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Lord_Pyro

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Everything posted by Lord_Pyro

  1. For the Rift (and Rift S) you can kill it in the Oculus Debug Tool. I (have to) do this every time i start oculus. If i forget about it you can't read Huds anylonger, or for example aim through revi sights. But at least you can just alt tab out of the game and change it at any time, without needing to restart anything. null
  2. Ich schreib dir dazu gleich eine PM
  3. PvP is just a part of dcs. Keep in mind that there are many (maybe even the majority) of players flying pve on and offline. Then it's not about just shooting some random guy out of the sky, it's about achieving a missiongoal. And then you pick the fox3 over the fox1 without a second thought, as it means you have way more control over the situation, clearing the path for a strikepackage for example. Fox1,2 and close dogfights make for good 1v1, or maybe 4v4 fun but we are flying in a combat simulator which is capable of so much more than that.
  4. https://stormbirds.blog/2023/02/17/dcs-f-15es-pre-order-roll-out-has-been-a-challenge/
  5. Na das ist jetzt scheisse. Damit invalidiert sich mein ganzer obiger Post...
  6. @QuiGoni Diesen Troll solltest du besser nicht füttern. Deine Argumentation ist völlig logisch und nachvollziehbar, aber darum geht es nicht. Du bist hier nicht der Erste und es geht auch nicht nur in diesem Forum so. Selbst wenn du Jahre lang an einem Flugzeug geschraubt hast, oder es gar geflogen bist - er wird dir als Theoretiker mit 5,72m Bücherregal ganz genau aufzeigen, was du falsch machst und wie es besser geht. Stellenweise gibt er sogar tech Support zu VR Geräten, welche er nie besessen hat, oder besitzen wird. Man kann ja alles irgendwo nachlesen. Ist immer besser als firsthand experience. Es liegt jedenfalls nicht an dir und es ist auch nicht die erste soziale Gruppe, aus der er sich selbst entfernt hat, durch seine unbegründete Arroganz. Bei der Suche nach Gründen schwanken wir derzeit bei Vermutungen zwischen verkanntem Authismus, oder eklatantem Frauenmangel. Wir sind hier vermutlich fast alle Nerds und vllt nicht immer ganz sicher auf dem sozialen Parkett. Aber irgendwie ist dem Rest des Forums klar, wie man sachlich argumentiert, ohne "soll ich dir vllt ein Bild malen, damit du es verstehst?" Phrasen zu bringen. Naja, ich empfehle nicken, weiter gehen und künftig Kommentare einfach zu ignorieren.
  7. Yesterday i did some further flying and noticed that i forgot to do one important thing, which i did for most of my dcs aircraft. And that's applying 25-30% curves to my achsisinputs. Now the dora behaves like one would expect from a fighter. Not hyperresponsive entering stalls even by slight movements. So that was one of the rare occassions where the fault was infront of the screen
  8. I did not say that the Dora turns bad, my whole initial post was about how she probably performed better than the FWs we got ingame(s)
  9. I can agree with you on these terms.
  10. It's not about that i want to use it a certain way and i am not crying if it doesn't do that. It was more about the fact that people rule out any turning performance at all saying you can/could only bnz with her. Same stories are told countless times about 109s, yet if you ask(ed) regular Pilots about it they call that bull<profanity> and tell you, that they just used some flaps and had never any problems in a turning fight. You just cant fly bnz only, such a world does not exist. You also can't pick your terms of fighting everytime, running if the odds are bad, nor could the actual pilots. Thats wishfull thinking. They had to make do with what planes they got and if they were low and slow, had some spit turning in they just would not climb away but turned as hard as they could. And i guess it worked maybe not all of the time but more often than not. Thats all i wanted to point out.
