-
Posts
850 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Jayhawk1971
-
Vaicom no longer recognizes F-14 after DCS 2.8 update
Jayhawk1971 replied to Jayhawk1971's topic in VAICOM
Just been over at the inofficial Vaicom discord, and found this post by Folgers: Anyone know which root folder exactly? Might be worth a try..... -
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
Jayhawk1971 replied to Cobra847's topic in DCS: F-14A & B
-
Vaicom no longer recognizes F-14 after DCS 2.8 update
Jayhawk1971 replied to Jayhawk1971's topic in VAICOM
Has anyone checked if Voice Attack is at least working? I have nothing set up outside of Vaicom, and I'm currently running a slow repair. If anyone with an already set up VA profile could quickly jump into DCS and check, that would be great. Thanks for the heads up! Slow repair is still repairing.....slooooooooooooooowllllllyyyyyyyyyyy. -
Vaicom no longer recognizes F-14 after DCS 2.8 update
Jayhawk1971 replied to Jayhawk1971's topic in VAICOM
Just started a slow repair myself, because comms menus indeed do not work. Great. Seriously thinking about reverting to 2.7. -
Concur. VAICOM completely unusable. Which for me is a big deal, as especially the AIRIO extension was a game-changer, especially in VR. @NineLine @BIGNEWY I realize 3rd party apps don't fall under ED's "jurisdiction", but it would be great if the team could maybe look into what change restricted Vaicom's access to the game and if that change maybe could be reversed, or whether Vaicom users could manually change some lua file to make the software work again. Thanks.
-
Vaicom no longer recognizes F-14 after DCS 2.8 update
Jayhawk1971 replied to Jayhawk1971's topic in VAICOM
Damn, I don't want to go back to the Jester wheel!!! -
Just updated DCS to 2.8, and not I can no longer use AIRIO in the Tomcat. It worked well with 2.7, I did not touch a thing, and did what I always do when applying a DCS patch. It says "Easy comms on" (they're off in the DCS options menu, and every time I try to talk to Jester I get "AIRIO commands not available" (or some such). Does AIRIO work for anyone else after today's patch? If so, what are your settings?
-
'Twas the afternoon on patchday, when all through the board Not a user was posting, not even a mod; The harddrives were placed in their cases with care, In hopes that St. Wagner soon would be there;
- 910 replies
-
- 16
-
-
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
Jayhawk1971 replied to Cobra847's topic in DCS: F-14A & B
A-6, AI A-6, AI J-35 Draken? -
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
Jayhawk1971 replied to Cobra847's topic in DCS: F-14A & B
-
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
Jayhawk1971 replied to Cobra847's topic in DCS: F-14A & B
So, since it's not mentioned in the changelog, I assume part 2 of the "Reforger" campaign didn't make the patch deadline? Fingers crossed!!!!! -
Mission 4 - missing scripting for breaking ROE
Jayhawk1971 replied to Rosly's topic in F-14A Fear the Bones Campaign
I can confirm. I've played the mission at least dozen times, and it always went the same way, same time/distance, too. Hence my assumption that you used a trigger zone. It worked like a swiss chronometer. -
Mission 4 - missing scripting for breaking ROE
Jayhawk1971 replied to Rosly's topic in F-14A Fear the Bones Campaign
In order for certain triggers to fire, you need to be inside the trigger zone set by the mission designer. This is the nature of story-driven single player missions. This is nothing new, and not limited to DCS either, as these things can happen in basically any scripted game. If you "trick" the game and thereby miss a trigger in any Call of Duty game, for example, the AI will not spawn and the game will not progress. Same happens in pretty much any SP scenario in any ARMA version if you go outside the parameters set by the mission maker. Evidently, your aggressive (and not briefed) decent to ~6000 ft put you outside of the necessary trigger zone. So either play the mission as it was designed to be played (which will proceed without problems), or you will have to skip it. Or you can try to edit the mission yourself and maybe extend the trigger zone to sea level, if the campaign's copy protection allows you to do that? -
I agree that a dedicated, integrated Vaicom-esque speech recognition mode would by far be the best and most immersive solution for VR users. For pancake, and for those who - unlike me - don't want to embarrass themselves in front of family and friends by wearing a headset and talking into the void , a Jester-like wheel (with transparency slider) would be the next best solution for an enhanced comms menu, IMO.
