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Draken35

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Everything posted by Draken35

  1. Yes, on the Turtle Beach Recon, each trigger is a separate axis, so you can map it independently
  2. Let me know that works out and post screenshots of the config, please. I'll probably be testing it tonight or tomorrow... I glanced at their site quickly and I see that they have different license types, which one do you use?
  3. Feedback on rhe stages,that is interesting... If you trigger the second stage and release the trigger, does the first stage triggers again
  4. Well, just flew a modified version of the Harrier's River crossing mission completely from the front seat, with the Turtle Beach Recon control, driven by the vJoy / Joystick Gremlin combination (right trigger set for the two stages and the left only for the second) ... Worked like a charm! No issues whatsoever running those 2 software so very little motivation to try to figure out any of the antimicros.... This is my config: and DCS:
  5. @MAXsenna Great find! I think the old version only supports up to XBOX 360 controllers, mine is for XBOX ONE and AntimicroX does see my controller... I'll play with it. I've been googling for this kind of software for the last couple of days and this new version never came up!
  6. Yes, it is weird... I tested Antimicro with my original wireless controller and it recognizes it but no the wired one...I wanted to rested to see if I could configure the triggers to have the two stages working as they should... Currently with Joystick gremlin, stage 1 is triggered twice, on the way towards stage 2 and then in the return trip, despite the direction of travel condition... It doesn't matter for the laser, but for the weapon trigger matters! Yes, it is weird... I tested Antimicro with my original wireless controller and it recognizes it but no the wired one...I wanted to rested to see if I could configure the triggers to have the two stages working as they should... Currently with Joystick gremlin, stage 1 is triggered twice, on the way towards stage 2 and then in the return trip, despite the direction of travel condition... It doesn't matter for the laser, but for the weapon trigger matters!
  7. I originally went wireless because I have a good supply of rechargeable batteries and didn't want to deal with another cable.. But after discovering the timeout issue with the wireless controller, I decided to get a wired one... Getting close to the point that I will need another or a bigger USB hub I need to redo my wire management ....
  8. Antimicro does not recognize my xbox controller. Unfortunately all the software we have been dealing with is old. Antimacro is from 2016 and vJoy and Joy Gremlin are from2019 iirc
  9. It seems to me that Joystick Gremlin is not taking into account the direction and I cannot figure why... For the laser trigger it doesn't mater but for the weapons it does
  10. Instead of mapping the triggers to keyboard, I mapped then to joystick buttons which are defined in vJoys .. I didn't want to mess with keystrokes since the TEDAC triggers do not have default keystrokes associated with them by default. But solution is definitely an option and I'll considered it as my backup if vJoy didn't work or gave me other issues. LOL, yes, my first attempt was using UR and UL as well , with the same results and solution... I have them mapped to LMC and Store for now... Of course, this is an evolving configuration...
  11. I started back in October last year with a wireless generic Xbox controller and was able to put it to use when the Apache was released.. My first discovery was that the triggers are actually axis (really Microsoft???) . Another discovery was that the particular controller I got went to standby mode rather quickly and the quality of the button was actually lacking... I tried to solve the issue of the triggers by using 2 programs: VJoy:https://sourceforge.net/projects/vjoystick/ Lets you define virtual joysticks and Joystick Gremlin: http://whitemagic.github.io/JoystickGremlin/ which let you map axis to buttons I was able to map both triggers to my controllers to 2 different buttons, just to discover that since both triggers in my controller shared the same axis, well I couldn't press then at the same time! So to many issue with that cheap, wireless controller! To the trashcan it goes and I went shopping for a new controller found this one: Turtle Beach Recon: https://www.amazon.com/gp/product/B096GQBLM2/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 It is wired (no going to standby issue), each trigger has its own axis (both can be mapped as buttons, with vJoy and Joystick Gremlin, and pressed simultaneously! ), and has two additional buttons in the back that can be remapped to any of the actions buttons. I choose to remap them to 2 of the diagonal directions of the hat (since they are really hard to use in the hat anyway). That gives me a total of 2 axes and 20 usable buttons So far so good. Hope this help somebody going this route... Edit to add: Joystick Gremlin maps the axis to button based on the value of the axis. I've mapped mine to generate the button press when the axis value is between 95% and 100% coming from "bellow" ( a values less than 95%). Technically, another button can be mapped at a lower axis value, say 60%to70% coming from bellow and this will allow to map the 2 stages of the trigger... I might try it but my concern is the lack of tactile feed back of that first stage.
