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Lord_Pyro

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Everything posted by Lord_Pyro

  1. I only had it at cold starts. At Flashpoint Levant for example.
  2. Well i dont know if it is reported to razbam yet, i looked it up too and saw one redditpost about it. All i wanted to say is, that the fault is not on your side
  3. Its a known issue. There is atm no way to troubleshoot (at least not to my knownledge) However, i managed to at least refuel because i just had the keybind for the "ready precontact" command mapped. I asked the initial "intend to refuel" but got no response and the radio menue did not change to the pre contact menue. So by using the direct command we can bypass everything else. And for those who try to help solve the problem. It has nothing to do with anything we do inside the pit. There are servers where it works, and some where it wont. In SP it works all the time and easy comm is turned off. I tested with srs and without, it changes nothing. So i guess its something serverrelated. Who knows...
  4. For me it was the other way around. I rarely use the pb from the pit. Btw: lowering the hook does also kill the alignmentprocess
  5. Going slow was the point of the whole exercise. And for touchdown aoa, i dont recall the exact number (it changed constantly anyway) but i did not tailstrike (which i believe starts somewhere around 26/27 deg) so its fine by me. About the glideslope part - i let the plane settle down on where it wanted to be. Trimmed for a steady descent, almost hands off stick, so i just needed to play with the thrust a bit. I like it that way, its smooth
  6. But that takes time. If you don't want to wait for the fuel to dump, or don't can for some reason it doesn't hurt to have a skillset from outside of the normal procedures.
  7. I tested the other extreme. Loaded the jet up to overweight (pic 1), then took off, flew away for a bit to get some speed and height, to simulate a long approach (pic 2). During the descend its true, i had to keep the speed at around 190 to 200null (so the fpm did not flash but still remained on the landingstripnull) (Pics 3 and 4). However during short final i aimed a bit short in order to prolong my flare null (pic 5) whichnullnull allowed me to be slower than 160 on touchdown. (pic 6). So my point here is that its correct that you glide on 190+ as not to stall, but the touchdown can be way slower. I admit i overshot the runway a bit (Pic 7) but i remind you, i was still heavier than max allowed takeoffspeed + i tried to get a pic of the aerobreaking too (in vr), which messed up my breakingprocess a bit, so maybe it would have been possible to come to a hold still on the runway. Oh and btw my fuelreadout after landing was still aboce 31k. null So on final conclusion i would suggest not to only rely on numbers and books alone. We are flying a simulator and there is no better tool to experiment with things and just figure out if stuff works and or not.nullnull
  8. 190? Thats really fast! Try something like 160 and let her calmly aerobrake. She actually decelerates quite nicely, especially compared to a hornet.
  9. Maybe check for some doubled bindings. As DCS likes to bind itself per default for every connected device. (Which is why i always completely wipe every device up on first launching a new module) Maybe some achsiscommand is fighting your buttonpress for zooming.
  10. Look back from the front pit. Is there an WSO present? If not, its by design. The wso can be disabled in the missioneditor. The ingametutorialmissions have it that way as well.
  11. Lord_Pyro

    NCTR - ?

