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peachmonkey

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Everything posted by peachmonkey

  1. it's a great mod, although it's sad that it breaks the IC check. For D9 there's a way to 'package' the cockpit into a 'mod' that is selectable via "Special" option as "custom cockpit", and it does not break any IC. Is there such a thing for A8's?
  2. if you guys are going down this rabbit hole don't forget how they sunk Tirpitz in the fjords. There were direct hits, yes, but also quite a few that detonated close to the bow of the ship as well impacting the integrity/strength of the outside shell, which all of it contributed to Tirpitz capsizing. Talking about splash damage IN the water.
  3. the wing tips look a bit too round for the 190. Might be an optical illusion though...
  4. there's some issues with the dedicated server performance, just FYI:
  5. this must be some very specific use case. I fly A8 in MP and SP all the time. If I get hit (by ground fire or air) the damage decals appear instantaneously. I noticed in your test you used a HUMVEE vehicle. Wasn't there a post somewhere that the modern weapons aren't exactly 'tuned' for DM of the war birds? Can you repeat the same test with ww2 half tracks and observe similar results?
  6. hi, @NineLine, I concur with you, I haven't observed this behavior for the past 6 months, so something was changed for the better. You can close this topic if needed, I'll re-open it if the issue comes back. cheers!
  7. it's applicable to ANY ww2 progress in DCS, not just DM. That being said ED did progress on DM a little bit, however it's only with the Mosquito. It's the only airframe that features the visual damage that corresponds to the bullet hits (not so sure about the flack explosions though).
  8. yup, experienced this exact situation couple of times in the past 6 months. The frustrating thing is once it starts there is absolutely NO way to stop it and the plane simply flips on its back in the end. @NineLine fyi, maybe the devs can finally look at this bizarre behavior?
  9. sad indeed, maybe/hopefully it'll be helpful for someone. To add, my DCS starting procedure is as follows: - launch Steam - launch DCS - switch back to desktop, go to Task Manager, and modify the CPU affinity for dcs.exe to remove cpu 0 and cpu 1 (leaving all others on) - launch all other ancillary apps: simshaker, telemetry, joystick control apps, etc etc.. - switch back to DCS
  10. the 2.9 hotfix introduced a bunch of stutters on my 5800x3D + 4090. I've changed drivers, repaired the install, modified Nvidia settings, etc etc.. same stutters. What ultimately helped me was: - turn every single graphics option (in DCS Options) to Low, disabled all Shadows (cockpit/ground), etc, flew a mission, then exited the game. - restarted the game, turned up the textures, flew a mission, exited the game - restarted the game, added low shadows, flew a missions, exited the game - added more settings, etc .. rinse repeat after this laborious 'fix' I got all of my graphical options back without any stutters. This was akin to 2.7/2.8 times when during graphical updates MSAA woulds stop working so it had to be disabled/re-enabled in order to kick in. It seems with the new graphics options this issue of out-of-sync settings (my arbitrary term) is even more prominent, something doesn't get reset/set properly and it causes the stutter galore.
  11. yeah, ju-88 has the worst invincibility case, unless it's on-fire it will glide forever. You can't even kill the pilots/gunners in it, regardless the amount of led you unload into them.
  12. ED has an excellent opportunity to poach the IL2 user base, yet crickets. It just shows there's no business priority behind ww2 in DCS.
  13. hi, @NineLine there's a bug in A8 (I'm not sure if other ac's are affected, I'll test them later), when there is a tachometer failure the RPM engine 'beat' telemetry stops working. To reproduce: - have a bassshaker/simshaker - create a mission with A8 - enable "Tachometer" failure - observe the disappearance of the engine RPM beat in the bassshaker/simshaker. There's a distinct change in the bass shaker operation, instead of the vibration I get some very low long tone, not sure what it is exactly, but it's definitely not OK. It seems the engine rpm beat is tied to the tachometer, which really shouldn't be since it's just an instrument failure, not an engine failure.
  14. I've seen this bug on the Channel map even before 2.9 (in MP MT), I thought I was taking crazy pills (lol) as there was a moving train icon on F10 map and nothing on the actual rail road.
  15. doesn't the manual recommend to run MBG at 2700 rpm's max? Otherwise, the implication of MBG use in the above chart speaks to non-approved type of the engine operation, does it not?
  16. yup, technicolor3 is pretty saturated, at least in VR (Varjo Aero) it looks like I'm in the Disney Land.
  17. hi, @BIGNEWY, based on my and other's feedback the custom color filters are a hit! Questions: - will the devs add more prebuilt filters in the future? - will we get an RGB slider to modify existing/create new personalized filters? <--- this would be an amazing addition to the graphics options.
  18. hi, @NineLine, it would be amazing to get this damage report in Multi Player. Right now the only way to assess the damage after landing is to look inside the log file, however it's pretty clunky. Can you possibly submit a request to dev's to implement an SP like briefing but for the multi-player, specifically for the "failure" part? I love flying multiple sorties in A8 for A2G action, and see how many sorties it will last with all the damage I receive from the ground fire...
  19. overall this update promises to deliver a Lot of new goodies! Kudos to the devs!
  20. look at the list line, it seems it wants elevated permissions to run? Try running it as Administrator?
  21. you need to map a Hotas button for "push to talk" in controls of the aircraft you're flying. The campaigns rely on the PTT button instead of the \ comms button to display wingman commands and other options.
  22. when I dive I pull the throttle all the way back, although I'm usually diving from 10k feet or so, and by the time i'm deck the speed is around ~450mph, and the engine is still turning at the 2700 rpm. Does the manual state you need to pull the throttle all the way back during the dive?
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