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MIghtymoo

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Everything posted by MIghtymoo

  1. I recall the DLSS 2.0 news letter Specifically I am wondering if FSR 3 will automatically be supported by DCS (as AMD is indirectly advertising in their promo video). They state "every" GPU and "all" DirectX 11/12 titles...
  2. AMD Officially Announces FSR 3; Will Support Every DX11/ DX12 Game https://www.eurogamer.net/digitalfoundry-2023-amd-reveals-long-awaited-fsr-3-tech-and-frame-gen-for-every-dx11dx12-game How will this affect DCS?
  3. "Veteran" DCS pilot, but new to VR... Ref. news letter from May: https://www.digitalcombatsimulator.com/en/news/newsletters/c10c27a3af3d82f3d92639e775f1d3a5/ Any news on the progress?
  4. I tried Quad View Foveated rendering and I am not sure if it was working properly. No increase in FPS during my testing. Was activated in the OpenXR plug-ins in SteamVR. Settings in OXRTK were reset as pr instruction. I have just activated Fixed Foveated rendering in OXRTK (performance/balanced) and it works very well with Pico 4, so I will probably just keep it this way. ——— Have been experimenting and have succeded to get with clear, smooth and stable real 72fps across: -Most modules (except the Apache) -All maps (including Marianas and South Atlantic). Low level Marianas in SU-25 was great. - Also in rain (no rain droplets!) and sunset/sunrise. -When doing single player (and not with heavily scripted missions and/or tons of active units). Limitations: - Above is for «VR friendly» SP missions and MP servers (as a mission builder I have learned alot lately about optimizing missions for performance and still keep the good experience). - I do not expect good performance (ever…) on populated MP servers with lots of scripting and units. - Heavily scripted SP campaigns og missions (can’t even always run them smooth on pancake screen). There is no magic settings and is just a carefull balance of in-game settings and settings in VD, SteamVR and OXRTK. There is an occational drop, but I even had that on pancake screen with same PC-rig locked on 60fps (due to TrackIR) so that is expected. My settings should work good for anyone with PC specs i the approximate range of mine (see signature). A little busy at work, so will post how I managed it this weekend.
  5. Playing in VR, so a little worried about CPU utilization. Does the script have any noticeable effect on CPU performance?
  6. Will test that out. Will try it out. Any benefits compared to using the FOV rendering option in OpenXR tool kit?
  7. OK, after flying Persian Gulf at night yesterday I am officially crawling into the non-SSW 72fps rabbit hole… Reprojection is OK in a helicopter during the day, but I did not like it at night due to city lights «vibrating/shaking» when rolling and turning. After tweaking the DCS settings, I seem to be getting 72fps for most normal modules like the A-10C II, F-16, Hind on low level city in Syria on a non scripted mission. But I pretty much don’t have hope for running stable 72fps on any bigger MP servers. My CPU is running OC on 4.8GHz, so probably not to much to gain to upgrade CPU right now. Any tips to maps/modules to avoid? Other tips to squeeze the extra frames out of the CPU?
  8. I flew a two hour mission yesterday in the Hind with a flying buddy and I think the ghosting is very acceptable. It looks a little better running pure 72fps, but very hard to do for me on multiplayer or with CPU intense modules. I am not willing to sacrifice the high graphics quality to remove the occational ghosting effect. Fly really low and fast, it is noticable looking out the side windows, but that not how I fly most missions. Regarding the SSAA, I have enough overhead on the GPU and it ran better with 2xMSAA and 1.5xSSAA, compared to 4xMSAA and no SSAA. My goal is to remove as much of the shimmering as possible. Pretty happy the way it looks now. Any tips are appreciated.
  9. Short update after reading through hundreds of posts and hours of playing around. The setup/solution for me was in the end pretty simple (if you don’t mind REPROJECTION…) I now manage to run DCS in VR with pretty much maxed out graphics settings, very good detail level and pretty smooth experience with a 45 fps with SSW (reprojection). The main take here is to get the FPS locked on 45, so the CPU can run without getting CPU-bound. Then you can unleash the full potential of a powerful GPU (in my case an RTX4090). Same principle for e.g 4080 or a 3090. Push for 72 or 90 real frames and the CPU will struggle. Now I can run the Apache in a proper mission with a pretty smooth experience. Use the following: 1. Virtual Desktop (VD) on PC and Pico. 2. SteamVR (automatic via VD) 3. You start DCS from the Virtual desktop as you would on your PC. My VD settings: 1. Godlike mode 2. Syncronous Spacewarp (SSW) is set to "Always enabled" That is all you need to adjust here My SteamVR settings: I choose Resolution pr eye to 150% (don't change pixel density in DCS (leave that to default 1.0)) My DCS settings (attached): Note: I choose flat shadows, because I like them better than default. Did not choose 4X MSAA due to less smooth experience with minimal image quality gains. Otherwise I have enabled all I like (even extreme visibility range). My Nvidia Control Panel settings:
  10. Absolutely not . The 4090 is a beast compared to my current CPU.
  11. DCS in VR seem to be all about compromise, even on the top end PCs. It is hard to run a CPU intense module like the the Apache in a decent mission with steady 72fps without sacrificing a lot of the visuals. I have to go potato mode to be able to fly the Apache on a steady 72fps, at least in anything like "Apache Hunting ground"-mission and similar. I can't stand the stutters when dropping below 72fps. I'll take spacewarp any day. Todays CPUs are simply not up to the task today. The day we can run solid 90fps with hig/ultra settings is the day
  12. It is a little better with real frames, but I think it is just a minor thing. The increased quality of the graphics and visuals and clarity in general outweighs it.