    Coolie left long shows friend - foe, coolie right long delivers the type of plane (if possible).
  12. For the Rift (and Rift S) you can kill it in the Oculus Debug Tool. I (have to) do this every time i start oculus. If i forget about it you can't read Huds anylonger, or for example aim through revi sights. But at least you can just alt tab out of the game and change it at any time, without needing to restart anything. null
  13. Ich schreib dir dazu gleich eine PM
  14. PvP is just a part of dcs. Keep in mind that there are many (maybe even the majority) of players flying pve on and offline. Then it's not about just shooting some random guy out of the sky, it's about achieving a missiongoal. And then you pick the fox3 over the fox1 without a second thought, as it means you have way more control over the situation, clearing the path for a strikepackage for example. Fox1,2 and close dogfights make for good 1v1, or maybe 4v4 fun but we are flying in a combat simulator which is capable of so much more than that.
  15. https://stormbirds.blog/2023/02/17/dcs-f-15es-pre-order-roll-out-has-been-a-challenge/
  16. Na das ist jetzt scheisse. Damit invalidiert sich mein ganzer obiger Post...
  17. @QuiGoni Diesen Troll solltest du besser nicht füttern. Deine Argumentation ist völlig logisch und nachvollziehbar, aber darum geht es nicht. Du bist hier nicht der Erste und es geht auch nicht nur in diesem Forum so. Selbst wenn du Jahre lang an einem Flugzeug geschraubt hast, oder es gar geflogen bist - er wird dir als Theoretiker mit 5,72m Bücherregal ganz genau aufzeigen, was du falsch machst und wie es besser geht. Stellenweise gibt er sogar tech Support zu VR Geräten, welche er nie besessen hat, oder besitzen wird. Man kann ja alles irgendwo nachlesen. Ist immer besser als firsthand experience. Es liegt jedenfalls nicht an dir und es ist auch nicht die erste soziale Gruppe, aus der er sich selbst entfernt hat, durch seine unbegründete Arroganz. Bei der Suche nach Gründen schwanken wir derzeit bei Vermutungen zwischen verkanntem Authismus, oder eklatantem Frauenmangel. Wir sind hier vermutlich fast alle Nerds und vllt nicht immer ganz sicher auf dem sozialen Parkett. Aber irgendwie ist dem Rest des Forums klar, wie man sachlich argumentiert, ohne "soll ich dir vllt ein Bild malen, damit du es verstehst?" Phrasen zu bringen. Naja, ich empfehle nicken, weiter gehen und künftig Kommentare einfach zu ignorieren.
  18. Yesterday i did some further flying and noticed that i forgot to do one important thing, which i did for most of my dcs aircraft. And that's applying 25-30% curves to my achsisinputs. Now the dora behaves like one would expect from a fighter. Not hyperresponsive entering stalls even by slight movements. So that was one of the rare occassions where the fault was infront of the screen
  19. I did not say that the Dora turns bad, my whole initial post was about how she probably performed better than the FWs we got ingame(s)
  20. I can agree with you on these terms.
  21. It's not about that i want to use it a certain way and i am not crying if it doesn't do that. It was more about the fact that people rule out any turning performance at all saying you can/could only bnz with her. Same stories are told countless times about 109s, yet if you ask(ed) regular Pilots about it they call that bull<profanity> and tell you, that they just used some flaps and had never any problems in a turning fight. You just cant fly bnz only, such a world does not exist. You also can't pick your terms of fighting everytime, running if the odds are bad, nor could the actual pilots. Thats wishfull thinking. They had to make do with what planes they got and if they were low and slow, had some spit turning in they just would not climb away but turned as hard as they could. And i guess it worked maybe not all of the time but more often than not. Thats all i wanted to point out.
  22. On behalf of the "Dora was bnz" only thing, everyone talks about. Consider several facts. Firstly, the FW was designed as fighter first, the groundpounding was attached later. Does anyone really believe she had no turningcapabillities? Like we see in DCS? In the D9 you have to have like 600+ kph for it to not snap over the left wing as soon as you pull more than 1/5 of the stick. (And other prominet sims feature that too) There was that kind of escapemanouver where you would pull hard if attacked to jinx out of the way like this, but it was achieved by instantly pulling very hard upwards, not by trying to fly a somewhat tight turn. What is the point in building a fighterplane that can not even outturn some bombers like this? No one would ever build a fighter like this. Even more so a fighter praised by even its opponents for its lethality. I keep reading that german pilots only attacked if they were in a favourable position and while they certainly aimed for that we all (as airwarfareenthusiasts) should know better about the reality of the war. Especially at 43 onwards there would have been no german planes in the air at all, no matter what front you look at. The fact that there were and even that some pilots did pretty well shows how good their aircraft still were. Even as the trainingtime dwindled down to only a few hours before the first combat sortie, some managed to do their job and prevail. (Allthough admittedly most of them died before their tenth sortie) Do you honestly think a young, halfassedly trained pilot had the nerve to bnz with allied fighters on its six? We all started as newbies, we all were at that place and i know next to all of us gave in to our insticts and turned at that very moment. Ppl back then were not different from us today in how they behave under stress and the danger of losing their life. (Most decisions taken while fearing death are not wise anyway) There is just no way FWs behaved that badly like it is depicted in modern sims, sorry i am not buying that. Oh and beeing from the country which build and operated these planes has the benefits of reading firsthandaccounts of surviving pilots in their motherlanguage. And while you could argue that it was no D9, i once read about a guy flying in an TA152 C2 or 3 (very few took to the air, even less had contact with the enemie) and he stated, that he was fighting a Typhoon during the last days of the war, at chimneyheight and while he was pulling his stick rather gently, the tiffi had already wingedgevaportrails and eventually snapped over, crashing to the ground. Designwise the Ta is more or less an updated D9 with another engine. So they should not behave that much differently. So my point is, that the FW190 was probably a far better plane than we know it, or else the fighterproduction had remained on the Me109 entirely and no pilot at all would have flown it. Oh and the accounts of allied testpilots are also not to be taken as gospel, as they usually failed to perform axis fighters the way the repective pilots were trained to. No matter if it is about german, italian, or japanese planes.
  23. Especially for VR users it is a bit of a hassle right now, to create flightroutes or waypoints through the F10 map. (for example when flying on a multiplayerserver where no flightplans are present) So it would be great if we would get the possibillity to (right)klick on the F10 Map and transfer the coordinates from that point directly into a newly added section of the kneeboard. Thatway we could create the plan by clicking on the map and then, inside the cockpit, we just punch everything in the nav systems using the kneeboard. Would make many lifes easier in my eyes
  24. However i always turn it off, as it causes intense flickering if you look through the gunsight in IL2 BoX for example. And i noticed it in DCS too. During loadingscreens and in the menues.
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