

jubuttib
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Everything posted by jubuttib
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Hopped in last night to have a gander, seems cool! Did have a little bit of trouble though. I tried doing CSAR with the Huey, and tuning into the pilots' ADF frequencies proved problematic. Using the frequencies listed via the F10 comms menu I never got a signal, and when I just scrolled around with the tuning I did pick up some signals, but they seemed to always be other, permanent beacons on the map. No idea if I did something wrong or if things just weren't working properly.
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For self-lasing sure, but the Su-25T can buddy lase just fine. Stay a bit further out while lasing while your wingman goes for the drop.
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Man, many ways to skin the cat in this thread. Depending on the situation I use all 4 channels (so ALT too), baro and radio altimeters, route and descent modes, turn to target, everything it has on offer. I only use FD when I'm in situations where I want very specific manual control (and when I do I leave the main 3 channels on, but make sure altitude is disabled), so in dangerous areas where I need to fly complex paths, hide behind buildings or hills, and when employing rockets or the cannon on aggressive attack runs. I almost never turn the FD on when I'm taking off, when on route to somewhere, coming to a pre-planned stop, or when using standoff weaponry, and only use it during landings for specific kinds of landings. Normally when approaching a roomy landing area I let the autopilot do most of the work of coming to a halt or going forward slowly, and if I'm feeling particularly lazy I'll even put it on auto-hover when I'm above my landing spot and use descent mode to touch down... Most of the time I'm in it the heli is basically flying itself, I'm usually spending my time between scanning the scenery and working the Shkval and the ABRIS.
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I mean many probably will. I'm sure there are a significant portion of people who fly the Shark currently because it's the the only somewhat modern attack heli in the game, rather than specifically wanting to fly it, but eh, doesn't really matter. The Ka-50 has its fans, and for someone who doesn't like working with an AI helper and focuses on SP (or doesn't have anyone to team up with) it'll still be the only real option even after the Apache comes. I doubt it's really a question of "it's too old", there are plenty of people who'd want to have an original AH-1G HueyCobra, and the Ka-50 is a spaceship compared to that... A Ka-52 would be stonks though, even if personally I'm rooting more for an Mi-28 before it...
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Personally I'm more surprised that even the Su-25T doesn't have laser guided bombs, despite all the TV and laser guided weaponry it does have access to. Agreed that having access to them would be nice, I think the only guided bombs that's for a pure REDFOR plane (so not counting the Jeff) right now is the KAB-500kr for the Su-25T? That combined with the CCIP and CCRP pippers on them being seemingly a bit off/inaccurate (CCRP especially) does hinder their capabilities for bombing missions quite a bit. SEAD, DEAD and anti-armor? Easy peasy, many tools. Accurately bombing stuff? Quite hard.
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Just released F-16 retirement video from Norwegian Airforce
jubuttib replied to MIghtymoo's topic in DCS: F-16C Viper
And Norwegian is a language, whereas Danish is a speech impediment. (Hello almost neighbors to the South West! I can't claim to really have a leg to stand on either, I speak Finnish...) -
Wishlist for the next helicopter after AH64D
jubuttib replied to dr.barber's topic in DCS Core Wish List
AH-1 Cobra would be something I'd really like, especially with the Kiowa being worked on. But I think it's kind of a "sure bet" eventually anyway, so not voting for it. Out of the "less likely" pile I'd really love the Mi-28, but as Silver_Dragon says it's unlikely it'll ever happen... =( But if the Denel Rooivalk had been in the vote I'd have voted for it IMMEDIATELY. Oh damn I completely blanked out on the WZ-10 being in there. THAT'S the one I'd want, though you're entirely right it's highly unlikely to be possible in any way, shape or form. -
And December is a _target_, not a guarantee.
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Can confirm that we've seen this happen online, the HSI gets stuck for the operator when doing a cold start. If I leave the seat and then get back in when the heli is running, it usually starts working.
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I have tried this a few times on my end, and haven't really noticed a difference myself. Using the controls overlay the AP channels also appear to all be off when Petro takes the controls anyway, though I'm not sure if this is a realistic representation of what happens. The control inputs are shown, but all AP channels remain centered and static.
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Thanks! Haven't been able to find it yet for whatever reason, but I shall try, try again. Still in the EU region right? Would narrow it down somewhat. EDIT: Or, well, Europe region at any rate...
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Hello hello, just wanted to ask if this server is still active and using the same IP address as before (94.23.215.203:30108 was mentioned)? Ran into this via the "Virpil collective honest review" video, and the heli missions you guys have seemed really cool. I haven't been able to check havoc-company.com (which was listed on the YouTube page) nor have I been able to connect to the server today using the above IP address, so was wondering if something has changed, if it's possibly down, or I might just be barking up the wrong tree altogether.
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correct as is Not a bug, just wondering what the hell happened...
jubuttib replied to jubuttib's topic in Bugs and Problems
Shame. Not that it would have been an exhilarating ride anyway. -
Relates to the above point, the auto-hover will try to keep you steady even in wind, but it might run out of control authority. Trimming closer to a hover helps with this too.
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Fair, it could be caused by the yaw channel, but I don't think it's supposed to, since none of the other channels seem to affect trim from what I can tell.
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The problem is that the yaw autopilot channel was fighting against it (it was trying to correct to the right), and turning the yaw channel off didn't actually return it to center. So I'm thinking it's something else, or a bug in the current implementation.
