. With APU running and moving the cyclic, the whole length of the rotorblades are moving up and down in outside view. Only the control rods, swash plate and blade angles should visually be moving. Thanks,
  15. Minor gripe.. I know, but it just looks weird ! If i move my head closer to the mirror of the gunner position (in VR) , the reflection in the mirror shows my head going further from it. Small stuff..but then again, hope it can be corrected. Thanks !!
  16. When in air, and at the moment de gear handle is selected down, the light in the Handel does not immediately illuminate. Any time the gear handle position (Up or Down) is not the same as the condition of the landing gear system at that moment (up and locked, or down and locked), the handle light should be on. The way it seams to be simulated at the moment is that, when selecting the gear handle down, the gear handle remains dark until the doors are fully opened. This is most likely wrong, because if the gear handle is selected down, the gear system at that moment is not in the down and locked position. Minor thing, but still..
  17. Had the same when using an F16 in an old/ saved mission. when i added a new f16 in the mission..that one started perfectly.
  18. Definitely longer runway needed after de last the update. Don't know if it is correct and should be like this...but it has changed for sure..
  19. Great job.. Looks like a small thing.. But it was showing something inpossible...that is not allowed in DCS in my opinion. .. Big Thanks to Razbam..
  20. Thank yououou..!
  21. Did you find youre Ball problem yet..?
  22. Always fun to have a good and clear communication. Could even be helpfull.. Thanks for the effort..
  23. Just Curious, Did the track that i send make the problem clear to you ? Is the stuck slipball it confirmed Bug, or is it only faulty on my machine? wich i can not immagine by the way. Is it possible to Fix ? Its such a shame that something so basic is not implemented in an Aircraft. The rest of the Mudule is verry good in my opinion. Mayby a few tweaks on the sound (and the slipball) and its allmost perfect i think. Hope i can get A reply, and not having to wait yet another three years to get some answer. Greetz John
  24. Really ???? Slipball not working.trk
  25. After years the Slipball is still not functioning on the Ground, Why ?
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