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henshao

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Everything posted by henshao

  1. ok thanks i guess not
  2. ok back the subject of this "investigating" 17 year old issue of the undermodeled radar is it normal for apg-63 to not be able to go above 60000 feet? F-15 was designed to intercept foxbat (and has done so) who cruises well above such altitude
  3. I'd settle for just the datalink and radar up to detection spec, 2001 the national guard birds all received link-16
  4. does any version of mirage f1 carry more than 2 medium-range missiles?
  5. part of what makes the boom refueling aircraft so difficult in this game is the apparent lack of the "clamp," in reality apparently the tanker can virtually tow the customer once the boom gets hooked in. which, is also easier because there is a guy flying the boom into the receiver “After the second hook-up, we went a little slower, got a little higher and he still broke off. We had to go in for a third hook-up after two brute-force disconnects, which is completely unheard of. During the first hook-up, I’m lying next to the boom operator, and we start to ascend and the dead weight of that fighter was bending our boom like you’re bringing a bigmouth bass out of the reservoir. It’s not supposed to bend. We thought we were going to watch it break off, but it held on.” https://www.eaa.org/airventure/eaa-airventure-news-and-multimedia/eaa-airventure-news/eaa-airventure-oshkosh/05-24-2018-kc-135-crew-involved-in-f-4-rescue-to-speak-at-theater-in-the-woods "The tanker crew and Warthog pilot struggled for what seemed like an eternity to separate the aircraft, eventually arriving at a solution. “The guy wound up killing both his generators at the same time we retracted the boom,” said Lamar, “and it somehow interrupted the electrical charge of the jaws that were keeping him clamped onto us. Finally—after 45 long minutes—he managed to break free. It damaged the boom and the fueling receptacle, but we both landed safely.”" https://www.historynet.com/filling-stations-in-the-sky.htm in other words boom refueling in this game is WAY harder than it's supposed to be, but hey i take pride in being able to get gas in my f-15
  6. Air to Air TACAN azimuth is dependent upon the transmitting aircraft having the necessary antennae; the standard small aircraft sets provide TACAN a2a range only but KC-135 are big enough to be equipped with the full TACAN capability giving range and azimuth information to whom seeks such information. In other words all tacan equipped aircraft should be able to home in on the tanker if it is transmitting azimuth information, Eagle included read more here "KC-135 also has a radar transmitter/receiver to display both range and azimuth information" 60's KC-135 https://www.cia.gov/library/readingroom/docs/CIA-RDP71B00399R000300160001-9.pdf "Air-to-Air TACAN: KC-135 range only, PACER CRAG range & bearing, KC-10 range & bearing, 200NM max range."PACER CRAG is an upgraded KC-135 https://robrobinette.com/C-141/dash2_ar.htm https://fas.org/nuke/guide/usa/bomber/n19991012_991886.htm so it seems there was a period of time somewhere after 67 and before ~1999 where KC-135 offer only distance TACAN, but for the purposes of the game I would recommend full tacan capability
  7. i have had a similar problem and fixed it with this:
  8. i've experimented with this a bit and I've found that, inexplicably, the aircraft is still trying to follow the trim even when on autopilot. That is to say, if you are slightly trimmed nose down, the altitude hold will follow the nose down trim. you see the F-15 at least in game autotrims such that speed changes don't affect trim per se, at 250 knots or 550 knots if you have a slight nose-down trim it will always be a slight nose-down trim. the autopilot is not taking control of trim or something along those lines
  9. want to see something to make you sad, when testing the AMRAAM maximum range at high alt, Grim Reapers had to use the F-16 because it could track the target further than the F-15
  10. still broken in my experience
  11. not only is the range criminally undermodeled but the lookup/clear sky notching has always deeply annoyed me ever since LOMAC
  12. Neither the Harrier nor the A-10 (also one aircraft you might consider heat-seeker resistant) are in danger of not being hit by heat seekers. Both have a solid history of being hit by various SAMs. yes, but daniel seems to be implying the harrier is getting hit at a higher rate than the juicier jets
  13. just throwing it out there but the harrier should be among the most heat-seeker resistant jets in game, as it can mask its relatively high-bypass turbofan entirely, with the wings
  14. here you go bud i show several loadouts attempting to switch weapons additionally among the bugs the F-15 has is, if you request an empty jet the game will not remove your wing pylons, unless you spawn in a jet without wing pylons. in that case it will remove the wing pylons and then re-add them at the end of the process f15weaponswitchbug.trk f15emptypylonbug.trk
  15. my point is that OP receives aircraft in extreme trim position, and wants to reset trim to neutral, so I ask about takeoff trim command
  16. ai seems reluctant to refuel if their tanks are mostly full, did you give them room to take on gas in editor?
  17. is there a "takeoff trim" command for mirage?
  18. reading a story about the F-15 vs MiG-25 over Iraq '91 revealed some interesting tidbits about how heat seekers reject countermeasures: the sidewinders they used (forget which model, lima or mike) had good CCM/flare rejection but were programmed to reject a flare based on its thermal-ramp up. because the Foxbats were using comparatively low performance flares that bloomed slowly, the sidewinder ccm was fooled into going after the flares. it was programmed to reject flares which immediately bloom much hotter than an aircraft engine, and thus the seeker was rejecting the hotter, real engine and pursuing the flare (relatively) slowly bloomed. pre-flare-ing was a thing as well, the Iraqis had been fighting the Iranians for some time and were no rookies in air combat
  19. not to be rude or anything but that is clearly a sub-optimal loadout: 3 bags, 120Bs, and I really only want the one sparrow for contingency further. when I try it in game, it is just as broken as custom loadout. shadow kt's very helpful video helped me find one loadout which allows you to select between all three types, but only until you shoot your first missile (it returns to only allowing select between 2 types)
  20. any idea which station to load sparrow on, so that I can select between all 3? i usually carry 1 sparrow, for when shooting near friendlies
  21. F-15C when carrying AIM-9, AIM-7, and AIM-120 can only select between 2 types instead of all 3
  22. i have had this problem as well
  23. first and foremost the weapon switch is bugged. I usually carry at least one sparrow and when you have 3 different missiles you can only select between two of them. seriously go try it for yourself. this bug most of all needs to be fixed ASAP attitude hold, doesn't. altitude hold, doesn't. I used these quite a bit in the past and now they are nearly useless radar is still criminally undermodeled IMO as a holdover from the LOMAC days. IIRC in desert storm F-15s were tracking Mig-29s from 80+ miles. aircraft above 60k feet are still immune to detection apparently (lol) however there are a lot of good things going on with the F-15, it is truly a beautiful model now and I like that the wing pylons can be removed. although yet another bug IMO is if you select a loadout with no wing ordinance, ground crew will remove wing pylons then put them back on for no reason...a workaround is to start engines to interrupt the process at the right time landing the plane is...different. ground effect "bubble" effect seems greatly reduced and I break my landing gear a lot now lol I do miss having discrete afterburner "steps" when using throttle keys anyways overall I don't regret the purchase
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