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Everything posted by seabat
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T, I tried it out. Skyraider lands fine. Take off is another story. I did not find any catapult option for a launch so I guess it defaults to a rolling start. Loaded (100% fuel, rockets and wing tanks) the plane does not get enough speed to get airborne and hits the water. At same externals and internal fuel dropped to about 30% fuel the landing gear was "inches" off the water before it climbed for altitude. No wind across the deck. Just a quick test. seabat
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VSN F/A-18D Hornet with F/A-18C Cockpit
seabat replied to josh-109's topic in Flyable/Drivable Mods for DCS World
Holllywood, Check your PM seabat -
Let see, issues with systems, glitches being identified, tracked down and squashed, delays in a fully functional carrier. Funny how this thread almost reads like reports of the real USS Ford in the newspapers over the past few years. Who says DCS does not offer the most realistic simulation of weapons ever! Beldin, your work on the Ford as well as other carriers has been, still is, and will be much appreciated. seabat
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Geschirre, I looked at the texture folder that came with Bronya's second download. The files were not in a zip file so I zipped them, labeled as Louisiana, and the missing textures in ME were no longer an issue. At least it worked for me. seabat
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Yes, big guns need big visuals. Was playing around with some older WW2 mods and thought the big guns were too similar to the smaller guns and was wondering if I could double the size of the visual. Will follow up with Hawkeye and see what I can convince him to do seabat
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Just curious but are muzzle blasts a function of lua codes? In other words is there a way to increase or decrease the blast and smoke size by lua code? If so, can someone point me to the section in the lua where the codes might be? seabat
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VSN F/A-18D Hornet with F/A-18C Cockpit
seabat replied to josh-109's topic in Flyable/Drivable Mods for DCS World
Carlo, For what it is worth 1. The mod has worked for me after the Dec 24 update to DCS 2. I have never tried to install manually, I only used OVGME. 3. Control and bindings are the same as the F/A-18C but I seem to remember I had to re-enter the bindings for the D the first time I loaded it. I have not done it for a while but I do know that any controls I use (I have not used everything) are the same for both the C and D. seabat -
I meant that I did a quick paint job of the texture and if you zoomed in on the texture it would look like a cartoon not a photo. perhaps I should not have used the word realistic. seabat
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Usually when I have an issue with a texture not showing up I have either.... 1. not typed in the name of the new texture file correctly in the description lua 2. have forgotten to change the description lua code from true to false ie: {"VSN_YF12A_Nachbrenner", DIFFUSE , "vsn_yf12a_nachbrenner", true}; {"VSN_YF12A_Nachbrenner", DIFFUSE , "vsn_yf12a_nachbrenner", false}; 3. have not labeled the parent livery folder correcty when I add it to the saved games livery folder in this case VSN_YF12A 4. If I placed the new dds file in the mod texture zip folder I forgot to give it the same name as the original and allowed it to replace. "vsn_yf12a_nachbrenner" (my version of the mod may be old and VSN may have adjusted their dds file names) 5. The one I really hate - I left out a coma, dash, or some other character in the code when I changed the description lua. This one usually results in the livery not showing up at all. I have made a lot of mistakes in livery creations but the above are the main ones I consistently stumble into. Based on your post I would guess either 1, 2 or 4 may have caught you. seabat
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Try Scroll down through the pictures on the first post until you see the Sampan picture. seabat
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Pee-Jott said "We would like to make the K-3 Tanker as well, but our tankers...well...they do not deliver any fuel. If you found the solution to that problem, we could finally make our KC-10 work as well, which would be great" Did you check the fuel gage? seabat (Come on, you know someone was going to say it)
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Hawkeye, Glad you updated. Will send you some old liveries I made for James Stewart's squadron. Not the best quality but I had fun using them. seabat
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Military Assets for DCS by Currenthill
seabat replied to currenthill's topic in Static/AI Mods for DCS World
Ariel, Based on your pictures and others saying they have no issues I would guess you have a missing texture for the smoke. In your pictures the pixelated smoke has the words "missing texture". Usual cause is the description.lua for the livery has a code error or incorrect file name. It can also be that during download there was a glitch and all the files in the texture.zip folder did not download correctly. Again, just guessing, it may be the latter as others are not having an issue. seabat -
You can copy and paste but you might have alignment issues and they may have other areas where the metallic finish has been manipulated and you could end up with different shadows. Another quick way to do it is to make a copy of the current roughmet, then clone and "paint" out the areas that were used before. They will be evident when you look at the texture. Usually the metal surface will be a bluish color and the markings less so. Of course this leaves you with a reflective surface where you have your markings. The best way of course is the set up a new roughmet using the RGB values and create layers for the different reflective levels for the livery. seabat
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Looks like you need to create a new roughmet dds file. When doing liveries for a metal finish aircraft some creators set the roughmet to have a different reflectivity for aircraft markings. If you make a new livery and do not adjust a roughmet dds it will show the "dull" areas where the original markings were. seabat
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Appreciate the info that it does work. I tried both the saved games livery folder and the mod livery folder but no joy. Now I am wondering if I missed a comma or have a colon versus a semi-colon in my description lua or some other goofy thing like that. Wish the computer would type what I am thinking and not what I input! (On second thought that might be dangerous) seabat
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No worries. I do have a work around as I mentioned so I will keep fooling around with it. seabat
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tripod, I know it is in the files somewhere (for that matter it is probably somewhere in this topic) but I cannot find the name for the B-47 livery folder. I have tried B_47 and B-47 and B47 but a folder with these names in the saved games or the mod folder do not lead to recognition. The only way I can get new textures is replacing the existing ones in use in the texture.zip in the mod folder. Looked at the B-47.lua and the entry lua but can't find the name or one that works. Also did not see any reference when I downloaded the description folder via model viewer. If someone can point me in the right direction it would be appreciated. I also noticed several versions of exterior liveries for the B-47 in the texture.zip file. Some with just country markings, some with USAF markings, and various combinations there of in jpg, bmp, png, and .dds. Even saw a .pdn (paint net?) file. Only a generic texture is being used by the mod. Just wondering why such a selection as I am only able to get a generic default with stars and ac number. Really good mod with a variety of aircraft which enhances the game. seabat
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I succeeded in loading the mod. I am not sure which other mod was causing the conflict as I did a group disable but I suspect it might have been a copy of DOL's B-29 that was the issue. Forgot I even had that loaded. Anyway, I can now say the Cold War mod is Sierra Hotel! seabat
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Unfortunately I get a crash at DCS loadup. I am fairly confident that I have a conflict with another mod but was just wondering if anyone else has a hint of possible conflicts while I do the disable, enable search. seabat
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DCS World 2024 Screenshots and Video Thread
seabat replied to MiGCap1's topic in Screenshots and Videos