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jubuttib

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Everything posted by jubuttib

  1. Looking forward to getting the behavior a bit closer to what Raptor9 describes. It's not terribly bad for me right now, the main thing getting in my way is how doing even small adjustments to my anti-torque pedals in a hover currently leads to the yaw channel of the SCAS bouncing left and right, making the whole heli wobble. Didn't use to do that before the updates, or at least was much less of an issue.
  2. Man, that looks sick! Am I guessing right that there are a total of 6 axis in the lever area (two wheels on the bottom and 4 levers), swappable handles on the levers, with ability to put buttons on the right side levers? Are those two rotary things on the button box area pots or encoders? Looks really cool either way.
  3. Seems highly unlikely. 4 sides of the "box" at the end (bottom, left, right and the part attaching to the handle) are all effectively one piece, and the throttle twist mechanism is also part of that assembly. Any sort of adapter would A) make the whole thing super duper long, with the added length of the collective handles, and B) attach into a 3D printed box structure that was never designed to act as anything other than a place for buttons and some wiring, not a structural part.
  4. Aaaah right. Yeah I've taken it apart a couple of times. My intention is to reallocate some of the space (like replacing your two hat switches with 5-ways, and adding another 5-way where the 3-position switch and red button are), and also extend the button layout beyond the "box". So I'm intending to add a mini-thumbstick "below" where the red button is, so it'll overhang the box somewhat, and add more stuff to the left and right sides of the box. If you can send me the screw spacings and the dimensions of the top, I can start working on the sketches and layout, and send you pics of what I'm thinking of. EDIT: And all the extra buttons will use their own wiring into a separate Bodnar USB device, which I'll put "somewhere". So there will be a wire running from the head down to the base externally. Not going to be pretty, but hey ho.
  5. Not entirely sure what you mean by this? Do you want to see the innards of the collective head to deduce the specific version or something?
  6. Hello K-51! I'm still massively enjoying my collective, one of the best purchases I've ever done, and also a completely different user experience from what me and my friends (some of whom have also bought your collective) have had with small boutique made gear. By which I mean: This thing has worked perfectly reliably, hehe. But as is normal, "appetite increases as you eat" (a saying in my country, not sure how common it is elsewhere), and I find myself wanting to add functionality to the unit. For ease of working I've settled upon making all new controls via a second USB device, so as to leave your electronics untouched, and replacing rather than modifying your panels. This brings me to a request: Would it be possible for you to share the correct dimensions for the screw spacings etc., so that making replacement panels would be a bit easier?
  7. 0.3.0? Is that the latest dev build or something? The latest public one was 0.2.0b if I recall.
  8. Many thanks! Will get to practicing.
  9. Just to add: My pilot or co-pilot has not been hit once that I can tell, it's always been the heli that breaks (either rotor or engine(s)).
  10. Doesn't sound like what ricktoberfest is describing tho.
  11. Could you explain the whole process? Is it something like this: 1. Activate HMS 2. Hold down Uncage/Designate button to slew the Shkval 3. Press Targe Lock button every few seconds (since it times out based on what you were saying) when looking at the target 4. ??? 5. Profit!
  12. I can't remember where I saw it, but Daddy Waggy explained that it was more about giving the Ka-50 AI wingmen more clever AI that you can direct around better, in the vein of George.
  13. FWIW I too have been shot down a lot in the Apache by 5.45x39mm infantry fire. Usually it only takes like 3 impacts heard until one or both engines are gone, and I've also lost the rotor completely (just yeeted off into the air) from a couple of rounds impacting the heli. This in comparison to playing Paradise Lost, where my UH-1H has been taking dozens of hits from the same rifles without issue. =( Probably at least partially down to luck, but still annoying.
  14. Neither is it technically a particularly old or Cold War era jet, since it's the 90s updated version.
  15. Still having fun with this. The only real annoyance I have at the moment is that the Gazelles and Hip are missing when you create the mission, so I have to manually add multiples of them every time. Not difficult but gets annoying after a while. Hopefully you can add an option to populate the mission with all different player controlled helis in the future.
  16. Definitely an interesting and fun addition! Tested it a couple of times so far, and had fun each time. One thing I was thinking though was navigation, would it be possible to add options for generating ADF navigation beacons for at least the FARPs, if not the target areas? I'd like to minimize my usage of the F10 map.
  17. Heya! Unlike in any other plane I've tried, for some reason I get a huge delay in the F-14 between pressing a button and the Stream Deck status image changing. The command goes through right away, state changes in game as you'd expect, but it takes a long time for Stream Deck to change the image. Anyone else run into this issue? EDIT: Used this profile as a base, but it happens even when doing it all manually myself.
  18. Not exactly a USB monitor, but I use USB GPUs/graphics adapters (not one of those hub things, these have a graphics chip in them) for running the displays for my MFDs. And I do use Geforce Experience and ShadowPlay, but haven't had any issues with them running at the same time. I did have an issue recently where ShadowPlay was just acting up overall, had to uninstall Geforce Experience and wipe my drivers, then reinstall to get it working again...
  19. Seen enough of them looking damn out of place in real life too on various kinds of machinery, doesn't bother me anymore thankfully.
  20. Really hoping this gets fixed, I've fallen in love with the NS 430 in the Hip and want it in the Gazelle too.
  21. This is something that kinda sticks out to me in DCS. With the A-10C's APKWS rockets you can easily take care of most IFVs with a couple of M151s, the only place where you really need the M282s is against actual MBTs, and against those you need to hit specific areas too to do anything.
  22. AH-60 on the other hand...
  23. Ah yes, I read that completely the wrong way! Cheers.
  24. Interesting idea, though it would be opposite direction of a recoil force of course (basically a loosely mounted rocket engine attached to the heli). If the rocket pods are below the CoG of the helicopter, you'd expect the nose to pull up when firing, and if they're above it the nose would pull down. Not going to take any kind of guess as to whether they implemented any of this tho.
  25. I mean trim reset of any kind is basically a compatibility thing because we tend to use joysticks and rudders that have springs on them, they're not something the real thing would feature in any way. I do turn the yaw channel on and off depending on what I'm doing, but it doesn't affect the trim of the pedals being off center... And I don't think it's quite fair to say it's "still basically at release state", they have improved it substantially since release, especially early on. It's nowhere near as janky as it was initially.
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