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Munkwolf

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Everything posted by Munkwolf

  1. the rocket control counter sounds like a possibility
  2. when that happens to me, the WMR portal is stuck on the "turn your head side-to-side and look at the floor" calibration step. i'll be in dcs and not have translation... i quit dcs, quit steamvr, and in wmr i'll ses that calibration step... do it, relaunch steamvr and dcs, and then it'll be fine.
  3. imo these would be great parts of a larger update to convert the A-10A to full-fidelity
  4. just for further detail, check the "cockpit camera up/down/left/right/up/down" controls, and then "save cockpit camera angles", or something close to that. you use the cockpit camera slew controls to position it where you want it, then press whatever you map to the save action. voila, new default position for when you push reset.
  5. you didn't list wheel brakes, they help
  6. i mean... it'd be nice for the controls to come mapped for my setup by default too. i just lump camera position in with controls as something i have to do with a new module. you know you can save the position so you don't have to do the adjustment every flight, correct?
  7. what is broken with it? using the controls to position the cockpit camera and then save that position has worked fine for me for every plane, including the spit..
  8. yes please.. early variants first always.. more variety and a progression of the airframe for users.. and more money for ED since they could sell the upgrade later
  9. dx_device = DirectX device, ie, controller, gamepad, joystick, etc. Maybe not enough power for all the USB devices, or maybe Windows decided to temporarily turn it off to save power (have you disabled selective suspend for USB in windows power settings? have you disabled the "allow windows to turn this device off to save power" option for your usb devices and usb controllers in device manager? that kind of stuff can cause disco/reco for usb devices. i've had it happen a lot before i did those options and some other things) to save your bindings... go into controls and save your bindings as a profile in-game (it's in the caret dropdown under the device name at the top, save/load profiles). it's good practice to do anyway to have backups. they'll get saved to your <saved games>\DCS\InputUserProfiles directory by default. I usually zip that directory up and move it to a folder I keep those backups in for each plane.
  10. I totally agree it's great DCS has Gen 4 fighters, and I hope they add more. I hope they add all the planes. That said, to my noob brain it seems the more modern airframes are more complex, and occasionally have additional legal or documentation hurdles compared to older airframes. ED, like all companies, has limited resources. Just makes sense to focus more on a popular era, where more planes should theoretically be able to be developed further compared to Gen 4 airframes, with the same resource expenditure. More planes equals more revenue for ED, and more airframes for users to enjoy. Plus it builds out an era, where, at least to me, it feels like DCS is kind of spread thin across the eras as far as what planes and other vehicles (asset packs) are available within any particular one. I'm definitely not advocating "drop everything and just do Cold War", but I think it'd be a smart move to be like an 80/20 ratio of <specific era> vs everything else, until popular eras are more built out. Out of WW2, Korea, Vietnam, Cold War, Modern... I would put Modern at the bottom of the list as far as priority level. Mainly because due to the legal/documentation issues it seems impossible to properly build out a Modern era compared to the others.
  11. No virpil stuff, but I've dealt with a lot of usb disco/reco issues that are similar. Suddenly control stops working, then all USB devices would stop working, then a few seconds later all devices would power cycle and come back up. Or sometimes I'd just hear a disco/reco windows sound, which would turn off my joystick gremlin profile. Once every other hour or so. I haven't had that happen in about a week now. Tough to know if it's solved or what it was. Things I tried before it seems to be fixed: + That selective suspend setting. + Changed a couple of devices from running to powered hubs to running straight to ports on my case. + Went through every single USB (like 100 of em) item in device manager (controllers and devices, plus G2 headset device) and disabled the "allow computer to turn this device off to save power" option in the power tab. + Changed bios settings related for USB. There was like a USB ACMI/AHCI Handshake/Handoff setting that once disabled seemed to make things a lot better (or this was the change that fixed it). + Used Device Cleaner and removed every usb device entry from the registry, then rebooted. (side note, sometimes I have to do this to get the devices I want under the 16 device limit for gremlin to see it) edit: another side note, since doing the above stuff, along with not having usb issues lately, i haven't had any blue screens with my G2 either.
  12. it'd be an amazing patch item for ED and partners to knock out all the pre-baked reflections across modules. Update em to the new glass, or remove em until they can be updated.
  13. that's one way of providing balance, by building out earlier versions of bluefor planes. also, A-10A. early versions of the teen fighters (F-14 excluded as it's already there (thank you Heatblur!)), plus full fidelity FC3 planes (-25, -29, -27, -33).. plus a germany map.. that 70's to 90's cold war period could be the flagship tier/era of DCS.
  14. That's happened a few times with my G2. When it happens, SteamVR and game look fine (except for the head position not translating right and being locked like you describe), but if I quit out of both, then WMR is asking me to calibrate (look side-to-side then down at the floor). It's like WMR is blocking some output due to waiting for calibration, but SteamVR (and by extension DCS) aren't aware of it. Solution: I quit out of DCS and SteamVR, then WMR portal will be showing the calibration screen... do that, then start SteamVR and DCS back up.
