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Everything posted by Lord_Pyro
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A suggestion to ED DCS World FC versions
Lord_Pyro replied to 71st_Mastiff's topic in Lock On: Flaming Cliffs 1 & 2
Russian missiles are crap? What the hell are you doing with them? Yesterday i had an all human 2 vs 3, su 33 vs f15 and later we encountered the same eagles again but only as 2 vs 2. We dodged their 120s and a combination of 27er/r brought the eagles down. It is not so much the missilebehaviour it is more how you deploy them. The Amraam is quite a precise killer but certainly not unbeatable. Both times i made it back to my beloved carrier. The second time i lost my lead though, but it was a manouverkill due some nasty weathersettings. -
But what is more Important? To start an engine or to turn it off, what also Fuelcutoff can do? This is about starting the engine correctly (but only if you manage to twist your view a bit IF you have the hardware for this/ map a workaround) or start it incorrectly but at least you can start it. The thing is, they did not move the switch because they just wanted to, or they thought it would be cool to change the pit a bit. There was an intention behind this. And instead of complaining about this or shouting "i won't buy it, till it's fixed!" one should honor how they thought 3 steps ahead. The easiest way to solve this would btw be a left/rightclick switch. Or mousewheel. You can optically let 2 seperate click/scrollactions move the same switch but perform different actions. So maybe leftclicking will use it as starter and right click turns it off. But instead of thinking about solutions like these some of the members here like to just complain and let the rest of the world take care of the problem :)
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Still one week <.<
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And i would also welcome the operation of detailed IFF in a10 and huey but some things may never come (although the mig21 may change this)
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The point was that some ppl here wanted belsimtek to change the starterswitch in order to perform the startup exactly like the checklists suggests it. So i startet to question the need for the huey to get started by a checklist because there are so few steps, you can't possible miss one. But at the topic, i dont think it is wise to question the decision belsimtek took, as they decided to move the starterswitch to an otherwise mostly unused switch. I mean they faced a real problem, taking into account that many ppl without trackir would have a hard time locating that switch, then they came up with an aesthetic solution and yet some start complaining about this? Thats quite some arrogant behaviour if you ask me. "**** your decision, **** everyone without Tir, I want the lever at exactly that location where it is in rl, otherwise i'm not buying this product, so **** it too!" So don't step over my little bullshitting about checklists above, that was just to skip some time at work. In my oppinion the Starterlocation shouldn't be changed because it has been done that way for the sake of majority. (and btw, just mapp that thing to your stick, for warthogusers the apu starter fits perfectly)
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Have i ever said that the german luftwaffe doesn't use checklists nowadays? I was referring to ww2 and for the planes at that time there was no need to.
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Bullshit, germans NEVER forget things. If they miss a point then only because in their eyes it was not mandatory. Even if it would be such trivial things like switching master arm on or switching from APU gen to normal gens :O I guess what you really wanted to say is, that even Austrians make failures (which is right) :)
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I am not against checklists in general, i agree that in some planes like a hornet you certainly need them. But the huey doesn't need much steps to run ok. And even in the hornet you would probably develope an own systems of performing things, without missing stuff. In the A10 it took me about 5 to 10 startups, same goes for f16. Huey was only one, Mustang 2. Problem with all this checklistbehaviour i have is that it transmittes the feeling to me that ppl don't know what they are doing or don't understand the reasons/ technical backgrounds for it. But maybe it's just my countrys heritage xD Our pilots were a bit surprised/schocked as they started training with the usaf. Literally everything they should do was supported by checklists. Before these days every pilot received a personal instruction about the plane he was flying, covering detailed information for the startup. Then there might have been some aiding signs in the pit but if training was over it was expected that the pilot could start the plane without any further guidance. But one mustn't forget about the roots of the checklists. It was to strap even some farmerboys with not much education in the cockpit and thus raising the amount of planes beeing in the air at the same time in ww2. Overwhelming the enemy by sheer numbers. Logically you cant use only graduated personnell if you have to put many pilots in the air. Btw germany started a similiar programme with their He162 which was so simple that even HJ children or or Volkssturmgramps were supposed to fly them. Every important limitation was written in the cockpit and a superior speed was thought to neglect the need of proper training. Shoot at them, then outrun them and get home :)
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Westernstyle of Flighteducation.... I do certainly understand the use of checklists but we are talking about the huey here. You really wan't to tell me you are using a checklist for the startup? Next to the Mustang it is the quickest in DCS, you see it once and are done. So what are you looking at on your lists? The time it takes to look down probably doubles the overall startuptime. Immersion is one thing but i cant imagine that real pilots would start the huey by a checklist. There are so few switches and systems, thes know what thwy are for and have started them houndreds of times, like you probably do... Naahh i'm not buying this.