  11. On behalf of the "Dora was bnz" only thing, everyone talks about. Consider several facts. Firstly, the FW was designed as fighter first, the groundpounding was attached later. Does anyone really believe she had no turningcapabillities? Like we see in DCS? In the D9 you have to have like 600+ kph for it to not snap over the left wing as soon as you pull more than 1/5 of the stick. (And other prominet sims feature that too) There was that kind of escapemanouver where you would pull hard if attacked to jinx out of the way like this, but it was achieved by instantly pulling very hard upwards, not by trying to fly a somewhat tight turn. What is the point in building a fighterplane that can not even outturn some bombers like this? No one would ever build a fighter like this. Even more so a fighter praised by even its opponents for its lethality. I keep reading that german pilots only attacked if they were in a favourable position and while they certainly aimed for that we all (as airwarfareenthusiasts) should know better about the reality of the war. Especially at 43 onwards there would have been no german planes in the air at all, no matter what front you look at. The fact that there were and even that some pilots did pretty well shows how good their aircraft still were. Even as the trainingtime dwindled down to only a few hours before the first combat sortie, some managed to do their job and prevail. (Allthough admittedly most of them died before their tenth sortie) Do you honestly think a young, halfassedly trained pilot had the nerve to bnz with allied fighters on its six? We all started as newbies, we all were at that place and i know next to all of us gave in to our insticts and turned at that very moment. Ppl back then were not different from us today in how they behave under stress and the danger of losing their life. (Most decisions taken while fearing death are not wise anyway) There is just no way FWs behaved that badly like it is depicted in modern sims, sorry i am not buying that. Oh and beeing from the country which build and operated these planes has the benefits of reading firsthandaccounts of surviving pilots in their motherlanguage. And while you could argue that it was no D9, i once read about a guy flying in an TA152 C2 or 3 (very few took to the air, even less had contact with the enemie) and he stated, that he was fighting a Typhoon during the last days of the war, at chimneyheight and while he was pulling his stick rather gently, the tiffi had already wingedgevaportrails and eventually snapped over, crashing to the ground. Designwise the Ta is more or less an updated D9 with another engine. So they should not behave that much differently. So my point is, that the FW190 was probably a far better plane than we know it, or else the fighterproduction had remained on the Me109 entirely and no pilot at all would have flown it. Oh and the accounts of allied testpilots are also not to be taken as gospel, as they usually failed to perform axis fighters the way the repective pilots were trained to. No matter if it is about german, italian, or japanese planes.
  12. Especially for VR users it is a bit of a hassle right now, to create flightroutes or waypoints through the F10 map. (for example when flying on a multiplayerserver where no flightplans are present) So it would be great if we would get the possibillity to (right)klick on the F10 Map and transfer the coordinates from that point directly into a newly added section of the kneeboard. Thatway we could create the plan by clicking on the map and then, inside the cockpit, we just punch everything in the nav systems using the kneeboard. Would make many lifes easier in my eyes
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  13. However i always turn it off, as it causes intense flickering if you look through the gunsight in IL2 BoX for example. And i noticed it in DCS too. During loadingscreens and in the menues.
  14. I got him while i was fooling around with the combat flaps for the first time :D That way i could outturn him, he crossed my nose and got snapshotted :D Less than 2 mins :)
  15. Would like to see a video of it too. Feeling like a complete newcomer :P
  16. It's obvious i can't make my self clear, but thats ok i guess. I never wanted to sell it as the better way to do things, but as an alternative to those who struggle with the procedures, taught by the tutorials. I expected to receive some kind of shitstorm yet i didn't knew better :P
  17. Read my last statement, it was directly aimed at your point of view as i saw it coming. And what i was referring to is the way how ppl flew before all those golden rules were invented. When you were told certain limits of your aircraft but how you approach things was completely up to you. Remembering the days when the MiG21 came out? There were lots of ppl crashing her during landing because they tried to get their approaches right but spent too much time on focussing on the right angles and speedsets but forgot to take some good eyemeasuring too.
