

Munkwolf
Members-
Posts
455 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Munkwolf
-
I have to run some of my X-key pads in a software/keyboard mode instead of as hardware/joystick mode, otherwise sometimes my HOTAS devices won't show up in Joystick Gremln, Windows Game Controllers, and (obviously, by extension) DCS. There seems to be a limit of 16 devices I'm running into. All devices into powered hubs. Half the hubs running to mobo ports, other half running to a PCI-E Usb Card (I was at first suspecting a power bandwidth issue and got the PCI-E USB card to spread the load. Didn't make a difference). Seems to be a different limit with HID devices (16?) vs USB devices generally (255). Anyone else experience this? Is there a solution? I'd like to add a few more devices. Currently thinking I need to use Target to merge my TM stuff into a virtual device to give me more room unless it's something I missed or messed up along the journey to periphereal nirvana. Searching through HID whitepapers and such hasn't yielded any concrete info yet.
-
+1 one tiny bit of a correction though.. the hornet doesn't have everything bindable.. last i checked it's missing the 'HUD Video BIT Initiate Pushbutton' binding.. but that's it afaik, overall it is one of the best/most-complete modules i've gone through as far as bindable commands as part of the keybinds project.
-
what about a dynamic IP service, like http://www.dynip.com/ or https://www.noip.com/ ?
-
Messed Up Bindings with Every Update
Munkwolf replied to BluePhantom's topic in Controller & Assignment Bugs
i've had this happen a lot to me. I have several devices that have the same name, and the bindings for them will get mixed up if i reboot or such. saving bindings down to profiles has saved me a lot of headaches. if the bindings get mixed up, it just takes a minute to reload the profiles. -
Gladiator vs. Gunfighter vs. Gunfighter Ultimate switches?
Munkwolf replied to dporter22's topic in VKB-SIM Flight Gear
just want to throw my two cents in... mcg ultimate on the gunfighter is the best stick/gimbal combo out there, imo. mcg ulti has a way better feel than the mcg pro. and the clutches/dampers in the gunfighter base set it apart from other options. now if only vkb would make an f-14 ultimate.. -
Please add separate controls for the front seat
Munkwolf replied to MIlleratic's topic in Controller Questions and Bugs
+1 All the controls could still be available, as well as having a separate control set per seat like the F-14. Then the user can bind the controls whichever way works best for them. Personally, I would have mine setup with separate controls per seat. -
a crate of beer spawns nearby
-
Fixed! The (Default) binding goes a little fast so I added a (Single) option for the up/down that does a down event instead of press. Oddly it doesn't increment/decrement 1 at a time, but anything less than 1 as the value doesn't seem to register (that was why it wasn't working at first, I had put a value of 0.1 in there to try to slow it down).
-
Ok, thanks for the heads up, I'll check
-
Just finishing up my first pass at filling out the keybinds. Got just about everything except the ARC-15 Volume and Frequencies. I can't find a way to make those relative increase/decrease. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Mi-24P/Input/Mi_24P/joystick/default.lua Note that the keybinds file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
-
Thanks I just had a breakthrough with the binds. Should have the whole pilot cockpit mapped out later tonight. Kudos to whoever build out the command_defs with all the ITER and AXIS hooks, just figuring those out to get all the sight dials and a few other things bindable as relative controls.
-
Here's what I've got in the keybinds project so far. Doing a little personal hackathon on it today. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Mi-24P/Input/Mi_24P/joystick/default.lua Covers most controls in pilot seat from the anti-dust cover on left over to first aid kit on the right. There's a few I'm having issues getting bound, like the LND LT switch, and then the absolute axis controls (some of the dials).
