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Spino

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Everything posted by Spino

  1. AIM-260 JATMs! Up to 8 can be carried currently, I'll try to add double rail launchers on the wings for them at a later date.
  2. Finally we have liveries for the first two F-15EXs delivered to USAF! I'm hoping to release V1.7 by the end of the month, so stay tuned for that! Please note that due to the increased detail of the F-15E liveries, the file size of V1.7 will be substantially larger than any mod I have ever released before. Your mileage may vary with some of the weapons, particularly AIM-120D and AIM-260, apparently DCS doesn't like super long range missiles sometimes. AIM-260 carriage may be a bit limited for V1.7, I'll have to see what I can do about that. But progress is being made! Edit: The F-15EX has now been separated from the old VSN F-15E mod on which it was based. This means that ingame it now shows up as F15EX instead of VSN_F15E_AA, and it no longer includes loadouts from the VSN F-15E that refused to go away before, even after I deleted them from the mod. I'm not sure what was up with those AIM-7s and AIM-120Bs showing up still, but it's fixed now! Maximum AIM-260 carriage is currently 8 missiles, due to issues with the double rail launchers that I haven't been able to solve yet.
  3. Hey everyone, quick update here for you. I was hoping to release Version 1.7 by the end of July, but obviously that didn't happen. I have some issues with missiles exploding on launch cropping up, and I'd really like to have better textures for the EPAWSS model. Unfortunately I'm not a very good texture artist, so if anyone is interested in helping with the textures, let me know. I can release the mod with a minor texture fix within the next couple of days, or I can try to get better textures and fix the missile launch issues, but obviously that will take more time. Let me know what you guys would like, release now or later.
  4. CFT bomb loadouts done! Up to 24 of your favorite air to ground munition!
  5. F-15EX V1.7 has entered final testing!
  6. Visually perhaps, but probably not functional.
  7. I have added some of this stuff already via pylon addition, mostly the re-worked tail booms. It's a work in progress, but I have added some of it.
  8. It's a bit of a challenge in and of itself, since the F-15C model has no option for the nozzle petals (at least that I'm aware of). Also I'm considering doing CFTs for it, but getting those shaped correctly will be quite a task. The focus is mostly on the F-15EX right now, but I have not forgotten about the CX. To simplify things, the CX probably won't have any air to ground capability.
  9. Here's the trailer for Version 1.7. I don't have a definite release date for you, but it should tentatively be within the next month.
  10. Screenshot dump with the new model...
  11. I just got the F-15EX mod actually flying in DCS with the new Razbam model! I think I'll probably just move to Version 1.7 with this change and a few other modifications. Release soon if all goes well!
  12. With the release of the F-15E module, I am now going to be focusing on re-building the F-15EX mod using the Razbam F-15E model as a base. I hope to have the new EX ready to drop when my YouTube channel hits 2,000 subscribers (I'm at 1,980 at the time of writing this post). In the meantime I can release the latest build of the F-15EX mod as it currently stands, complete with AIM-120D capability and the re-worked pylons, but it is WIP so there will be a few minor issues with the loadouts. @Geschirre and @Awacs_bandog and anyone else who might be interested, feel free to do some F-15EX liveries on the new model!
  13. The problem is that it messed up the keybinds for the F-15EX, and there was no way to fix them.
  14. Those bugs have been harder to crush than I had expected, I'm basically having to rebuild the F-15EX mod at this point just to get it working right again. On the upside I have some great news! I have discovered a way to potentially increase the weapons options available to the F-15EX mod with hopefully very little work!
  15. DCS won't start when I have it installed. Not sure why.
  16. Not yet. It appears to work, but it has a couple of bugs. I'll try to squash those tonight.
  17. I think I see what you did @keltu123. Nice work! It has some minor issues with the livery folders, but I should be able to iron those out relatively easily. Thanks!
  18. No, he hasn't yet, at least that I've seen.
  19. Thanks man! I based both the Golden Eagle and EX mods off the VSN F-15E, since it has a working cockpit. So far all my efforts to remove the conflict result in the cockpit failing to show up. I'll keep working on it.
  20. @keltu123 please do.
  21. And how did you manage this?
  22. I have tried that, but doing that makes the cockpit disappear. I am still working on fixing that issue.
  23. F-15C Golden Eagle mod is out now! https://www.digitalcombatsimulator.com/en/files/3331163/
  24. This is an F-15E, not an EX, but I imagine the same store locations apply.
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