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Everything posted by Joe1978
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In my case, it works and with different settings than yours. Then it's about the textures. Sure Just down the textures to medium and most of the problem disappears. I believe the mod is excellent; however, it should be the developer's or ED's responsibility to address the issue but If after two years there has been no action taken (not even an approach to the thread)...
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100% MAXSenna As I said with my 3080,+64g Ram. Usually DCS uses 10g Vram and around 24 to 30 g Ram all time and I have seen until 40g. Enviado desde mi SM-S901B mediante Tapatalk
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In VR and below 800/900 f., it still has abrupt drops in FPS and jerks that other maps do not have, reaching 20fps in some airfields. My guess is that the map below that altitude loads a lot of textures, thus saturating the Vram/Ram. If we add ground units, etc... and with Helos it's a nightmare. Don't get me wrong, the map has a lot of potential (although 80% of it is ocean). It's just that RZ's attitude after two years and the updates, in my case, have not left the performance at the level of other DSC maps (always speaking in VR).
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Kola has a performance more similar to the rest of the maps in DCS. Even Marianas has improved its performance over time. It turns out that this map has gotten worse with each update. In fact, most of the work has been focused on art instead of fixing this, and the more details at ground level, the worsens the effect we are discussing since the data load increases. Enviado desde mi SM-S901B mediante Tapatalk
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IMHO This proves two things:; 1. The developers never bothered to investigate the problem 2. Spectre's response only shows a lack of interest in their product and little respect for those who paid for what was at the time the most expensive map in DCS. PD Excuse my tone, but after two years I have the right to be very angry with RZ
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Obviously there is nothing wrong with lowering the textures, but I meant that the real solution lies on the developer side. About the problem report: It is reported in this thread and as you can see, only the computers with a huge amount of vram/ram available are the ones that have improved their performance. 8/jun/22
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Thanks for the report Holbeach but IMHO, lowering the textures is just a "warm cloth", a bad arrangement... Two years have passed and to this day it is still the worst performing map in all DCS and it remains unfixed.
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The problem when using F10 affects all maps in general. It is a known problem for ED and has to do with the use of RAM.
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Thanks for you time DSplayer. Seems like my OvGME is not loading some mods. I have installed the mods directly in the DCS root directory and they work perfectly there.
- 34 replies
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- iran
- f-14 tomcat
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It's been over a year and the bug is still there.... ok I know, I know ,two weeks™
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Ummm I have never had this problem in 2D environment. It only happens when I use VR. In 2D, Vram/RAM usage is almost halved.
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Hi I'm sorry DSplayer but it seems to have stopped working PD And the Mirage F1 Weapons too.
- 34 replies
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- iran
- f-14 tomcat
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(and 3 more)
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Iit's not the GPU itself, but the way the map uses the available Vram/Ram.
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@Czar66 The map still has a terrible performance with almost any DCS aircraft and with helos... it's better to leave it. Now that we know more about the development of this map, I highly doubt that the supposed tests were done with a 2080. I've had this rig since before SA came out and the performance has ALWAYS sucked (9900k+3080+64Gb RAM) We can only hope that Orbx fixes it "in the future"
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Yes, at the moment, it remains broken.
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I wish to express my opinion without causing controversy or offense. As someone with a modest PC, I've experienced significant performance issues afther last update (july). A week ago, I inquired about performance issues here and ended up having to adjust the settings in OpenXR. Yet, my performance remains unsatisfactory (to 35 a 90 fps, stuttering...) This isn't the first time that I've felt frustrated.; with SA, I purchased a map that turned out to be nearly unusable (Yoyo, you had issues with this map too, if memory serves), and the same has occurred with Afghanistan and the last update. Many of my friends have ceased flying DCS (and purchasing their products) over the past two years due to the increasing difficulty in achieving even decent VR performance (not to mention good or perfect, onñy decent). They are currently engaged with another simulator and are keen to pilot 1950-era jets across a region in Asia. What does ED offer as a response to VR users? Despite well-meaning proposals, substantial actions that resonate with the virtual reality community appear to be lacking. Apologies for venting my frustration here.
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Thank you. After removing the extension, the launcher appears to function correctly in my DCS.
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Thank you, Bignewy. Perhaps I'm doing something wrong. I'm using the same MT direct access (with "DCS.exe" --force_enable_VR --force_OpenXR) dcs.log
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Is there any update? I¨m experiencing the same failure.
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At the moment, it's the best configuration that I found but I must continue adjusting some more options null
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Thank you. I'm doing some test with your recommendations, finger cross.
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Thanks for your answers. I deactivated the toolkits and some artifacts have disappeared/mitigated but my frame rate drops to 45 max and I still have some ghosting. What settings are you using for OpenXR? null
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Hi Please, in case someone can help me: Since this last update, DCS performance has dropped by more than half. Until now I could maintain a good frame rate close to 80/90 fps. Since this last update I barely reach 45 fps (on land it is unbearableand, arround 20fps). At the same time, and I get freezes, stutters, and the ghosting in the cockpit quite pronounced. I have to activate the turbo mode in OpenXR tools to get closer to 60 fp but I still have all mentioned artifacts. In this point. flying in VR is impossible for me. Despite having bought Afghanistan, I am seriously considering going back to the previous version. My sistem HP2, 3080, 64 G ram.