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Munkwolf

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Everything posted by Munkwolf

  1. I'm still on track to have something up on github later this week. I'm thinking there really isn't a downside to building off of @Quaggles excellent mod, and just finished converting the bindings from my first post in this thread over, plus some extra progress on the MiG-19. So... for anyone that might see this but miss my post in the Input Command Injector thread, here's the bindings above packaged up for use with https://github.com/Quaggles/dcs-input-command-injector DCS_InputCommandInjector_CommunityKeybinds_Alpha_210505v1.zip
  2. Check out one of my attachments above as a starting point, it's got the right folder structure going for all modules. Goes in your <user>\Saved Games\<DCS> folder.
  3. Thanks @LeCuvier! I'll post some future edits in there as well. I was under the impression your thread is more for the tutorial side of things instead of a collection of them.
  4. ....or.. I could keep going with it. Here's all my bindings ported over into it from the other thread. Spot-checked a few of them but haven't tested all of them. DCS_InputCommandInjector_CommunityKeybinds_Alpha_210505v1.zip
  5. If it's useful to anyone checking the thread, here's a skeleton with the folder structure for all modules, with keyboard and joystick default.lua files containing an empty 'return keyCommands', ready for bindings. I'll have all mine from the other thread ported over in the next day or two. InputCommands_Skeleton_210505.zip Edit to add... If you need to add axis commands, check the Viggen and Tomcat joystick/default.lua files in the post below's attachment as an example. you'll add ", axisCommands = { ... }" beneath the keyCommands definition
  6. @Quaggles The mod works great! Just did a test run moving my MiG-19 bindings over. Even got to use the logging bit, as I had done some extra bindings late last night that a comma was missing from. Nice job. I'm starting to convert the rest of my bindings over to the InputCommands folder pattern now.
  7. You might find this of interest: https://gitlab.com/NobiWan/vrnecksafer I haven't tried it yet, but it's on the list. I've read lots of positive things about it.
  8. Afaik, yeah, direct sunlight is not good for the lenses, but indirect/ambient light is fine. I keep mine aimed away from windows and sometimes throw a cloth cover on it when not in use. As for power, interesting that mine is slightly warmer than I thought it would be turned off, as in it's not room temperature. That light for the HP logo must be putting out some heat.
  9. Yup, what @unlikely_spider said. DCS will automatically apply a default joystick profile to any device that isn't a keyboard, if there's no device-specific profile for that plane. Sometimes that'll have pitch/roll/throttle mapped by default to button boxes, xbox controllers, etc.
  10. Thanks for the feedback! Also thanks for the heads up @Quaggles! I'm hoping to finish up a first iteration on the MiG-19 tonight, then will check into that saved games directory mod, and then will start getting things packaged for an alpha.
  11. Hey everyone, I've been on a bit of a personal quest to be able to map every clickable control for all modules. There are threads covering the individual modules, but I haven't seen a common spot for LUA edits that covers all of them? If that's correct, I'm looking to start one. I've got a small list going so far, covering a few modules. Some of it is pulled from other forum threads, some of it are ones I've done. I've been split between waiting until I've got more covered or going ahead and kicking it off (assuming there isn't already one going that I'm unaware of). At least today, after a couple of post-work beers, I figured I might as well go ahead with it to start getting feedback. Assuming there isn't something already out there that's actively maintained... I'll get things more organized/consistent/clean, get an initial commit up on github, package it up for use as a mod, start a new thread, etc. Primary goal is to act as a running shim for what is missing from the official/stock binds, across all modules. Secondary goal of adding those binds in a way that is consistent with the stock pattern/style. A) so it's intuitive to users, B) so it's easier for devs to port into the code, if they want. Tertiary goal of getting common/consistent control groups, so controls are consistently grouped by instrument and location (ex: Radio R-863 and Center Console). Here's what I have so far... Harrier and Tomcat are (imo) the most recent/complete ones as of 2.7. I just started on the MiG-19. A-10 AJS-37 AV-8BNA C-101CC C-101EB F-14 F-16 I-16 KA-50 L-39C L-39ZA MiG-19 SA-342 UH-1
  12. asides from unplugging/replugging the usb when i need to reset it (wmr will say headset can't be started), mine is always connected.
  13. I can't figure this one out. AB_DETENT seems to only do anything with a value above 1, and that's toggle.
  14. No parking brake I know of, just the emergency brake handle that's front left. It's setup for a switch, where it's only pulled while a button is pressed.
  15. I'm actually working on that, at least in beginning stages. For whatever reason, I enjoy having every clickable thing mapped to my rig. Let me know if there's any other A-10 ones you'd like to see. They'll be a part of it.
