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TimRobertsen

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About TimRobertsen

  • Birthday 06/05/1986

Personal Information

  • Flight Simulators
    DCS: F/A-18, F-16, Huey and Gazelle.
  • Location
    Norway
  • Interests
    Nice weather and sunny days

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  1. I just tested, it still works here.
  2. Do you use VR? If not, I'll look into it. It should be easy peasy. How was the file not possbile to edit? Easiest way is to use Notepad.
  3. Wind, my friend
  4. I'm going to guess: No But it would be a cool mod:)
  5. Maybe my explanation was a bit bad:p I forgot to mention the gear (simply extend it at around 250kts). It was meant as an exercise for getting a feel for the different phases the plane goes through when going from normal/"auto-flaps" flying to "full-flaps and trimmed on-speed". Typically you'd do this fly straight and level a 1000feet (preferably over water, so that you don't hit mountains etc:p) You don't want to add power to counter the drag from the gear. You want all the drag/speed-reduction you can get. Only trim after you have extended the flaps, as the Hornet separates between trimming done during autoflaps and trimming done during half/full-flaps. Pitch-trimming done in autoflaps-flight does not "transfere" to when you go to half/full-flaps flight. Anyway, this might not be usefull, so I'm not going to ramble on:p BTW, make sure you are practicing with correct aircraft-weight for landing. Typically 31.000lbs to 33.000lbs. That's for carrier. It might be different for field-landings, but I dont know.
  6. Since you're doing straight in approaches, one thing which could be usefull when it comes to getting a "feel" for transition phase between auto-flaps and full-flaps (since you're new to the Hornet, going first half flaps and then full flaps just adds another step to get a feel for, so my tip would be to just go from auto to full flaps) is to pay attention to the AOA as the speed decreases. The AOA gives a more nuanced picture of the "aerodynamic load" on the aircraft, the relationship between the aircraft's weight and airspeed. Just put the throttle to idle and let the aircraft decrease in speed, and try extending the flaps at different AOA's. And you'll find an AOA where the ballooning becomes less pronounced, this could be anywhere are 6-8 AOA (I don't quite remember the typical numbers) *this is for straight in approaches, if you are in a turn the dynamics are a bit different. One thing to note is that the airspeed will decrease faster when you extend the flaps at such a high AOA/low speed, you will quickly start to loss altitude if you don't "meet" the decrease in speed/lift with increasing the throttle. This will give you good practice at easing up the power during the transition. The next step will ofcourse be to practice increasing throttle and trimming for on-speed at the same time. I hope this is of some use:) A lot of text for simply saying "pay attention to the AOA):p
  7. I haven't checked if that is possible. Have you found a way of doing it?
  8. Is there something wrong with the settings of my DCS, or is the update actually that massive? It is as if I'm downloading the entire game every time I update it.
  9. Hmm, Idle doesn't have a percentage, it is simply a key-input. Which you can map to your stick if you have something like a Virpil. AB you can simply check in the keybind. In-gameput, your throttle at the AB-position, go in to keybinds and check what the input reads. My memory is bad, but it might be around 80%.
  10. You need to contact the carrier via the radio and request landing
  11. 1%G usually doesn't work out. Check this one out. The brake is slow and steady, which makes it easy to follow along on the indication on the instruments. Edit: Sorry, I forgot to mention that this puts you at about 1.5-1.6nm off the centerline. I'm not sure it that is standard for shore-landings, I think I got that from Growler Jams. Check out his youtube channel, he has got many in-cockpit videos of shore and carrier landings. If you want 1.2nm off centerline, just check out some of my carrier landings videos:) Hope this helps:)
  12. "Afterburner On" - Queue Danger Zone
  13. The only way to see the Hornet's acceleration is to use TacView
  14. Could always try the Huey, it's pretty good at vertical take-offs:p
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