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Everything posted by Lawn*Dart
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I'm impressed at the looks of what you all have created, and am very eager to try it. Unfortunately, the file hosting site linked in the comments for the Vietnam Boats content seems to be dead. The DropBox link at the top of the thread for that mod is still there, and has the Tango but does not have the IX514 within it. Is there another source for the IX514 that you know of, or would it be possible for me to somehow change it to a different unit in the mission, even though the mission editor won't let me open the .miz because I don't have the IX514? Any help would be super appreciated, thanks!
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The whole SA-2 site was present and operating, including search radar. That said, the Shrikes were fired during active missile guidance by the SA-2. Interestingly, I have noticed that even when used in "non-bugged" situations (single player, hosting) a Shrike will not tend to guide to a tracking radar if the radar is emitting away from it (e.g. the radar is guiding a missile towards a target to its the east, and the shrike is launched from its west). I assumed that was intended/correct behavior when dealing with early ARMs and directional radars?
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My wingman and I have both been unable to get shrikes to guide at all when flying online as clients. The Shrikes guide regularly (well, as regularly as a Shrike ever does) when we are in single-player, and they guide regularly for the host when hosting a multiplayer session, but again, not for the clients. We have tested this with multiple seekers against multiple radars, and it is a consistent bug for us every time. I have attached tracks from both my (Host) perspective and my wingman's (Client) perspective during our most recent test. This particular test was using the Mk. 22 seeker against SA-2 Tracking radars, but we have tested many combos, all result the same. He attempts multiple shots, nothing guides. I attempt multiple shots, most guide. This is repeatable when we swap roles and he hosts and I am the client. This happens regardless of whether the Shrikes are loaded already in the Mission Editor or are manually loaded in-mission via the Rearm/Refuel screen. Has anyone else experienced this? Has anyone else been able to get their Shrikes to work normally when joining a multiplayer mission as a client? Shrike-Bug-Client.trk Shrike-Bug-Host.trk
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This definitely seems to be the issue, although the fix worked just fine for me in this campaign. The ground crew menu options are grayed-out, but still work just fine when I click them, and I could select another skin (cockpit goes back to English) and then back to the default campaign skin (cockpit then stays English).
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I was excited to try this new campaign, but when I loaded the first mission I saw that the cockpit labels were all in Cyrillic. I have the English Cockpit option selected in the Special tab in the options menu, and in all other parts of DCS my Hind has the English labels. Is it intentional to force the player to use the Russian-language cockpit here, or is there some way to get the English cockpit back that I'm not seeing? I noticed when flying the original "The Border" campaign that the Mi-8 kept my English cockpit option, so I'm guessing this was unintentional here? Edit- This seems to be a separate Mi-24 VR/MT bug, and not a campaign-specific bug: The fix (go to ground crew menu, rearm/refuel screen, then go to a different livery and back to the original livery, then cancel out of the rearm/refuel) worked just fine for me.
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reported earlier Lots of multicrew sync issues
Lawn*Dart replied to QuiGon's topic in Bugs and Problems
I experienced an odd problem with multi-crew as well tonight: when using the missiles, in the gunner's sight I would be on target, the pilot would have my pipper within parameters and get a tone, but there would be no tone for the gunner nor red light in the gunner's sight, and I could not launch missiles from the gunner's sight. During this time the pilot was still getting launch authorization tone and could launch, and I could then guide the missiles in. I figured we were somehow screwing up the switchology, but this thread has me wondering about de-sync instead. -
reported earlier High-drag bombs detonating mid-air
Lawn*Dart replied to Lawn*Dart's topic in Weapon Bugs
Yeah, the F-16 drop wasn't quite level, but it still didn't look like an issue of the bombs hitting the plane due to low or negative G, but rather two bombs colliding with each other well behind the plane, which I don't think would be affected by a slight nose over attitude? -
reported earlier High-drag bombs detonating mid-air
Lawn*Dart replied to Lawn*Dart's topic in Weapon Bugs
Here are tracks of it happening with both the F-5 and the F-16. I have a wingman who has also been able to replicate it with the F-18 and with other high-drag bombs such as Mk-18AIR, although less reliably. It appears to be much more frequent with bombs that are carried nose-to-tail like the F-14 and the F-5's center rack, or that are clustered densely such as the the F-16 with four triple racks. F-5E3_snakeye_bug.trk F16_snakeye_bug.trk -
reported earlier High-drag bombs detonating mid-air
Lawn*Dart replied to Lawn*Dart's topic in Weapon Bugs
Also occurs in the F-5: https://forums.eagle.ru/topic/260551-high-drag-bombs-detonating-mid-air/ -
I have recently been noticing a problem where high-drag bombs are detonating mid-air immediately after releasing them in ripple mode, blowing the plane up in the process. I first noticed the problem in the F-5 when rippling all five snakeyes from the center rack. This happens regardless of fuzing, but seems to happen more often with shorter interval times. Releasing in a dive also seems to exacerbate it, but it occurs in level flight as well, and at speeds well within the release envelope (~400 kts). I have also been able to recreate it with the F-16's triple ejectors and have heard F-14 pilots talk of the same thing happening. I can also make it happen with Mk 82 AIRs, although it's less frequent. From external view it seems that the bombs might be bumping into each other. My guess is that the fuses are arming instantaneously and any part of a bomb touching any other part of another bomb is causing detonation. I don't remember this ever being an issue when I was bombing a lot with the F-5 six months to a year ago, so did something break the bombs' fuzing or collision models in one of the recent updates? This is making bombing with the F-5 a really dangerous proposition, and I would love for it to get fixed. Edit- here's some other people posting about the problem in the F-5 section:
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This is a bug that my wingman and I have been experiencing recently, even when flying perfectly straight and level al 10,000 ft AGL. We didn't have this problem at all the last time we flew the F-5 six months or so ago. It only seemed to happen when rippling the centerline rack of 5 and, while it occurred with all ripple and fuzing combos, it seemed to happen less often with longer ripple delay selected. This is definitely in need of a fix, as it cripples the F-5's already-limited ground attack capabilities.