  16. You're welcome. It'd be nice if things were a bit more standardized, but that can also be a tough thing to do. The LUA setup for devices and commands is real flexible, but with that comes different implementation styles. It's tough enough to enforce coding standards between coders on the same team, moreso across multiple teams.. and here we're dealing with 3rd party developers adding their own twist on implementations, too. On a pattern that's likely been extended but not rebuilt since the start. Trying to rebuild that means a lot of churn, which means a lot of bugs, and a lot of resources diverting away from other priorities.. when the community can get by. Not ideal, but I definitely understand it. I've been there.
  17. Nice box, great work! Yup, add them to the joystick/default.lua and, if you want them available as keyboard binds, keyboard/default.lua as well (maybe not in this case, but that's the pattern). Here's bindings that should work with your switches. Be mindful of joystick/default.lua - there will be a group for axis commands at the bottom, you'll want to put these in the buttons block above that: {down = 3001, cockpit_device_id = 75, value_down = 1.0, name = _('HMCS Power On'), category = _('HMCS Power')}, {down = 3001, up = 3001, cockpit_device_id = 75, value_down = 1.0, value_up = 0.0, name = _('HMCS Power On else Off'), category = _('HMCS Power')}, {down = 3001, cockpit_device_id = 75, value_down = 0.0, name = _('HMCS Power Off'), category = _('HMCS Power')}, {down = 3001, cockpit_device_id = 75, value_down = -1.0, name = _('HMCS Power Battery'), category = _('HMCS Power')}, {down = 3001, up = 3001, cockpit_device_id = 75, value_down = -1.0, value_up = 0.0, name = _('HMCS Power Battery else Off'), category = _('HMCS Power')}, {down = 3006, cockpit_device_id = 39, value_down = 1.0, name = _('Canopy Open'), category = _('Systems')}, {down = 3006, up = 3006, cockpit_device_id = 39, value_down = 1.0, value_up = 0.5, name = _('Canopy Open else Hold'), category = _('Systems')}, {down = 3006, cockpit_device_id = 39, value_down = 0.5, name = _('Canopy Hold'), category = _('Systems')}, {down = 3006, cockpit_device_id = 39, value_down = -0.5, name = _('Canopy Close'), category = _('Systems')}, {down = 3006, up = 3006, cockpit_device_id = 39, value_down = -0.5, value_up = 0.5, name = _('Canopy Close else Hold'), category = _('Systems')}, {down = 3010, up = 3010, cockpit_device_id = 39, value_down = -1.0, value_up = 1.0, name = _('Seat Arm Handle Armed else Off'), category = _('Systems')}, {down = 3010, up = 3010, cockpit_device_id = 39, value_down = 1.0, value_up = -1.0, name = _('Seat Arm Handle Off else Armed'), category = _('Systems')}, {down = 3016, up = 3016, cockpit_device_id = 36, value_down = -1.0, value_up = 1.0, name = _('Aerial Refueling Slipway Control Lever Open else Closed'), category = _('Fuel system control panel')}, {down = 3016, up = 3016, cockpit_device_id = 36, value_down = 1.0, value_up = -1.0, name = _('Aerial Refueling Slipway Control Lever Closed else Open'), category = _('Fuel system control panel')}, As others mentioned, in general, clickabledata.lua is the main file you'll want to look when wanting to expose a clickable control. Example from there for Seat Arm Handle: elements["PTR-ARM-SEAT-HANDLE"] = default_2_position_tumb(_("Seat Arm Handle") , devices.CPT_MECH, device_commands.Button_10, 733) The main code-related pieces there are the device, and the device command. For the device, in some modules you can just use the same reference, ex devices.CPT_MECH. At least for the A-10, you'll have to lookup the device in the Cockpit/Scripts/devices.lua and find the integer ID for it. That'll be your cockpit_device_id. 39 in this case. Then for device command, as @LeCuvier mentioned, it will be the button number + 3000. You can find the reason in Cockpit\Scripts\command_defs.lua.. search for Button_10 like in the example, and above the object mapping the buttons is start_command = 3000, with each Button_x reference being start_command + x.
  18. That's not at all what I meant. My post was, instead of the C, do the A first. Key word in my post was "variants", and in a thread about F-16 variations. I did not mean don't do any modern planes until every plane starting with WW1 is finished. How you read it that way I'm not sure.
  19. VKB should do an F-14 Ultimate. Metal, fix the trigger, add the hole to mount the grip cantered, and maybe add one additional button around pinky area to use as a shift button, so that one of the real buttons doesn't have to be tied up for that.
