

jubuttib
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Chain gun: Effective engagement ranges?
jubuttib replied to Hummingbird's topic in Military and Aviation
It is 30mm diameter, yes, but the shell is MUCH shorter, and isn't necked down. I.e. the powder load is very different. The Apache uses the 30x113mm cartridge, where the Hind uses the 30x165mm (same cartridge as used by the Su-25T), which is more comparable to the 30x173mm round used by the GAU-8 in the A-10 in terms of energy. Not sure if effectiveness is as good, since there's more to these kinds of rounds than just bullet size and powder load, materials etc. also play a big part. Some comparison images: Apache, Hind and A-10 cartridges labeled in the image. Some of them look a bit off (might not be milspec), but this gives you an idea. The following pics don't have all three, but are probably more like the actual rounds used by the aircrafts in question: GAU-8 uses #1, Apache uses #3. You can clearly see how big the difference in powder load is going to be. If you'll allow me to exaggerate slightly, it's a bit like comparing a .30 caliber pistol round with a .30 caliber rifle round. EDIT: Btw, some people were clamoring after the turreted version of the Hind, I think that peashooter would have used the #10 12.7x108mm rounds. Comparing #10 to #1 (which is close to the 30x165mm in the Hind), I'm happy we didn't go that way. GAU-8 cartridge on the left, GSh-30-2 cartridge on the right. Those two are much more comparable than the cartridge used by the M230 on the Apache. -
I was personally really hoping for the D model, since for me the main thing I like to fiddle with in DCS are the avionics (I'm the kinda guy who'd rather ride backseat in the F-14), and felt that if we were to get a less "advanced", lighter and nimble version of the Apache, I'd honestly rather have a HueyCobra to go all out on the small and light side.
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Have now had a chance to fly a bit with this thing, and boy howdy, it really makes a big difference to using a throttle (TWCS in my case, no stiction issues). So much more natural to pull up when cushioning in for a landing, the long smooth range of motion improves accuracy of inputs massively, it's just a lovely feeling. And indeed the device feels solid as heck. There's no slack anywhere that I can feel, any movement that's not pure axis movement feels like I'm bending the metal supports, or rather that my mounting system isn't 100% solid. The 3D printed components really surprised me, very well made. You can of course see the surface finish, and if you run your fingernail across them there's the telltale scratchy noise, but they feel dang solid, I have no worries about their durability. Especially the throttle handle feels really nice and grippy with the texture. If anyone is on the fence about this thing, you enjoy helicopters in sims but are using a throttle, your finances allow it, and you don't want to invest about double the money on a Virpil system or much much more on a Komodo or something, I can heartily recommend this collective. It's a really well built, solid and great feeling device, and K-51 was very clear with his communications and instructions on how to operate it. Really happy with the experience!
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Just took delivery of mine today! It actually arrived into the country last week, but customs and postage took ages to send it forward. Like nPulse said above me, feels very nice. I'd heard it felt sturdy and smooth, but it still feels better than I expected. If it weren't for the 3D printing and shall we say "not quite Apple level of industrial design" you'd think this was made by a big company dedicated to these things. Top job K-51!
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Quick question: Anyone else finding that the rocket and A-G gun pippers (A-G gun pipper as activated by pushing the MFD button above A/G in the SMS screen, on the top left) are nowhere near as accurate as the CCIP pipper for bombs? Unless you happen to be at the correct distance by accident, I pretty much always have my rockets fly way short of where the pipper would indicate, and the gun seems to most reliably hit the TVV when diving at targets. Could well be known, I just couldn't find info with my feeble google-fu. Anyway, really enjoying mod so far, looking forward to seeing it develop!
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I'm also wondering how to get them, if you do the training missions they include at least the Startup one actually has them equipped, but they sure as heck don't show up in my mission editor. I mean sure, they don't work yet, but still.
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Sweet, so only about another month+ for me as well (April 13th, during a rush as well). Excitement is rising, I also managed to get a friend into flying helis in DCS.
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Unfortunately can't comment on what Deka has officially said, but at least when I was asking around online I had people tell me that it's always been that way. Might be worth asking Deka if you have a contact there? (Sidenote, not directly related to your guide: It can be a bit annoying with the JF-17's targeting pod when it loses POINT track (due to masking, visual obscuring due to clouds, etc.), because it seems to default back to the waypoint SPI. If I intend to fly away to get some standoff, I have to make sure I'm in area track mode to make sure the SPI stays where I want it to.)
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Hola! Been getting to grips with the JF-17 recently, and noticed a couple of things that (at least in the current state of things) seem to be either different from the guide, or missing from the guide. Different: CM-802AKG datalink requirements. Your guide only mentions the datalink pod for the CM-802AKG in the Manual + Man in the Loop mode, but it would appear that currently at least the Direct mode, and very likely the Coordinate mode as well do require the datalink and terminal guidance from the player. If you don't have the datalink pod onboard when shooting the CM-802AKG, very soon after launch the missile goes stupid and starts doing loops. If you have the datalink pod onboard but don't provide terminal guidance, the missile won't hit anywhere near the SPI (in my experience it flies over the target area, because it's not aligned directly at the SPI, but to get to the area of the SPI. So having the datalink pod and providing terminal guidance is mandatory. I haven't yet tested COO mode, but have tested many a variation in DIR mode. Missing: Slow INS alignment procedure. There doesn't seem to be any mention of how to perform a slow INS alignment, just the fast one. From looking at other people's tutorials and testing in-game, the difference seems to just be that you need to turn the mode switch to GC, don't need to add the heading manually, and after alignment is done turn the mode knob back to NAV mode.
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Ah sorry, I missed your post while quickly glancing through the thread! I originally saw the images on a completely other website. Thank you for the information, please add me to the list as well. Shipping to Finland. EDIT: Is there any way to source those boards, that's available to the general public?
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Hello! I'd like to ask a quick question before pulling the trigger: Can industrious individuals, with components lying around, easily add buttons etc. to the button box/make their own box with more inputs? I noticed in one picture that there are a few headers free on the board.
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Heya. Was there an update to the server today or something? I had to sign in to my account again when starting (auto-login didn't work), and when I launch the server, the window comes up, it shows up in my profile when checking "My Servers", but I can't configure it on either local web GUI or via the profile. Just says the following: So far when trying to set this up I've checked options.lua and serverSettings.lua, and options looks a bit empty (only seeing "auto-login"). EDIT: Ah, figured out what happened. I had copied over some Tacview settings to options.lua from a forum, and didn't notice that ONE of the settings included text styling markup (specifically tags for bold text). That broke the options.lua, and it wasn't built properly afterwards. Wiped options.lua, started server, closed server, added settings properly, everything works.