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peachmonkey

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Everything posted by peachmonkey

  1. oops, my bad, ... here's another link: https://github.com/enertial/streamdeck-dcs-interface
  2. sry, wrong product..
  3. I think you need to rename/modify your first post that you're using some 3rd party solution (I still don't understand what it is) to send controller commands into DCS and it's not working. Otherwise you're confusing people thinking it's the module's fault. It's not.
  4. it definitely looks crisper, less of a wash out. But it also affected the ground tracers (from ships for example), the tracers alternate between 'thick' and 'thin' state, and the close you get to them the 'thinner' they become and almost invisible, so bombing ships for example (in ww2) is very dicey now without seeing the tracers at all ...
  5. something is up with your install. I never had any problems with either machine guns, or cannons, or arming switches on A8. They always work. It's very surprising to hear about your experience.
  6. the annoying part with the 'unlimited weapons' setting is the rockets don't get reloaded instantly, there's some time delay, around 60 or 120 seconds... It'd be nice if the "unlimited" weapon setting was without reloading.
  7. yeah, D9's engine is pretty finicky and buggy. It operates at the maximum allowed temperature for the maximum power efficiency, and it seems the damage modeling for it is unforgiving. When you played with the thermostat knob you've closed the automatic radiator cowling, which led to the immediate temperature increase, and after a few seconds the damage to the engine is irreversible. Just don't play with it, or be sure when you're playing with it you're actually opening the cowling and not closing (sometimes it's useful if your engine water jacket got a bullet hole and you need to extend the life of the dying engine).
  8. gotcha, maybe it was a left-click, it's been a while since I played with ME, but I distinctly remember there's a direct way to interact with those 'boxes' without using the below presets. Anyhow, it seems you've figured it out anyway, so cheers to that!
  9. to fire rockets you use the same button as the bomb drop, however you must have the rocket arm switch in ON position (left switch below) null
  10. you can equip the bird with the rockets by right-clicking in the middle of box 3 and 1: To fire cannons/guns: - turn on the master arm, wing arm (top left of the dashboard), there are 2 switches - flip the safety cover on the stick null
  11. the current damage model for the ww2 locomotives is wacky. The locomotives continues to release a steam stack even after it's been completely destroyed, requiring very close passes to confirm if it's dead or not..
  12. I had a "engine degraded" failure couple of days ago, and that was already on the ground after landing. I've used water injection prior to that for maybe 45-60 seconds, all engine temps were within their limits. Sounds like the issue may still be there...
  13. there was a technique the ww2 fighters used when traversing the combat zone: weaving. And they did it continuously. Anyway, I've beaten this horse to death, at least I have. My point is, ED never paid attention to any inferred evidence when talking about a specific technicality. Your claims lack some basic evidence, i.e. a reference material from the appropriate timeframe, or represented by the appropriate timeframe materials presented within the current timeframe. If you don't have those then it's very difficult to get everyone on board with your ideas, especially ED. Happy flying!
  14. my apologies, but I interpreted your baseless claims for snide remarks as well. So, I feel we are even.
  15. I wouldn't look at F16 pictures. The F16 acrylic glass has been created using a modern process that ensures a unified solid material that is then polished to provide a surface without any impurities. The process for acrylic glass production in the 1940's was substantially different, or different enough that comparing the results of its mass production vs our current era will introduce a large margin for error. In all, ED has access to the warbirds in Nick's garage, I think. So they can take rear-looking pictures from inside the canopy, and I assume they can do it in all lighting conditions to observe the variance in reflections. Since DCS can't model a refractive index, or real-time reflections in this cockpit I feel they may have picked a 'middle' ground and ran with it. You've already got a permanent snap-to-6 crutch where you can sit and look backwards forever in these birds, so asking for a super-duper clear view of the rear as to not impede this crutch makes me want to ask you if you actually appreciate the realism DCS strives for.
  16. you're sure full of statements you can't back up.
  17. the material on the inside is painted with light grey, ie it will reflect plenty of light back at the canopy. The canopy material will cause the light to scatter (plastic) thus reducing its transparency when viewed from a highly obtuse angle, i.e. the pilots head. I'd think it's a bit obvious, no? It's not just the red tag picture reflection, but the overall light reflection back out. for reals, can you drop the pictures of the canopies made using contemporary materials/processes. Also, the above picture doesn't necessarily show if there is any canopy at all...
  18. maybe you can produce a picture from inside a real ac cockpit looking backwards? It doesn't need to be from A8, but from any other ww2 bird with a similar plastic canopy material. The D9 picture you posted earlier looks as if there is no cockpit glass at all, which isn't exactly realistic either. So, everything you're saying right now is pretty much a hearsay.
  19. gotcha, thank you!
  20. this is pretty cool.. Do you know if FFBeast Commander works with the VPforce ffb joystick? I wonder if it does given both of them are open source...
  21. ED's manuals leave a lot to be desired. As far as page 57, what they mean is: - when you are flying with the Drop tank, you should empty it first before using the fuel from the forward tank. - hence, when using a Drop tank, set the lever to "Vord Behalter Zu", i.e. second position from the top. In this position the fuel is used out of Aft and Drop tanks only. Monitor the fuel use from the drop tank by switching the fuel gauge to the right (i.e. monitoring rear tank). Once you see the needle moving it means the Drop tank is empty, and now it's sucking the fuel from the Aft tank. Exactly the same story goes for using the fuel from the Aux tank, i.e. if you have fuel in Aux tank, set the fuel lever to second position from the top (front tank closed), switch the fuel gauge to rear tank and monitor the needle, if it's starts moving = Aux fuel tank is empty - once you see the rear tank fuel gauge needle is moving, you should re-open the Front tank by switching the fuel lever to the most top position "Auf". This way you're using the fuel from both front and rear/aft tank. And them calling it a "fuel shut off valve", well, blame it on the Germans. They are they ones that called it backwards and in a negative form as "front shut off" and "rear shut off", instead of "rear tank" and "front tank" like in all allied planes, i.e. whatever you set it to that's where the fuel is coming from.
  22. hi, @Booka42 so I looked in A8 manual that ED published with the module (https://www.digitalcombatsimulator.com/upload/iblock/b57/DCS_Fw_190_A-8_Flight_Manual_EN.pdf), and I think it clarifies the situation with the fuel pumps: The electric pumps are booster pumps, hence once the engine starts, turning the pumps off does not stop the fuel supply. However, the forward tank booster pump is needed to start the engine, as it's used specifically to pre-fill the engine with fuel: If you watch the fuel pressure gauge you can observe the needle bouncing when trying to start the engine with or without booster pump running, i.e. without it running there's no fuel pressure. However, once it's running, you can turn the pump off and the pressure doesn't change. The manual also mentions that these booster pumps are useful for preventing the vapor lock, I wonder if it's modeled (probably not), so another test to do is to get to 8,000 or 9,000 meters and play around with the CB switches there.
  23. interesting about the CBs, I'll try them out again, thank you for the info! Dora has it somewhat similar. It has: - 3 CBs for forward/rear/aux tanks - same lever under the dashboard for tank open/closed with exactly the same operation/outcomes as the A8.
  24. I won't comment on the German language or the manual, however I can tell you how it works in DCS: - the top most position of the lever: Both tanks are open - second from the top: front tank is closed, rear tank is open + Aux is open, + drop tank is open - third position from the top: rear/aux/drop tanks is/are closed, only front tank is open The CB switches for the tanks don't seem to do anything anymore. The used to work, but now if you turn them all off the fuel gets delivered anyway. ED is not paying attention to this module anymore, so don't hold your breath on having ED fix it.
  25. what module are you flying here?
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