  13. Short update: As a new VR user I have been trying to orient myself with all the options/settings/tweakings that are posted here and many other places. I started with the Streaming Assistant from PICO and 72Hz refresh rate and after the initial wow factor, I noticed that the image was blurry in the distance. I also struggled to increase the graphics settings to what I would like (e.g shadows, high draw distance). Yesterday I bought Virtual Desktop. Installation was super easy. Same with getting DCS to run. Loke the GUI in VD! Running DCS is super simple: 1. Start VD in the headset 2. Start VD on the PC 3. Start DCS from the PC, as you would on a 2D-screen setup That's all. ______ I am running Godlike mode and 45/90 frame rate with Synchronous Spacewarp always on. By running 45fps I was making it a lot easier for the CPU, so I could push up the graphics settings and make the GPU be fully utilized. I can now enable things like environmental shadows (flat), 2x MSAA, cockpit shadows, high draw distance, max out the Forest visibility and Details factors++++ Now the clarity and detail level is MUCH better that what I could achieve with the Streaming Assistant from PICO on Ultra. I can read all the little text on the dials in the Viggen and read clearly the MFDs in the Apache and the F-16. Also the environment is much clearer and it is easy to find the airports now. In an ideal world I would run these settings pushing 72/90 real frames, but it is impossible with the current CPUs/GPUs. I am really happy with the results! PS: I am running 1 Gbit from PC to router and image is super nice and detailed. No need to buy router with 2.5 Gbit port to get great image quality.
  14. You can see my PC specs in the signature. In my build it seems like the CPU is the «weak» link. Have pushed the DCS settings as far as I can and still get smooth 72fps. GPU has never been anywhere close to maxed out when I have smooth looking views. Q1: I am not sure if Quad Views will make much of a difference if I am CPU-bound and GPU is running around 80%? What do you think? Q2: If the GPU is still having overhead, I guess it is good to try out Godlike in VD? Is the encoding only taxing the GPU or will the CPU also get taxed with better quality encoding?
  15. Very nice. Another question from a noob: I have found settings in DCS now resulting in very smooth and stable 72fps with Pico Assistant in Ultra. Do you expect that I can achieve the same smooth 72fps with VD and Godlike? Or will that impact the CPU or GPU negatively? The reason I am asking, is if I should invest in VD or just be happy with the native app.
  16. Sounds interesting! How much performance improvement are you experiencing approx? Do do you recommend to "play" with Quad views for Pico 4?
  17. Will that give better image quality compared to running 72fps and Ultra? CPU is the limiting factor on my setup (see signature). Struggle to reach 90fps stable. I thought you need eyetracker support in the headset to use Quad views foveated? Pico does not have this? Have I misunderstood here?
  18. I got a Pico 4 headset last friday. Have set it up with Pico assistant via WIFI and SteamVR (Ultra mode). I have a WIFI6e router with my PC connected on a 1 Gbps port on the router. Looks pretty good. I am new to VR and I would say the experience is very immersive and awesome. ___________________ If I go for VirtualDesktop via WIFI, can I: 1. Expect better quality image? 2. Get better CPU frame time? 3. Improve performance if I remove SteamVR from starting up when using (bat-file trick). Thanks for all tips!
  19. Kola is similar to Caucasus when it comes to terrain, just much more awesome though… Regards from Norwegian waiting for the Kola map.
  20. ....the orange drinking bottle for the CPG?
  21. True, I was talking about the physical infrastructure (bunkers, revetments, buildings etc) which are permanent. Not to determine if the sites were actually active. Same applies to the Sinai-map. It only shows physical and known locations and not if they are active (that would be a whole different thing).
  22. I agree if you are in the below 100 meter range for slow moving targets and even shorter for faster ones.
  23. Not going to start a big discussion here... Israel received satellite intelligence from the United States during the 1970s. The United States and Israel have had a longstanding strategic alliance, and intelligence sharing has been an important aspect of their relationship. As part of this cooperation, the United States provided satellite intelligence to Israel, including imagery from its own reconnaissance satellites. During the 1970s, Egypt did not have its own reconnaissance satellite capabilities. But it is believed that Egypt received satellite intelligence from other countries, including the Soviet Union.
  24. Corona satellites were launched between 1959 and 1972 and played a significant role in mapping military ground targets.
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