  20. General feel for me for all planes is I wish they would start with the earliest variants, and then work up to the latest variants. Primarily because of a silly reason, where to me that feels more like a progression. As opposed to starting with the latest and greatest possible, and then working backwards.
  21. You should see the master arm switch currently assignable, as "Main Bomb Switch"? Here are mappings to toggle the doors: {down = 3067, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 1, name = _('Left Door Toggle'), category = _('Doors')}, {down = 3068, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 1, name = _('Right Door Toggle'), category = _('Doors')},
  22. That's what I do. In <DCS>\<plane>\Input\<plane>\joystick, delete the device-specific profiles for F16 MFD 1 and MFD 2. Can also copy the bindings from one into the other. It's where DCS finds a device-specific profile in that folder, and then that will override the default joystick profile.
  23. I have mine setup the same way. Like with the brake lever, it's great with the vehicles that actually have the flip trigger. This weekend I started diving into the huey more, and did a LUA edit to have 'On else Off' as an option for the pilot's flip-down sight. Now the flip trigger handles the pilot sight, with pulling the trigger triggering the pilot sight on/off.. works great. Probably my favorite use of the flip trigger so far, outside of it being mapped to a flip trigger.
  24. Hey everyone, i went through the Harrier today and think I got everything. I used what yall provided in this thread as a foundation and updated with what I saw today as of 2.7. Let me know if I missed everything. I think I got everything mappable that is clickable.
  25. I've been accumulating and making a bunch of LUA edits to get all clickable controls mappable for all planes. Eventually I plan on packaging up a mod with the edits, but wanted to go ahead share the Harrier updates as they are the freshest ones I've done as of the 2.7 updates. Thanks to everyone in this thread, which was the original source I had used: Today I took took those, removed what was added with 2.7, and then filled out what was still missing. Also I updated the groups to be close to stock pattern as opposed to having all the updates in a custom folder. I couldn't find relative axis for some controls, so you'll see those broken out with 0/33/50/66/100 options. I had room for 4 buttons for some of them, and used the 0/33/66/100 ones. Then the 0/50/100 seem good for 2/3-way options. Also I added a RWR 0 as I couldn't consistently get the current inc/dec controls to consistently drop it to off. {down = fcs_commands.Switch_ANTISKID, up = fcs_commands.Switch_ANTISKID, cockpit_device_id=devices.FLIGHTCONTROLS, value_down=1.0, value_up=0.5, name = _('Anti-Skid TEST else ON'), category = _('Joystick Switch Abstractions')}, {down = acnip_commands.Switch_IFF_OPMODE, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('IFF Operational Mode Switch EMER'), category = _('IFF')}, {down = acnip_commands.Switch_IFF_OPMODE, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('IFF Operational Mode Switch NORM'), category = _('IFF')}, {down = acnip_commands.Switch_IFF_CRYPTO, up = acnip_commands.Switch_IFF_CRYPTO, cockpit_device_id = devices.ACNIP, value_down = -0.5, value_up = 0, name = _('IFF Crypto Mode Switch HOLD else NORM'), category = _('IFF')}, {down = acnip_commands.Switch_IFF_CRYPTO, up = acnip_commands.Switch_IFF_CRYPTO, cockpit_device_id = devices.ACNIP, value_down = 0.5, value_up = 0, name = _('IFF Crypto Mode Switch ZERO else NORM'), category = _('IFF')}, {down = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, value_down = 1.0, name = _('EDP Brightness 100%'), category = _('Engine & Fuel')}, {down = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, value_down = 0.66, name = _('EDP Brightness 66%'), category = _('Engine & Fuel')}, {down = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, value_down = 0.5, name = _('EDP Brightness 50%'), category = _('Engine & Fuel')}, {down = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, value_down = 0.33, name = _('EDP Brightness 33%'), category = _('Engine & Fuel')}, {down = edp_commands.BRT_Knob, cockpit_device_id = devices.EDP, value_down = 0.0, name = _('EDP Brightness 0%'), category = _('Engine & Fuel')}, {down = rwr_commands.Knob_RWR, cockpit_device_id = devices.RWRCONTROL, value_down = 0.0, name = _('RWR Volume Knob Off'), category = _('ECM Control panel')}, {down = engine_commands.Switch_JPTL, up = engine_commands.Switch_JPTL, cockpit_device_id = devices.DECS, value_down = 1, value_up = 0, name = _('JPTL Switch Off else On'), category = _('Engine & Fuel')}, {down = engine_commands.Switch_JPTL, up = engine_commands.Switch_JPTL, cockpit_device_id = devices.DECS, value_down = 0, value_up = 1, name = _('JPTL Switch On else Off'), category = _('Engine & Fuel')}, {down = engine_commands.Switch_MAN_FUEL, up = engine_commands.Switch_MAN_FUEL, cockpit_device_id = devices.DECS, value_down = 1, value_up = 0, name = _('Manual Fuel Switch On else Off'), category = _('Engine & Fuel')}, {down = engine_commands.Switch_MAN_FUEL, up = engine_commands.Switch_MAN_FUEL, cockpit_device_id = devices.DECS, value_down = 0, value_up = 1, name = _('Manual Fuel Switch Off else On'), category = _('Engine & Fuel')}, {down = acnip_commands.Switch_MODE, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('ACNIP Mode Switch MAN'), category = _('ACNIP')}, {down = acnip_commands.Switch_MODE, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('ACNIP Mode Switch UFC'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY1, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('KY-1 Cipher Type Selector Switch DIPH'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY1, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('KY-1 Cipher Type Selector Switch BB'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY2, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('KY-2 Cipher Type Selector Switch DIPH'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY2, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('KY-2 Cipher Type Selector Switch BB'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY1_MODE, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('KY-1 Code/Mode Switch Code'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY1_MODE, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('KY-1 Code/Mode Switch Mode'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY2_MODE, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('KY-2 Code/Mode Switch Code'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY2_MODE, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('KY-2 Code/Mode Switch Mode'), category = _('ACNIP')}, {down = acnip_commands.Switch_PRGM, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('ACNIP Radio Selector Switch Program 1'), category = _('ACNIP')}, {down = acnip_commands.Switch_PRGM, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('ACNIP Radio Selector Switch Program 2'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY_ZERO, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('KY-58 Codes Clear Switch Zero'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY_ZERO, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('KY-58 Codes Clear Switch Norm'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY_RVI, cockpit_device_id = devices.ACNIP, value_down = 1.0, name = _('KY-58 Remote Codes Load Switch RV1'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY_RVI, cockpit_device_id = devices.ACNIP, value_down = 0.0, name = _('KY-58 Remote Codes Load Switch OPR'), category = _('ACNIP')}, {down = acnip_commands.Switch_KY_RVI, cockpit_device_id = devices.ACNIP, value_down = -1.0, name = _('KY-58 Remote Codes Load Switch RV2'), category = _('ACNIP')}, {down = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, value_down = 1.0, name = _('ICS Aux Volume Knob 100%'), category = _('ACNIP')}, {down = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.66, name = _('ICS Aux Volume Knob 66%'), category = _('ACNIP')}, {down = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.5, name = _('ICS Aux Volume Knob 50%'), category = _('ACNIP')}, {down = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.33, name = _('ICS Aux Volume Knob 33%'), category = _('ACNIP')}, {down = acnip_commands.Knob_AUX_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.0, name = _('ICS Aux Volume Knob 0%'), category = _('ACNIP')}, {down = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, value_down = 1.0, name = _('ICS Ground Volume Knob 100%'), category = _('ACNIP')}, {down = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.66, name = _('ICS Ground Volume Knob 66%'), category = _('ACNIP')}, {down = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.5, name = _('ICS Ground Volume Knob 50%'), category = _('ACNIP')}, {down = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.33, name = _('ICS Ground Volume Knob 33%'), category = _('ACNIP')}, {down = acnip_commands.Knob_GND_VOL, cockpit_device_id = devices.INTERCOM, value_down = 0.0, name = _('ICS Ground Volume Knob 0%'), category = _('ACNIP')}, {down = acnip_commands.Switch_MIC, cockpit_device_id = devices.INTERCOM, value_down = 1.0, name = _('ICS Mic Operational Mode Switch TEL'), category = _('ACNIP')}, {down = acnip_commands.Switch_MIC, cockpit_device_id = devices.INTERCOM, value_down = 0.5, name = _('ICS Mic Operational Mode Switch HOT MIC'), category = _('ACNIP')}, {down = acnip_commands.Switch_MIC, cockpit_device_id = devices.INTERCOM, value_down = 0.0, name = _('ICS Mic Operational Mode Switch COLD MIC'), category = _('ACNIP')}, {down = int_light_commands.Knob_Instr_Lights, cockpit_device_id = devices.LTINT, value_down = 1.0, name = _('Instruments Lights Knob 100%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Instr_Lights, cockpit_device_id = devices.LTINT, value_down = 0.66, name = _('Instruments Lights Knob 66%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Instr_Lights, cockpit_device_id = devices.LTINT, value_down = 0.5, name = _('Instruments Lights Knob 50%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Instr_Lights, cockpit_device_id = devices.LTINT, value_down = 0.33, name = _('Instruments Lights Knob 33%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Instr_Lights, cockpit_device_id = devices.LTINT, value_down = 0.0, name = _('Instruments Lights Knob 0%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Console_Lights, cockpit_device_id = devices.LTINT, value_down = 1.0, name = _('Console Lights Knob 100%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Console_Lights, cockpit_device_id = devices.LTINT, value_down = 0.66, name = _('Console Lights Knob 66%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Console_Lights, cockpit_device_id = devices.LTINT, value_down = 0.5, name = _('Console Lights Knob 50%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Console_Lights, cockpit_device_id = devices.LTINT, value_down = 0.33, name = _('Console Lights Knob 33%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Console_Lights, cockpit_device_id = devices.LTINT, value_down = 0.0, name = _('Console Lights Knob 0%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Flood_Lights, cockpit_device_id = devices.LTINT, value_down = 1.0, name = _('Flood Lights Knob 100%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Flood_Lights, cockpit_device_id = devices.LTINT, value_down = 0.66, name = _('Flood Lights Knob 66%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Flood_Lights, cockpit_device_id = devices.LTINT, value_down = 0.5, name = _('Flood Lights Knob 50%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Flood_Lights, cockpit_device_id = devices.LTINT, value_down = 0.33, name = _('Flood Lights Knob 33%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Flood_Lights, cockpit_device_id = devices.LTINT, value_down = 0.0, name = _('Flood Lights Knob 0%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, value_down = 1.0, name = _('Annunciator Lights Knob 100%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, value_down = 0.66, name = _('Annunciator Lights Knob 66%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, value_down = 0.5, name = _('Annunciator Lights Knob 50%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, value_down = 0.33, name = _('Annunciator Lights Knob 33%'), category = _('Internal Lights')}, {down = int_light_commands.Knob_Annunciator_Lights, cockpit_device_id = devices.LTINT, value_down = 0.0, name = _('Annunciator Lights Knob 0%'), category = _('Internal Lights')}, {down = ecs_commands.Knob_TEMP, cockpit_device_id = devices.ECS, value_down = 1.0, name = _('ECS Temperature Control 100%'), category = _('Environmental Control')}, {down = ecs_commands.Knob_TEMP, cockpit_device_id = devices.ECS, value_down = 0.66, name = _('ECS Temperature Control 66%'), category = _('Environmental Control')}, {down = ecs_commands.Knob_TEMP, cockpit_device_id = devices.ECS, value_down = 0.5, name = _('ECS Temperature Control 50%'), category = _('Environmental Control')}, {down = ecs_commands.Knob_TEMP, cockpit_device_id = devices.ECS, value_down = 0.33, name = _('ECS Temperature Control 33%'), category = _('Environmental Control')}, {down = ecs_commands.Knob_TEMP, cockpit_device_id = devices.ECS, value_down = 0.0, name = _('ECS Temperature Control 0%'), category = _('Environmental Control')}, {down = hud_commands.VideoBRTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 1.0, name = _('HUD Video Brightness Control 100%'), category = _('HUD Control')}, {down = hud_commands.VideoBRTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.66, name = _('HUD Video Brightness Control 66%'), category = _('HUD Control')}, {down = hud_commands.VideoBRTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.5, name = _('HUD Video Brightness Control 50%'), category = _('HUD Control')}, {down = hud_commands.VideoBRTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.33, name = _('HUD Video Brightness Control 33%'), category = _('HUD Control')}, {down = hud_commands.VideoBRTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.0, name = _('HUD Video Brightness Control 0%'), category = _('HUD Control')}, {down = hud_commands.VideoCONTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 1.0, name = _('HUD Video Contrast Control 100%'), category = _('HUD Control')}, {down = hud_commands.VideoCONTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.66, name = _('HUD Video Contrast Control 66%'), category = _('HUD Control')}, {down = hud_commands.VideoCONTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.5, name = _('HUD Video Contrast Control 50%'), category = _('HUD Control')}, {down = hud_commands.VideoCONTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.33, name = _('HUD Video Contrast Control 33%'), category = _('HUD Control')}, {down = hud_commands.VideoCONTKnob, cockpit_device_id = devices.HUDCONTROL, value_down = 0.0, name = _('HUD Video Contrast Control 0%'), category = _('HUD Control')},
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