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Reworked Cockpit Views with proper Neck
Lord_Pyro replied to PeterP's topic in Utility/Program Mods for DCS World
I didn't really expect a fix but it was a nice ending to my post, i just had no other idea what to write down there and without it, the text would have had an sudden end, looking unfinished. And such things have to be avoided at all costs :D -
Luckily we only have to skip somehow the next few month till september 3rd. Then rome 2tw will come and the time until the next dcs modules will get shortened a lot :)
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Reworked Cockpit Views with proper Neck
Lord_Pyro replied to PeterP's topic in Utility/Program Mods for DCS World
If i use the Su27 Pit for the Su33 the fuelgauge sticks at around half fuel and is not increasing or decreasing. Therefore if you wan't to monitor your fuelstate you have to open the loadoutmenue. Edit: After far mor testing i notid that only the left gauge works for the half scale. From 6 to 3 you can see the fuellevel but everything above or less is not seeable. Any idea how to fix it? -
Great news, looking forward for the boardsection in 3rd part area :)
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Landing on Taxiways still works fine.
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Yesterdays training. A couple of A10 and a Su25T taking of of Anapa. The Su25 would provide SEAD cover as the A10 prepare for their bloody work. Wtf is there really an old Fw190D9 landing? O.o Sead, Sead, Sead :) The mission was a bit chaotic though. I ended up close on the deck, fighting some sams with my guns, as they tried to bring down my A10 wingi far away. Their launches made it easy for me to spot them so it was quite amusing.
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Exactly 12.
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The May 31st Update Discussion Thread!
Lord_Pyro replied to SkateZilla's topic in DCS World 1.x (read only)
New weaponmodells are well appreciated, as they will make screenshots or close formationflying more beautifull :) -
You really have to take care of your planes thats why it is very hard to manage ground and airbattles simultaneously. Therefore that should be splitted up between you and a mate. But planes can be devastating if they work up to their full potential. For example the nighthawks gbu. Ich adjust the attackpoint until the very last moment before release to gibe the right lead at moving targets. And if the bomb hits good, it kills everything around its impactpoint. Also great for dealing with sams if there are not ridiculos much of them concentrated at one spot.
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Some screenshots i did during beta. (1-2 days prior official release) This game provides fun and many interesting planes with cool abilities.
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Have you tried to land on the taxiway?
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What are you talking about? Civilians are allowed to fly? Who decided this??? It's dangerous, don't they know that???
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You can unbind the FC3 key from your profile and give him to someone else and receive some money for it. That way would lose nothing. But dont forget, there are a lot ppl here who wait for the dcs lvl fighter but just needed something to skip the distance until it will be released. You can't expect everyone to just cas all day long for years. Most of us need our fair share of hunting and flying aggressively. And therefore flying fc3 planes is a whole lot better than flying nothing at all.
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When launching a missile (tor or osa) i have to manually guide it via mouse or joystick. Is there a way to let the radar guide the missile? It is not so cool to manually maintain the target in the crosshair, it's almost impossible. So can i somehow switch to tadarguidance?
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It's your own fault if you bought the Pro Clip while the legacy hat-thing would be more convenient for you.