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Jayhawk1971

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Everything posted by Jayhawk1971

  1. Judging by that picture of "Penny Benjamin", the-air control tower to Admiral's daughter high-speed-pass ratio should have been reversed.
  2. Considering the story progression, that option may not even be relevant for part 2 of this campaign.
  3. Aw crap. Hopefully ED will fix those bugs with the next patch (if they take almost two months between patches, hopefully it's a big one!). Yeah, better to wait with the campaign until the worst bugs have been fixed. Fingers crossed it'll happen soon.
  4. Let me guess: AI doesn't want to detach when flying in formation with other AI (for example AI tanker)?
  5. Something tells me you didn't read my post 5 posts further up.
  6. I'm guessing "Large F-14A flight model performance tuning pass, first few initial dynamic cockpit elements, adjustable mirrors, removable fuel pylons and plenty more coming shortly!" [quote taken from HB's Facebook page. Go check it out]
  7. And you didn't even have to fight off wolves and bears!? Pfft! Hope you didn't choke on your silver spoon....
  8. Glove vane compartments? To store snacks?
  9. Yes, exactly that. Thanks!
  10. Probably a flock of migrating Sparrows. A huge problem in Carrier aviation.
  11. No, unfortunately that's not entirely true. Many payware 3rd-party-campaigns are currently not playable in their entirety due to bugs (= some missions are partially, some even completely, broken). Some creators of said campaigns already have workarounds in the pipeline, but those won't be available to their customers until the next patch release. IMO, it would be a nice gesture by ED to at least release those workarounds as "hotfixes" until the next major update is ready to go.
  12. The wording in the patch update post didn't exactly sound like the new release date of the postponed patch was imminent. My gut reaction was that the team seems to be somewhat behind schedule (probably something unexpected turned up during testing?), significantly enough for me to not expect the patch before March 15. Prove me wrong, ED.
  13. @IronMike Would it be possible to add operable kneeboards to future iterations of the pilot body? That would be a major improvement for the VR environment. The current "legacy" pilot body of ED's Hornet actually features one (albeit too small). I am aware that there are 3rd party kneeboard plugins, but I would very much prefer a "native" solution. Less programs running in the background, and, apparently, mods can potentially really mess up the DCS core.
  14. I agree, that is the one major downside of scripting. Highly immersive as long as you stay within the confines of the script. Stray but a little -as Galadriel would say - and it would fail, to the ruin of all.* Then again, I assume it should be possible for Heatblur to add a "spot ground target" function to Jester's capabilities. After all, he can do it with air targets (just not very accurately ). I suppose adding a function for mission designers to designate a mission target that Jester could track should be within the realm of the possible? He could give steering commands like he does with LANTIRN. I hope that, before wiping out humanity completely, the recent advances in AI can at least provide us with flexible, life-like wingmen and RIOs. And a reasonable amount of time to enjoy it before Judgement Day would be nice. Although, the prospect of sitting in some Wall-e esque floating chair (full fidelity motion range) and state of the art VR headset, virtually flying a Tomcat (or Viper, or Mud Hen, or Phantom, or Apache, or.....) all day, doesn't fill me with as much horror as one not afflicted by the simming bug would think. *although, Reflected built in a nice "fail safe" for the event of JDAM missing, it seems. And "press spacebar to call bingo" is a nice option to sneak off while saving face (not finding the target, or dumping two-thirds of the mag into the Pacific)
  15. Yeah, from what I saw you were on parameters. Jester completely stopped talking after he called "pickle": no TTI calls, nothing. So I assume some Jester AI glitch. Did you opt to strafe those fast boats on your first playthrough? If so, how did it go for you? That bonus task really gave me a hard time, as I felt something was way off with the gun sight. Probably also INS related?
  16. What happened on that second drop? Did Jester somehow freeze or something? On my playthrough, both drops went fine (= destroyed both targets) , and Paco did not come in to "clean up". Have you tried the mission one more time after recording?
  17. Not that unrealistic, or should I say, not without precedent: https://apnews.com/article/198ff59494edc8c2c68ed479de265845
  18. Always hope for the best, expect the worst. So, I'm hoping for: infinitely better VR performance on mid-range systems, brilliant AI, the most beautiful whole world map ever created, captivating dynamic campaign, full-fidelity real time weather and dynamic atmosphere simulation.... I'm expecting : "exciting new font for the GUI".
  19. I'm sure it does, and let me again stress that I do appreciate the helpful sentiment, that you were willing to take the time to explain something.
  20. LOL, thanks for the well-meant explanation, but you kinda missed the joke. Have you played the BVR missions yet, as that would make the context more clear? Maybe it was too much of an "inside" joke. I know what the "T" is for, it's that Paco orders the flight to "center the T", when there is no "T" due to the lock having been dropped. Hence my "what T?" joke.
  21. 12:06 in your video: I also had Chip drop the lock after turning from 310 to 320 (as ordered by Paco). "Center the 'T'". "What 'T' ?!?" ( I assume that the targeted enemy element went into the notch? That's how I interpret Paco's "Spaghetti" in the briefing). I was a little confused though whether the mission script expected me to shoot at that point (Paco addressed the whole flight, not the second element specifically), but I assumed since he didn't shoot, I wasn't supposed to, either, so I just ignored the dropped lock. That's also how I interpreted the tactical situation: second element Han Solos (= shoots first ), lead element shoots later in the timeline when our assigned targets recommit. Interestingly, I defended in the same direction as Paco does (to the right), but you notching left actually gave you much better angles on your bandit. I'll keep that in mind for my inevitable second play-through.
  22. I believe next Wednesday (March 1st), but, of course, that may be "subject to change".
  23. I'm still debating on whether I'll wait for the patch next week, with the reshuffled AI, for part A of mission 16, or skip directly to part B. But I'll probably wait, as I won't want to miss out on the immersion. I'm big on immersion, hence why I was crazy enough to fly all the way to where San Bernardino would be if we'd have a hi-rez part of Southern California, before moving ahead to the second part of the Case I carrier qual mission.
  24. Finally! I broke the cycle! I've completed the mission! And it took only two more tries, because of course (!) I accidentally clicked the emergency gear thingy while checking the refueling probe and had to start over. But then I made it. The second Fishcan is still somewhat of a challenge with all the bombs hanging on my jet, but I yo-yo'd behind it and got it with Fox-2. After that, the mission went well, did my A2G thing well, and made it back to the boat, albeit a little low on fuel (I chose "B - hell yeah" from the F10 menu). The only "downside" was the still really bad framerates over Guam, at least in VR, but that is an optimization issue. Of course, had the Admiral considered my plan, to Napalm the whole island ahead of the strike, there wouldn't have been any trees left that cause low frames. But noooo, he lectured me about the "ecological footprint" or something. Pffft.
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