  15. Currently we have modifiers and switches. I would like to propose a third type, layers, that would function almost exactly like switches... except there can only be only active at a time. Tapping on an active layer key would toggle it off. Background... I like mapping everything, and I've got a lot of buttons. The approach I use is having a 2x5 block of buttons on my side 80-key pads as 'instrument layers'. Like the top-left layer button on my right pad is for the countermeasures panel in the A-10. It's based on where the instruments are in the cockpit. Hold an instrument layer button down, then press a non-layer button to operate the controls on that instrument. Modifiers work fine, but i was looking to avoid having to hold the layer button down while hitting control buttons. Too much finger contortion at times. So I tried switching the modifiers I use for the layers over to be switches. That led to confused moments over which one was active (do i need to toggle left win or right shift back off to get to blank slate?). I've got it going now via MacroWorks for my X-keys, where on press of a layer button it releases the other layer buttons, and then a button to release all of them... but seems like it could be a useful approach to have natively supported in-game, thus this post. Hopefully it wouldn't require too much effort, either, since it's a relatively small twist off of existing functionality with the switch type of modifier.
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  16. I also jump around. a good number of hours in probably a dozen different modules (note that doesn't correlate to being good in any of them). hog, hornet, sabre, and huey are the ones i've flown the most and actually feel comfortable in. currently switching learning days between f-16, f-14, mig-21, and the hip. next up after those (ie, probably in a few months) are jf-17, m2000, and (hopefully by then) the hind.
  17. lol, i'm expecting my brain to work the same way. exciting to be reading these posts about the clouds being fixed up! just a few more hours of work...
  18. Full-fidelity versions of all the FC3 planes is near top of my personal wishlist (along with improved AI (and the FM they use) and dynamic campaign). They would all be immediate buys.
  19. I admire your persistence lol. Gotta say, at first I was a bit dismissive in reading your posts because you're providing no replays, or tracks, or much evidence at all that i've seen beyond you remembering it being one way and then now it's not that way. It might help your case to have some replays/tracks showing more objective data. I'm not a pilot (maybe an hour of real-life time in a co-pilot seat of a King Air 350 is it), and have no clue what's accurate or not. I did some googling though. I'm pretty sure it's against forum rules to directly link, but for anyone curious, in the A-10C Flight Manual ("T.O. 1A-10C-1 A-10C Flight Manual (02-04-2012)"), page 927 has a big paragraph on the A-10C and adverse yaw (first sentence: "The A-10C produces adverse yaw during rolling maneuvers.").
  20. Hmm, interesting. I had that option checked for a while, and then the issue started happening after 2.7.
  21. One of the speakers blew on mine, and I was already dreading dealing with HP support after all the negative stories I had read. Did the web chat. Ticket created in about 15 minutes. Had a new seat of speakers on my headset within a week, no charge. Really positive experience overall.
  22. I recently had to leave that unchecked. With that checked, my joystick will be at center, but when I click fly it pins the stick to the top left and throttle is maxed until i move the stick around. If I don't move the stick quickly enough and it's a hot start, especially in a helo, it crashes on the pad. I had to have one hand on mouse to click fly and the other hand on stick ready to immediately wash controls. Unchecked, then at least stuff starts centered and no throttle where I can move the stick to sync it without having to rush to do so to avoid a crash.
  23. I can't help much with the x52 stuff specifically (don't have one), but depending on what aircraft you are working on, Chuck's Guides usually has a page or two showing how to layout buttons to a Warthog HOTAS, that then you can adjust to fit your X52: https://www.mudspike.com/chucks-guides-dcs/ Then in the user files section there's some profiles for the X52: https://www.digitalcombatsimulator.com/en/files/search/?q=x52+profile&sort= You'd put those diff.lua profile files in your <user>\Saved Games\DCS\InputUserProfiles folder. Then in the DCS controls screen, up at the top next to the device name, there is a caret that has a dropdown menu to save/load profiles for that device.
  24. you don't need to put the bindings in a controller-specific lua file unless you want to restrict the bindings to only that device.. no real upside to that I see. imo just put them all in the main default.lua files in the joystick and keyboard folders. Imo, the easiest way to go about this is to use this mod: https://github.com/Quaggles/dcs-input-command-injector ideally with a mod manager like this so you aren't manually changing the stock DCS files: https://wiki.hoggitworld.com/view/OVGME once you have quaggles' mod enabled through ovgme, download one of the InputCommands folders from here: https://github.com/Munkwolf/dcs-community-keybinds you'll put the InputCommands folder in your <user>\Saved Games\<DCS> folder. then you would put bindings in the default.lua file here: Saved Games\DCS\InputCommands\A-10C_2\Input\A-10C_2\joystick doing it this way, you won't have to redo the edits to the lua files in the base DCS files after every update.
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