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To my understanding the "do this" parameters for the autopilot are set either when turning the channels on, or by using the Trimmer Button. Hold the trimmer button down, and when you let it go the heli should try to maintain whatever the flight parameters were when you let go. What about the 4-way trimmer though? Currently at least if you use it a lot, the autopilot kind of ignores it, and tries to go against it. Lets say I wanted to slow down a bit by lightly raising the nose using the trim backwards command, the autopilot will try to push forwards to counteract this. Is this as intended, and correct? I guess no-one ever claimed that the 4-way trim functionality is tied to the autopilot system in any way. Would just have been nice if I could use them co-operatively, rather than them fighting against each other.
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Track file (larger than 5 MB): https://anonfiles.com/Hf3058R1u3/Hind_mystery_death_zip Just confused as to what happened here. My random damage is off and I don't think birds were in the mission (might be wrong about that one), and as far as I can tell I didn't cause damage to the heli while flying around engaging targets. At the end I was flying in a mostly straight line towards an aircraft carrier, intending to land on it, gradually using trim back and collective to slow down in a very gentle way. Suddenly my left engine catches fire out of nowhere. I start to prepare for an emergency landing, and then my right engine seems to go out as well, and shortly after my rotor blades snap, and I plummet into the sea. This was very confusing to me.
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I noticed this today while practicing a bit with the Hind, for some reason the rudder trim on the Hind has a tendency to drift to the left over time, or during some maneuvers (can't identify which ones though). Over the mission I noticed that the rudder didn't always come back to center when I let go of my rudder pedals, and I had to reset trim to get everything lined up again. I must have done this at least 3 times during the mission, but it kept happening. NOTE: Rudder trim is OFF in my special settings. This also happened to my friend yesterday when we tested the Hind in the same mission, but in multiplayer. When he came back for a landing, he found that he couldn't get the rudder all the way to the right, and had trouble keeping the Hind from spinning on the way down. He also has rudder trim turned off. Checking in Windows, the actual functioning of our rudder pedals seems to be fine, they centered the same as ever, and reach both 0 and 100% inputs, so no issues there. The Hind is the only aircraft in DCS that has given us issues like this so far, across FC3, A-10C II, Ka-50, UH-1H, Gazelle, F-16C, JF-17 and M-2000C. Track file (too big to fit as an attachment): https://anonfiles.com/Hf3058R1u3/Hind_mystery_death_zip Named as "mystery death", because I saved the track file for what happened at the end, where suddenly my engines caught fire and my rotor blade broke minutes before reaching the aircraft carrier I was intending to land on, without any real cause that I could see.
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I can see it now: Missions to take down enemy electrical infrastructure, but all weapons are disabled in the heli...
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now available When's black-shark 3 coming?
jubuttib replied to hawa0835's topic in DCS: Ka-50 Black Shark
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On the hover situation: This can easily happen if you engage auto-hover while not already trimmed for a decent hover. The auto-hover functionality uses the normal autopilot systems, and as such is limited to IIRC around 15-20% control authority, i.e. it can only use about 20% of the range of the cyclic etc. that you can. Sometimes this means that if you're not already near a hover trim, the AP system can't move the controls enough to maintain a steady hover. If this happens, push in the trim button, try to get as close to a stable hover as you can, then let go of the trim button. If you're already near a stable hover, the AP doesn't have to work as hard to maintain it.
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Based on the specs I've seen (which includes some variance) the muzzle velocity for the GAU-8 using the PGU-14/B API rounds (the ones with the depleted uranium core) is about 1 010 m/s, while the muzzle velocity of the Russian 3UBR6 round is around 970 m/s and the 3UBR8 round is around 1 120 m/s. Projectile weights have been quoted as 395 grams for the PGU-14/B, 400 grams for the 3UBR6 round and 304 grams for the 3UBR8 round. So in pure terms of muzzle energy the PGU-14/B is the highest, with the 3UBR6 getting to 93% and 3UBR8 APDS getting to 95% of it. So in terms of pure ballistics at the muzzle they're all very close, with the 30x173mm being the most powerful. Of course bullet design has a huge effect on ballistics at range (drag mostly), and the design has a massive effect on the armor penetration performance, with the density of the depleted uranium penetrator being a huge boon, as well as its incendiary and self-sharpening nature. The tungsten alloy penetrator on the 3UBR8 has neither of these properties. EDIT: On the variance, I've seen the quoted weight for the PGU-14/B vary between 395 grams and 425 grams depending on the manufacturer and time period of the study, so apparently not all of them are quite equal, similarly the muzzle velocity has been quoted between 980 m/s up to 1 020 m/s... So these are all ballpark numbers anyway. PGU-14/B is the most powerful cartridge, but they're very close ballistically, and the penetration performance of the PGU-14/B is way better than on the two Russian rounds I have seen data for.
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Big thanks for taking a look Ian! Good to know about the Ka-50, I'll need to test that again with my friend to see if we can get it working. Unfortunately it's the Jeff and F-16C that are the more important ones. I did try changing some of the planes first to nothing and then to CAS, but I think that was a red herring. I loaded up the original version of the mission and it would appear that the AWACS plane does indeed show up in that as well, so it had nothing to do with me changing its task, I just thought it did. I think the datalink itself on the F-16/Jeff end is probably working, since the AWACS pops up in it, but for some reason none of the planes the AWACS sees are getting transmitted. I did check out the F-16 datalink issue thread while trying to sort this out, I couldn't see it making a difference unfortunately, tried various TACAN channels. Well, thankfully it seems limited to just this training mission, so anything that really matters does still work, but it would still be great to know what's causing this. The mission does use a fair bit of scripting, so it might be that getting in the way too, but I have no way to check if that's the issue.