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Fellblade

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Everything posted by Fellblade

  1. Assuming that the image hasn't been resampled, I would say that the HUD's slightly fuzzy on that screenie...
  2. I'd also force them to use 'missiles' on the attack cue if you haven't already
  3. This page provides some more detail - looks like it is a radar, but returns ranging information only. A number of other sites also seem to corroborate this.
  4. What I thought was the radar, circled
  5. Joyous. Time to try and work out how to sort out my controls then. Anyone have a bright idea, do mention it :p
  6. ...unless you're online, with no GCI, when you? The main issue is that you can't bind the radar elevation setting to a mouse axis, as it doesn't move fast enough. If you bind a button to it, you have to repeatedly hit it - you can't hold the button down. This is a problem as well, because if I bind my X-52 controls to repeatedly fire the command... the EOS elevation screws up, because the EOS elevation is working in the same way as it did in 1.02.
  7. Well, we have a nice, new way of setting the radar elevation on the Su-27. I preferred the old way, but the closest that I have found to approximating it is by leaving the estimated distance to target at 10km, and alter the elevation from there. The problem is that the new elevation code is... different. I used to have my mouse axes bound to control the radar elevation / slew, and my X-52 mini-stick set to mouse elevation to control it. Slew simply no longer works when bound to a mouse axis, and elevation changes occur so slowly that it's unusable. Am I mission some way of returning to the 'old' radar elevation mode? How are the rest of the '27 drivers out there coping with the change?
  8. General idea was that it was as close to what happened in the real world as possible, but with high enough stakes (oil) that Russia would want to step in once 'their' candidate had lost. As for which side the Ukrainian armed forces are on... well... that would be telling ;)
  9. Maybe some more explanation... hmm... my thoughts were simply: planes are fast. First campaign mission was to be a 'scout' over near Kerch, in the dark, snow, at 1am ;)
  10. I'm looking to knock together a campaign, and wanted something interesting that I hadn't seen done before... so I came up with this: Any ideas, comments, or criticisms would be very, very welcome...
  11. Would that be the downward-pointing radar altimeter reading a greater distance? I'm guessing so.
  12. I'd pay for the AFM on the Su27. Right now, another $35. Well, £20....
  13. Andrew, if you want someone to host your videos so you can have more than one available at a time, drop me a PM - I've got loads of webspace that I'm not using, and a 25Gb cap that's currently using about 2Mb/Day...
  14. Thank you, Valery.
  15. The human eye can capture approximately 24fps. 30fps is more than the human eye can see.... ...however, the human eye has 'motion blur' - everything is time-lapsed over that 1/24th of a second, and the brain meshes it together into an understandable view. With games, there is no motion blur - it is showing a series of static images with no transition. To get an apparent perfectly smooth movement of objects, you generally need slightly over double the 'refresh rate' of the eye, hence about 60fps...
  16. When you say you've worked on the textures to improve FPS, what do you mean, from a technical standpoint
  17. This is getting beyond a joke... I might have to order the Russian version, then over-write the files with the english-language ones from a friend's download version when the download version becomes available...
  18. 'Implement' bittorrent? It's not like it's that difficult
  19. 10 more days isn't a big change, Dmut, but 10 days, then another 5 days, then 20 days, then another 7 days, then 16 days... that is. The point is, every estimate so far has been a) not far away, and b) wrong. That means that everyone looks forward to it, then it doesn't appear, and the cycle is repeated. I haven't played LOMAC since November, because I was out of practice, and decided to start playing again once the patch is released So every time the release comes around I set aside some time at the weekend to play 1.1, get excited about being able to play it, at last, and then my hopes are struck down, again. It's much better to give a date that might be too far away, too conservative, and then release it a little early, rather than the constant slipping that gives everyone the impression that it is continually just out of our grasp. I'm a programmer, I understand the problems with release dates, but that's why I always give myself enough time to be as close to certain as possible that it will be released 'on time' - even if 'on time' is 10 days after it could potentially be ready.
  20. Dogbone: that is the new 'Starship Troopers' first person shooter (that looks very good), not the old 'Starship Troopers' real time tactical game :)
  21. There is no "abandonware" to be honest. Even though it's "abandoned" it still got an owner. The company that releases the game owns it until they say "hey, let's put this up for grabs for everyone." And so far, that is very very rare. GTA (the first one) is a freeware now though. The company that owns the rights no longer exists, as far as I'm aware.
  22. Look up 'Starship Troopers' - it's abandonware.
  23. It is accurate, it's just that some of the textures are mis-aligned to it. It is also perfectly scaled.... if you turn off the 'height magnifier', which is on * 3.0 by default.
  24. I'm guessing that it's a Ubisoft / ED bust-up that's forced them to do it... anyone have further information?
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