-
[Official] SimShaker for Aviators
Munkwolf replied to f4l0's topic in PC Hardware and Related Software
@Harlikwin Do you have a "SimShaker for Aviators.exe.config" in your SimShaker install directory? And does it look ok? Seems like that might be the XML file it's yelling about on start. If not, or just want to test, here's the contents of mine: <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <section name="SimShaker.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false"/> </sectionGroup> </configSections> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/> </startup> <userSettings> <SimShaker.Properties.Settings> <setting name="ShowDebugInfo" serializeAs="String"> <value>False</value> </setting> <setting name="SO_99_2_WingsFoldVibroEffect_BaseLevel_UC" serializeAs="String"> <value>50</value> </setting> <setting name="CheckExportFileSizeAtStartup" serializeAs="String"> <value>True</value> </setting> <setting name="MassageRepetitions" serializeAs="String"> <value>15</value> </setting> <setting name="MyOldExportLuaCleaned" serializeAs="String"> <value>False</value> </setting> <setting name="SoundMode" serializeAs="String"> <value>False</value> </setting> <setting name="Starter_ShowBalloon" serializeAs="String"> <value>True</value> </setting> <setting name="Handler_CustomerVibroEffectsFolder" serializeAs="String"> <value/> </setting> <setting name="Handler_UseCustomerVibroEffects" serializeAs="String"> <value>False</value> </setting> <setting name="LogToScreen" serializeAs="String"> <value>False</value> </setting> <setting name="MainFormTopMost" serializeAs="String"> <value>False</value> </setting> <setting name="SM_AutoStart" serializeAs="String"> <value>True</value> </setting> <setting name="Starter_StartMinimized" serializeAs="String"> <value>True</value> </setting> <setting name="OutputMode_Simultaneous" serializeAs="String"> <value>False</value> </setting> <setting name="ICSafeMode" serializeAs="String"> <value>False</value> </setting> <setting name="WindowLocation" serializeAs="String"> <value>0, 0</value> </setting> </SimShaker.Properties.Settings> </userSettings> </configuration> -
[Official] SimShaker for Aviators
Munkwolf replied to f4l0's topic in PC Hardware and Related Software
Yay, stack traces. Key part is gonna be right before it throws the exception - it's having trouble parsing XML: at System.Xml.XmlTextReaderImpl.Throw(System.String, System.String[]) at System.Xml.XmlTextReaderImpl.ParseText(Int32 ByRef, Int32 ByRef, Int32 ByRef) Then further down at start of trace can see the exception is happening when it's trying to get settings during start: at System.Configuration.ApplicationSettingsBase.get_Item(System.String) at SimShaker.Properties.Settings.get_Starter_ShowBalloon() at SimShaker.UI.AutoStarterForm..ctor() at SimShaker.Program.Main(System.String[]) Yup, i'm seeing a "SimShaker-export-core" folder with a few lua files and then the main SimShaker.lua in <saved games>\DCS\Scripts -
[Official] SimShaker for Aviators
Munkwolf replied to f4l0's topic in PC Hardware and Related Software
I had to make the edits in <SimShaker Install>\Data\SimShaker.lua. Seems it copies that to <Saved Games>\<DCS>\Scripts - my saved games version edits would get overwritten until I edited the SimShaker install version. In there, around line 33, you'll see dataTable.name = obj.Name Replace that with local dataTableName = obj.Name if obj.Name == "Mi-24P" then dataTableName = "Mi-8MT" end dataTable.name = dataTableName that's where instead of dataTable.name directly referencing obj.Name, we're intercepting it with a local variable that assigns the dataTable object name to Mi-8MT if it's the Mi-24P. A little further down, around line 135ish, you'll see the start of the main conditional for airframes, with if obj.Name == "Mi-8MT" then Replace that with if obj.Name == "Mi-24P" then local mainRotorRPM = MainPanel:get_argument_value(42) * 100 local IAS_L = MainPanel:get_argument_value(790) dataTable.rpm = string.format("%.2f", mainRotorRPM) elseif obj.Name == "Mi-8MT" then That replaces the start of the main conditional, with the Mi-24P taking the first spot over the Mi-8. That's where stuff is wired up, just rotor rpm right now. I took a short stab at wiring up the cannon but gave up for now. With all airframes or just the Hind? SimShaker would crash on me when loading into the Hind without the edits above. SimShaker would stay open but there'd be a second window with an exception. -
That's true, but I'm looking for it to be toggle-able by button press without having to change my mappings and use a switch for zoom. I've got it going via Joystick Gremlin, just seems like having the toggle option for the zooms would be a useful option to have by default for everyone
-
Hopefully that and other things are on the way for the Viper now that the Hornet is in good shape to capture that Top Gun 2 interest/money.
-
+1. I'd like to add a suggestion of having toggle options available for the zooms too. I've got that going via Gremlin but it'd be nice to have the option as part of the base game. Like the lesser of the VR zooms, I love to toggle that on when I'm lining up a gun run in the hog.