  18. If sticking to set procedures and checklists is not your style, then i can offer you my system to land on carriers: My suggestion is, you practice until you just look at the deck and bring her down without using the HUD or instruments at all (besides watching your speed). I know that most of the guys here prefere sticking to checklists and patterns like real pilots do, but for me that does not work. Out of about 20 landings not even a single one had me even roughly alligned with the AoA Indexer, or the velocitythingy in the HUD. It wobbles all over the place, in fact i don't even pay attention to it at all. Thing is, i take a good look at the deck and try to get my airspeed to about 140/150 (if i have not much ordnance and fuel left) Then i estimate what could be a good touchdown/impactpoint on the ship and as soon as i am over the stern i cut the throttle to get down to about 120. As soon as i touch down, i go to full AB and wait, if the wire catches or not. The whole process is a lot of anticipating and feeling where the aircraft will be and match it with the point where it should be :D I know that the majority of ppl. will laugh about such approaches as they seem to be nooblike. But let me tell you something. Instead of forcing yourself to strict patterns which requires you to use legs and turns where speed and angles have to be just right, with my method i can approach the carrier just from every direction, aim for his stern, decellerate and land. It's a really quick progress and the plane does not break, so i guess it's within the structural limits :D The second nice thing about it is, that you only need your speedgauge for it. (if visibility is good at least) So if your HUD fails, it's no problem at all. I probably should blame IL2 for it. I started my Sim Career with their pacific Addon and flew countless carriermissions. Mostly Zeros, but also Corsairs or Wildcats. Without even digging for information about approaches i taught my self to land on the ships and the same procedure worked in DCS with the Su33 too. (and in FSX with Tomcats or the Superbug, but ... meh. FSX -.-) What i want to say is, that you should aim to really understand what the plane does and not just limp behind your HUD and AoA indications, trying to get them alligned. To operate by checklists and procedures is the american way to fly. I understand why they did it (in fact there was no other way for them to invent it) and i also understand the benefits of it and why almost every other airforce (or civillian airline) adopted to it. But it's not the only truth of flying.
  19. Same way: Set Master Arm to on, then you select the Centerline Station (the upper circle ind the pic). Rotate the selector Knob to "Rack/Launcher" (lower Circle) and finally push down the Selective Jettisonbutton "Jett" (Arrow). If you want to get rid of the Wingtanks too, you would use "LI" and "RI" for the Left/Right inboard Stations.
  20. Does anybody know if the torrentupdater can be paused? Even with files from the alpha i need to download 50+ Gig and given my lame connection it would result in an 20+ hours download, which is impossible without pausing for me. Or has anybody uploaded splitted files yet?
  21. Das Problem mit dem Ausbildungsstand wär also lösbar. Aber bei uns haben auch nicht alle die aktuellen Alpha/Betabuilds, da die einfach viel HDD Platz fressen. Und ich für meinen Teil werd auch nicht so schnell Nevada (25Gig!) ziehen. Hab 'ne langsame Leitung, welche auf Stunden/Tage blockiert wäre.
  22. If i want to fly multicrew as a WSO, the pilot can not hover. Even if he is in hoverstate, as soon as i enter, the hovering stops wthout him doing anything. I also have not mapped a single move or collective axis, so there is no way i could steer the chopper at all. So is this a common fact due to beta, or do we miss something?
  23. Great to see the amount of effort, which all involved put into this :)
  24. WIP Missioneditor: It was a quickly built 16 vs 16 (12 D9, 4 K4), lacking time of day, weathersettings and the clientslots. After roughly 10 mins the Mustangs had the upperhand, downing 10 germans, losing only 8 P-51. Skillsets were totally random but i'll change the FW with the special Heinz Marquardt Skin to Ace.
  25. No R77 for the Su33. But you can arm more Missiles than on the Su27, as you have more pylons. Same goes for air to ground + you get air to air refuelling for free ;) Until the day the Su27 became her PFM, i flew the Su33. But since then, i never was in her cockpit again, looking forward to fly her again. Su27 was never more than just a stopgap :D
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