  12. Thanks! That’s an Openwheeler seat with a bunch of their addons, also from amazon
  13. OB 2.7.11 / SSA 2.3.9 Had just a few minutes to do some testing. AH64, cannon and weapon release feel too soft (at 15),,, Might be subjective... Also, F16C G-Effects not working... Did not had time to test with other jets...
  14. Yes I am... Mostly to keep the Oculus Home in the tray.
  15. My PD in DCS is 1.0 btw.
  16. I think I finally nailed the config: 1) DCS: textures to medium 2) Oculus, refresh rate to 80Mhz 3) Oculus bump resolution to 4864x 2448 The rest of my DCS config was not changed. This gives me sharp cockpits with locked 40fps for the Apache and the other modules (I see lots of spikes of 80fps in the other modules) Perhaps, the folks that are reporting that they are good, should mention their refresh rates for the devices. It was the critical element for me.
  17. Spoke to soon... After doing a sortie with the Viper to test the Oculus Link crashing and confirming performance, I decided to take the AH64 for a ride in my baseline mission. Just me and 5 red armor located in the X airfield... Spent sometime on the ground playing with the MFD (no video or FLIR displayed at anytime) and took off... FPS locked at 45.... Studently, after a 3 minutes in the air, FPS dropped to 18 and none of the usual tricks (ALT+Tab, F10 map...) worked.
  18. I ran a baseline test, sitting at Kuboleti, in parked hot Apache, Viper, Hornet, Warthog, Mosquito and Huey. The Apache was half of the FPS of the other modules and very jerky when moving my head . With the Apache I get 30fps , 60 with the others (120 MHz refresh rate/ Oculus Quest 2) So, I removed all the mods and did a slow repair as suggested by Nineline and repeated the test: no difference. I didn't want to ruin the visual and performance quality in my other modules, so I doublechecked my PC settings, I have 64Gb of RAM and had a page file of 10Gb... On a whim, decided to bump the page file (which is in a SSD) to 64Gb and reduced the refresh rate to 90Mhz in the Q2. Repeated the test and all the modules are pretty much locked at 45fps now. The movement jerkiness is still there but not as bad as before (any ideas on how to fix that are welcome) . Upgraded the Apache to "passable" . During the testing I found another issue: the Oculus Links keeps crashing... Started yesterday and it is not module specific, even happened once in virtual desktop. I believe it is related to a beta update for the Q2 software (bad timing FB bad timing...). I'm in the process of reverting it and retesting.
  19. That is weird... Open Beta 2.7.11? Can you share the mission here?
  20. DCS native JTAC or JTAC script?
  21. Sidekick65 posted a couple of very nice tutorial videos for the script used in this mission:
  22. I don't have any shader mods or anything like that... But I'll retest without any mod after a slow repair to see if changes... My original post updated with SS of my settings
  23. Quest 2 i9-11900F 64Gb RAM RTX3080 DCS binaries & saved games in SSD I get 60 fps in any other module (F16, F18, AV8B, A-10C2, Huey, Ka-50, Yak-52, C-101, Mirage ... ) and 30 fps, including shakiness/lag with the Apache with the same settings... Not willing to sacrifice the quality I have and all the work it took to get there for the Apache . I'll wait for the next update to see if it improves... I do not have any shader mods or anything like that
  24. Well... we keep waiting
  25. Support and maintenance through the lifecycle of the software is often grossly underestimated and often, as well, are the source of difficult decisions. Can't wait for this campaign! Hopefully we will get it in the next patch!
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