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MIghtymoo

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Everything posted by MIghtymoo

  1. DLSS is the biggest fps improver. I was surprised that the gain of fixed foveated rendering was so small. Still 5-7% improved fps is extra frames to push over 72fps. Also i like the other functions in OXRTK, so it is a keeper for me.
  2. I am super confused now also. Tested the Apache over Paris in Normandy 2 with DLSS Quality and VR resolution 4320x4320. High visibility range, flat shadows and most settings at high. Did two rounds and there was surprisingly little difference between the different options: QuadViews OXRTK Fov No foveated rendering 58 fps 60 fps 56 fps 58 fps 58 fps 55 fps I was expecting a lot bigger difference... Here is the track file: https://1drv.ms/u/s!AoRLvddry46oiecXADch97Nf4afNCQ?e=fC17cO Have not tested with other AA types or without any AA...
  3. With your CPU + GPU combo I would uninstall QuadViews and use the foveated rendering inside OXRTK. Can be uninstalled via add/remove programs.
  4. Have same WIFI setup and also same issues as you when using VDXR. Latency is fluctuating wildly with VDXR Beta when bypassing SteamVR. When using same VDXR and choosing SteamVR connection, all is stable. Is that what you are thinking about?
  5. If you are thinking about shimmering, yes it does.
  6. If you previously ran through SteamVR: Remember Godlike supersampling is not very high when you bypass SteamVR (usually SteamVR has slider on 150% as default together with VD). You need to increase resolution in either in OXRTK or by changing pixel density in DCS (I recommend the first).
  7. How are you able to cap on 45 fps and get a smooth image (without reprojection)? Thanks for feedback. Ant possibility to get a screenshot of the graphics tab ?
  8. Should give the same result, I assume. DCS 2.9 absolute highlights is for me summarized like this: Shimmering is now almost gone Visibility range now moved from medium to high Integrated voice comms BONUS: Animated canopy hooks in F-16 Interesting. You have very similar PC-setup as me. Running 150% SS in SteamVR. Are you running 72Hz with no reprojection? If so, what graphical settings are you running in DCS? VDXR has not been cooperating with me so far...
  9. I love TAA for still/slow moving scenes, but it produces some strange and annoying artifacts especially during take off and landing and in rapid moving scenes. After testing alot, I have landed on DLSS Quality. I am running 3850x3850 resolution and the artifacts are kept to a minimum. Also running quad foveated rendering. Due to DLSS I can increase the view distance from medium to high (I can’t stand the buildings popping up like mushrooms on the shorter view distances). Now able to run 72Hz stable frames without reprojection. Guess there is no magic settings, just personal preferences and hardware limitations.
  10. Have you remembered to supersample? Remember that this has been done in SteamVR. Without SteamVR you need to change the resolution in DCS via the pixel density slider under the VR-tab. 1.5 in value should correspond to the 150% value in SteamVR. Note: I stuggled with dropped frames and have gone back to SteamVR (for now).
  11. Useful info from the creator of OXRTK, mbucchia OpenXR Toolkit foveated rendering has no CPU cost but a lot less GPU gain Quad Foveated Rendering views is much higher gains on GPU but high cost on CPU So decide which to use based on if you are CPU- or GPU-limited…
  12. You can not have DLAA and DLSS enabled at the same time, AFAIK.
  13. You will also need to manually install the Beta Streamer from here: https://download.vrdesktop.net/files/beta/VirtualDesktop.Streamer.Setup.exe (edited) Oculus How can I download the beta version of VDXR for the Pico 4 VR headset? https://github.com/guygodin/VirtualDesktop/releases/tag/v1.29.3
  14. Could you please share the text in your settings.cfg file (from Quad Fov)?
  15. Is there a newer VDXR msi.file than 0.6.0 available?
  16. Is it newer than the file in the bottom of the pinned comment on Discord?
  17. Have succesfully installed VDXR. Works great, but had to do the following: 1. Remove my installed Quad Fov Rendering (got wild stuttering frames, untill removed). 2. Install VDXR (beta installer) 3. Install the newest version of Quad Fov Rendering 4. In VR tab in DCS, I set PD to 1.2 (optional and according to GPU and taste). No configuration was needed.
  18. I have bot measured, but I have an impression that it is faster start-up in 2.9
  19. No issue whatsoever. Quadview FOV is so great that I had to doublecheck to see if it was activated or not first time I used it. OXRTK FOV rendering is much more visible.
  20. Same experience here.
  21. I don’t have eye tracking either on my Pico 4. Still works grest and gives improved performance/fps. In each chart, the top bar corresponds to the use of quad views with foveated rendering, while the bottom graph corresponds to stereo views without foveated rendering. ————— Super quick and easy to setup for my headset. More info: https://github.com/mbucchia/Quad-Views-Foveated/wiki/What-is-Quad-Views-rendering%3F
  22. Tested for hours and hours. I have had the absolute best results running with: DLAA 72Hz (no reprojection!) 3500x3500 resolution in Steam VR Quad FOV rendering (latest version) Balanced settings in DCS to get stable 72 fps Rig details in signature…
  23. DLAA is harder on the GPU compared to DLSS. May explain your stutters. I still see shimmering on taxi way markings etc with DLAA or DLSS. TAA looks far better to me in VR. TAA looks great when moving slow. I got crazy artifacts on the F-16 front canopy when landing with TAA enabled.
  24. DLAA is much better. Better fps and superior on removing shimmering. Due to DLAA I have reduced resolution in headset from 3850x3850 to 3300x3300. Still totally shimmer free.
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