-
As long as ED sends us complementary physical "copies" of Rum and Cigars, I'm down with it.
-
An interim solution when playing other (non-F-14) campaigns that use AI Tomcats seems to be - and it pains me to write this - to disable the Tomcat module in the module manager. I really hope that HB can find the culprit soon, because that is hardly a viable solution for any Tomcat fan.
-
Thanks for posting this video. Also interesting to see them taking off with flaps, despite being "light". Incidentally, the video shows what I would love to be able to do in DCS one day: Being able to walk to the jet, do the walkaround (with the ground crew), get into the jet....all in VR. Bonus: do all that on the Carrier as well (Ready Room to flight deck).
-
@KeithDouglass And after you've watched "Speed and Angels", it wouldn't hurt to also read "Lions of the Sky", by Paco Chierici. Both are probably not mandatory to enjoy the campaign, but I suppose you'd feel more "at home" initially. Both film and book are also good entertainment, so certainly not a waste of time if you're interested in the topic matter, at all.
-
That would be even better, because I'd rather have one map to "rule them all", than several smaller, adjacent ones clogging up valuable SSD space. Also, a lot more potential for larger, longer-range missions (more "natural" bomber escort). Now I'm hoping for Syria 2, which should include Iraq, and maybe overlap somewhat with the upcoming Sinai map.
-
After the initial confusion, my understanding is that Ugra's (a third party developer) Normandy 2 will greatly enhance Normandy 1, both in detail and in scale. So Normandy 2 is potentially a replacement for Normandy (depending on performance, I suppose). The Channel map is developed "in house" by ED, therefore has nothing to with Normandy. However, there is speculation that the enhanced scale of Normandy 2 may include the same area that the Channel map covers, so Normandy 2 may or may not render the Channel map somewhat redundant. Note that even if Normandy 2 would include the exact same area as the Channel map, that does not necessarily mean it would be as detailed, or look the same or better. Also, ED may have plans for a future extension of the Channel map as well (even if they don't know that they will have those plans yet ).
-
And to be fair, no one asked for that. I wrote "payware ported version", which means charge for the upgrade, maybe discounted for those who already own the original campaign, and full prize for those who don't. No one is asking Reflected to do any of his work for free. He puts way too much effort and passion into his projects for that. IMO he deserves every penny for his work. But of course I fully understand his point, because I bet he is already hard at work on his upcoming projects (for which he is currently passionate about, so most of his creative energy is probably focused on that), and being from the creative side myself, I understand that as a creator you'd rather not invest too much time and energy into past projects, even if you get revenue for the work, unless you see some potential in expanding on it. Once your "children" have moved out, you need to let them go. The info that content for Normandy 1 may work almost flawlessly on Normandy 2 is already good news, at least for me. I'll definitely purchase Normandy 2 and Blue Nosed Bastards once this map is released and optimized enough to be playable in VR. I was only asking because I found the map thing confusing initially.
-
Don't get me wrong: I understood the point you were making in your video. I was just thinking that this particular map may constitute a "special circumstance", because from the newsletter I got the impression that this may very well make both current WWII maps kinda obsolete in the future, since Normandy gets completely replaced by version 2. So what if the current Channel map will be made redundant as Normandy 2 would "swallow" the area? That was my train of thought. Like the original Black Shark was made obsolete by Black Shark 2.
-
DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Jayhawk1971 replied to Silver_Dragon's topic in DCS 2.9
New BFM-AI in action, video by Growling Sidewinder: