jubuttib
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Everything posted by jubuttib
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	Doesn't sound like what ricktoberfest is describing tho.
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	Could you explain the whole process? Is it something like this: 1. Activate HMS 2. Hold down Uncage/Designate button to slew the Shkval 3. Press Targe Lock button every few seconds (since it times out based on what you were saying) when looking at the target 4. ??? 5. Profit!
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				now available When's black-shark 3 coming?
jubuttib replied to hawa0835's topic in DCS: Ka-50 Black Shark
I can't remember where I saw it, but Daddy Waggy explained that it was more about giving the Ka-50 AI wingmen more clever AI that you can direct around better, in the vein of George. - 
	FWIW I too have been shot down a lot in the Apache by 5.45x39mm infantry fire. Usually it only takes like 3 impacts heard until one or both engines are gone, and I've also lost the rotor completely (just yeeted off into the air) from a couple of rounds impacting the heli. This in comparison to playing Paradise Lost, where my UH-1H has been taking dozens of hits from the same rifles without issue. =( Probably at least partially down to luck, but still annoying.
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				Viggen Patch March 17th 2022 Feedback Thread
jubuttib replied to IronMike's topic in DCS: AJS37 Viggen
Neither is it technically a particularly old or Cold War era jet, since it's the 90s updated version. - 
	Still having fun with this. The only real annoyance I have at the moment is that the Gazelles and Hip are missing when you create the mission, so I have to manually add multiples of them every time. Not difficult but gets annoying after a while. Hopefully you can add an option to populate the mission with all different player controlled helis in the future.
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	Definitely an interesting and fun addition! Tested it a couple of times so far, and had fun each time. One thing I was thinking though was navigation, would it be possible to add options for generating ADF navigation beacons for at least the FARPs, if not the target areas? I'd like to minimize my usage of the F10 map.
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	Heya! Unlike in any other plane I've tried, for some reason I get a huge delay in the F-14 between pressing a button and the Stream Deck status image changing. The command goes through right away, state changes in game as you'd expect, but it takes a long time for Stream Deck to change the image. Anyone else run into this issue? EDIT: Used this profile as a base, but it happens even when doing it all manually myself.
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	Not exactly a USB monitor, but I use USB GPUs/graphics adapters (not one of those hub things, these have a graphics chip in them) for running the displays for my MFDs. And I do use Geforce Experience and ShadowPlay, but haven't had any issues with them running at the same time. I did have an issue recently where ShadowPlay was just acting up overall, had to uninstall Geforce Experience and wipe my drivers, then reinstall to get it working again...
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	Seen enough of them looking damn out of place in real life too on various kinds of machinery, doesn't bother me anymore thankfully.
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	Really hoping this gets fixed, I've fallen in love with the NS 430 in the Hip and want it in the Gazelle too.
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				Mi-8 as gunship (for multiplayer)?
jubuttib replied to Chaoslian's topic in DCS: Mi-8MTV2 Magnificent Eight
This is something that kinda sticks out to me in DCS. With the A-10C's APKWS rockets you can easily take care of most IFVs with a couple of M151s, the only place where you really need the M282s is against actual MBTs, and against those you need to hit specific areas too to do anything. - 
	AH-60 on the other hand...
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	Ah yes, I read that completely the wrong way! Cheers.
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	Interesting idea, though it would be opposite direction of a recoil force of course (basically a loosely mounted rocket engine attached to the heli). If the rocket pods are below the CoG of the helicopter, you'd expect the nose to pull up when firing, and if they're above it the nose would pull down. Not going to take any kind of guess as to whether they implemented any of this tho.
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	I mean trim reset of any kind is basically a compatibility thing because we tend to use joysticks and rudders that have springs on them, they're not something the real thing would feature in any way. I do turn the yaw channel on and off depending on what I'm doing, but it doesn't affect the trim of the pedals being off center... And I don't think it's quite fair to say it's "still basically at release state", they have improved it substantially since release, especially early on. It's nowhere near as janky as it was initially.
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	It's really useful tho when flying long distances. And at least on the Mi-8 this happens even if I turn off the yaw channel when making turns. And turning the yaw channel off doesn't actually fix the trim offset, you need to hit reset trim to get it back to center.
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				correct as is Something new but ... pls change it ;)!
jubuttib replied to YoYo's topic in Bugs and Problems
I'm sure they exist, but I've yet to see a golfer with a watch on their right wrist (unless they were a lefty), and in recent years I've seen more golfers wearing watches than ever (what with having fancy smart golf computers on them). The reason I've been given for putting the winder on the other side is to not interfere with the glove. - 
	
	
				A better way to deal with the drifting yaw trim
jubuttib replied to jubuttib's topic in Bugs and Problems
I mean traveling long straight lines and hovering is what I've been using it for, I always turn it off if I need to turn... This still happens. - 
	Call me crazy, but trying to do AAR while 50 meters off the deck, chasing a KC-130 near its stall speed sounds like an interesting challenge...
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				KA50 hiding from SU30 but still detected
jubuttib replied to DTS_Maton's topic in DCS: Ka-50 Black Shark
I wonder, would it be considered a war crime to use civilian buildings between you and incoming missiles as shields... - 
	I like the sound of the first one.
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	Back in my day, a computer was a person!
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	Both the default and return to center are equally unrealistic. It's just a question of preference. I like the fact that with return to center the stick doesn't suddenly give 2x input (stick deflection + the new trim position), you actually have to return it to center before any more inputs will be given, but that has also caused several moments of panic when I couldn't get the stick centered or didn't realize I'd hit the trim button, and was just confused why I'd lost control and tried to fight it. Default will always reliably keep you in control, but you have to get used to the "let go of trim and IMMEDIATELY return to center or you're gonna cause a disturbance" thing... All in all I think return to center is the better one IF I can teach myself to not freak out.
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	I haven't been following that aspect, but don't those things usually come in very late in, or after EA?
 
