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Everything posted by Draken35
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Fantastic script! A small request/suggestion for 2.0 if it is not too late: Allow the use of optional airplane templates per mission type ( a template is no more that a group set to delay start with a specific loadout) and have the script pick one randomly. If there is no template defined for the type of mission, use the current methodology . This will help mission creators to adapt to the time frame and specific conditions for the mission. Thanks a lot for your work.
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Basic Surface Attack - Mariana Islands
Draken35 replied to Draken35's topic in User Created Missions General
The closest thing to external documentation is the couple of videos posted above... Bearing in mind that the format of the target file changed a bit. Sorry... Doing the script is fun...documenting not so much... It will happen, eventually -
When trying to input UTM coordinates, the top ODU does not populates. Track and mission attached null null Harrier-UTM.miz HarrierODU.trk
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reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
Not so far... Get used to lean forward and then check six -
Basic Surface Attack - Mariana Islands
Draken35 replied to Draken35's topic in User Created Missions General
The most recent version of the scripts are in this mission... It uses the A4 & 776th targets mods. Target definition and features have changed a bit since 2.0 but they follow the same general principles CA BSA 3 Auto - Unlimited.miz -
Mirage F1 having major feedback issues
Draken35 replied to Prog1080's topic in DCS World Tutorial & Help Requests
If for some reason, you don't see anything else mapped in the axis, like firefox121 suggested, just do a clear category of all of your axis and remap one at a time and test. Make sure you check your hand controller axis is you are in VR.... My nephew went thru the same issue and we spent quite some time trying to figure out. The axis mapping screen for his VR hand controllers showed nothing mapped, but once he did a "clear" of that category, everything started working. -
reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
Ah! Sorry, yes... Only that element of the F1 cockpit. Last nigh, I looking for a way to avoid the issue (other than disabling the hand controllers), and I found that If I lean towards the HUD and then turn to look (i.e. the head set does not go through the face blind handles) the issue doesn't happen. I really appreciate your help and time on this issue! -
reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
By themselves? Nope, they do not click anything anywhere unless I have a full grip on them and touch the appropriated button -
reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
Well, it is definitely related to hand controllers... I cleared the oculus touch category of the binding and the problem persisted. So, I disabled the hand controllers in VR option and was unable to reproduce the issue, then I reenabled them and boom...I was floating under my canopy. I haven't seen this with any other module. -
reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
I was careful not to touch anything other that my sick ... But, I will do a reset of the oculus touch. There is nothing mapped but I have a suspicion of a "phantom" mapping there... Saw one (while helping a fellow pilot) figuring out an axis mapping issue with the Vive and the F1... I'll report back -
reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
Actually, spoke too soon... Watched my track again and figured out how to reproduce it on demand: pulling hard to the left while looking left and up through the face blinds handle . Track 1 is with my hardware ejection handle mapped and the second one is without 1.trk 2.trk seems that we cross posted... I'm not experiencing that issue that I've noticed.. I'll keep an eye on it -
reported Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)
Draken35 replied to Draken35's topic in Bugs and Problems
That is an ejection handle that I've been using for 2 years and 10+ different modules... This spontaneous ejection happens only in the F1 and, so far when looking up and left, although I have not been able to reproduce it on demand yet. Yes, even that I've been using it for long time, my first thought was that somehow I was accidentally activating it with the F1 only... So, believe, I've been trying to "accidentally" pulling it enough to eject... Unsuccessfully. -
Or what is the deal with the HUD Horizon Line moving around in Nav mode... Is it a bug or a feature? If it is a feature, well is very unique, so how do we use it and for what?
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When in approach mode it seems to reference the horizon, but when in normal mode, it seems related to AOA? I couldn't find any references in the manual and since I don't seen any bug report for it, I assume is WAD but can somebody shed some light on to what it references? Thanks!
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Thank you! Will try that!
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I have it mapped to button in my throttle and when I'm in TEL mode, master arms on, cannon sight is uncaged but I see no changes in position of the sight when pressing the 300-600 button like Redkit's video shows... I tried with and without targets locked. Can anybody confirm if it is working?... I'll post a track later and if needed....Done flying for the day.
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Seems to be available in the development branch
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Very nice! Thank you
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Oculus Quest 2... Same
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
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reported Bombs in salvos destroy each other instead of damaging target
Draken35 replied to MBot's topic in Weapon Bugs
If you have TacView, you can actually see the bomb exploding when it hit the target collision/hit box... @Hobel A much simpler example of the range mission/script attached ... vFG 476 targets needed... A/C types or names are not important, so replace then as you wish/need. CA BSA.miz -
reported Bombs in salvos destroy each other instead of damaging target
Draken35 replied to MBot's topic in Weapon Bugs
The problem does exist... I have a range script that uses the hit event to determine if the weapons had any effect on target and it also projects the trajectory of the bomb to accurately report the impact position (weapon object is destroyed upon impact with the collision box of the target)... I've seen reports of "no effect" even thought the impact position is within range of the effect for the second bomb in a pair... It is not common in my experience, but it does happens, weapons in DCS get destroyed, without detonating , by close detonations... https://www.digitalcombatsimulator.com/en/files/3322227/ -
This... And small corrections, patience and take your time...