-
Yeah, the grip is modelled after Russian-style grips with the wheel brake lever and flip trigger, but there's enough hats/buttons where it's flexible and works well with anything imo. It's great having the brake lever and flip trigger when flying the Russian airframes obviously (can't wait for Virpil Collective to arrive.. it plus Ultimate should make a great pairing for the Ka-50), but finding good uses for them in other airframes, too. I use the pinky button as a mode-shift button, so in some US planes the brake lever becomes the nosewheel/ap-disconnect button. Or in the Huey, the brake lever is cargo release, and the flip trigger handles the pilot gunsight being up or down. No VKB throttle yet, hopefully Soon(tm)/two-weeks. Imo the biggest thing that sets VKB apart is the dampers in the base. Afaik other bases don't have em, just springs. With the dampers turned up it feels buttery smooth. All that said, and to stay on-topic a bit, the more I use the FSSB with the Viper, the more I'm finding I want to fly that over anything else.
-
I was just reading the XTAL specs and it lists SteamVR and DCS World explicitly under Software Compatibility. SOFTWARE COMPATIBILITY SteamVR (OpenVR) driver, Prepar3D, DCS World, AeroFly FS2, Xplane-11, Asseto Corsa, Project Cars Industry: Autodesk VRED native support, Dassault Systèmes software, IC.IDO by ESI, P3DT Engines: Unity Engine, Unreal Engine, Unigine, Crytek
-
I've been really impressed by my VKB stuff, and from that have been patiently holding out for VKB TECS... but the WinWing gear, like the previews of that throttle, have definitely been testing things. Almost ordered the Super Taurus recently because Hornet.
-
Depending on how special that place is for the Viper, the RealSimulator FSSB operates exactly like the side stick, where it barely moves and it goes off of force applied. It's expensive, but I see a nice system with a 3090 in your specs, so thought I'd mention it. It's so nice to fly the Viper with it. https://realsimulator.com/fssb-r3-lighting/
-
VRK - a virtual reality enabled kneeboard with touch and ink support
Munkwolf replied to AMVI_Rider's topic in DCS Modding
Ran into an issue last night, posting in case anyone else runs into it. Absolutely love this mod, I can't play DCS without it. Had an Wacom Intuous S, decided to upgrade to the Pro to get more buttons and the multi-touch. Could not get VRK to recognize it when I clicked Assign. Had same settings for new tablet as the one before (that was working great). Re-installed VRK, re-installed Wacom, same deal. Plugged in previous tablet in parallel. Then I *could* get the Pro to be recognized when I clicked Assign in VRK.. but then it was like it was using the dimensions from the non-Pro, where only the top 25% of the tablet surface would register. Completely uninstalled the Wacom software and removed the tablet devices in Device Manager. Rebooted as part of the Wacom uninstall. Re-installed Wacom, rebooted again as part of that. Then VRK picked up new tablet fine and is working. Not able to assign the Eraser on the Pro Pen 2 to anything in VRK, even with it being set in the Wacom software to throw a keypress. Also not able to customize the circle Express Button in the middle, but that's on Wacom as I can't find a way to assign it to anything. VRK did pick up the multi-touch events and the touch ring rotations fine when they are assigned as keystrokes. Got all this stuff sorted late so haven't tried it in DCS yet. Thinking I'll have five-finger swipe down as show/hide the kneeboard. Four-finger swipe up and down as next/prev pages. Three finger tap as change tab. Touch ring clockwise/counter for brightness. Then that frees up the expresskeys to do other things like dcs core kneeboard controls. Feature requests: + Natively support the Eraser on the Pro Pen, and the Touch Ring on the Pro. + Input assignment options to select stroke types. + Input assignment option to create new page. + Settings option to hide the toolbar (thinking if I can set pen buttons to stroke types, and have gestures for next/prev page, etc, then having toolbar shown is superfluous). + When pulling in Mission Briefing, also pull in the Mission Objectives section. Sometimes that has useful info that'd be nice to have in the kneeboard by default. + Pull in or generate maps like the core kneeboard does. It'd be awesome to have those there by default and be able to annotate on them. -
I was having some issues with SVR last night. I'd click play, it'd say launching for a few seconds, then silently fail. Happened upon a post that pointed me to a fix... try reinstalling the appropriate redist file from here... vc_redist.x86.exe or vc_redist.x64.exe https://support.microsoft.com/en-us/topic/the-latest-supported-visual-c-downloads-2647da03-1eea-4433-9aff-95f26a218cc0
-
Aircraft before the 1993 tech explosion for DCS
Munkwolf replied to Pikey's topic in DCS Core Wish List
Exactly this