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Everything posted by peachmonkey
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Canopy Glass is Flickering During Head/Zoom Movement
peachmonkey replied to razo+r's topic in Bugs and Problems
@NineLine any love for this bug since you're going through all of them ? -
hi, @BIGNEWY, @NineLine, I don't know where else to post this, but can your team please look into or at least acknowledge a graphics/layer bug that was introduced into Anton A8 in July patch?
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last 2 updates messed up spotting for high-res VR headsets (35-39ppd), the spots became pretty much invisible, but the low res players loved the change because the spots became smaller. It's like pulling the blanket from one side of the bed to the other. Now the high res players will be enjoying the spotting again ( ) and this will continue until ED implements the hw dependent spot sizing (as per the update brief).
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interesting, I'll give this a try. I gave up on carrying both bombs and rockets on d9, but if the 4x50s work that's great.
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for the upcoming "Instant mission generator" it would be great to get the options of setting the Difficulty settings for Air and Ground AI, so the player can customize their experience to their needs.
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no need to argue with him, ED's definition of realism is amorphous. It changes to suite their narrative, but mostly because they can't afford to supply their testers with the top of the line equipment. Once they get to the point of running 4k VR headsets the definition of "realism" will change again. If you ask them what that realism standard actually is they'll start talking about pixels. You know, like the pixels you see in your real life. Check your eyes for pixels, man. They are out there.
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there's a new La7 vid on youtube:
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if you limit snap-to-6 and necksaver views to 1 second, or introduce some other type of realistic physical human neck limitation + serious G penalties then this stick pumping/crazy maneuvering of the target will cease after a short period of time. But it's unfeasible, people will still find a way to look backwards for prolonged amounts of time. Gamers gotta game.
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no bug DCS Fw-190A-8: Braking Force Too High
peachmonkey replied to Bowie's topic in Bugs and Problems
it's not ideal, but I put curves on the braking axis. -
Canopy Glass is Flickering During Head/Zoom Movement
peachmonkey replied to razo+r's topic in Bugs and Problems
First reported: July 20th. Today it's August 20th. It's been a month. 1 whole month. @BIGNEWY @NineLine and you guys wonder why people get upset at ED. Why can't you even acknowledge this bug??? -
Do bullet holes in AI planes affect the flight model?
peachmonkey replied to bephanten's topic in Western Europe 1944-1945
about 6 months ago I remember seeing nineline's comment either on reddit or in this forum, something about ED working on the next level of features for ww2, which is wing ammo explosions and the turbulence from the holes in the wings... So, it sort of told me that currently we don't have any. -
I use Varjo Aero with 39ppd configuration, and DCS with DLAA + Quality upscaling (.50 sharpness). I realize my use case is one of the extremes (and requires a serious machine with 7950x3d + 4090), however this config allows me to achieve the best looking visuals in DCS, i.e. very high res picture with smooth presentation. Running without upscaling (i.e. MSAA x2 or x4) also works fine, but the amount of shimmer and sparkling ruins the experience, and running DCS without MSAA anti-aliasing at all makes the game look like a Vegas sparkle fest. If ED can also focus their spotting efforts on configurations with heavy-antialising then perhaps both VR and monitor camps can reconcile their differences. Or maybe I just want too much, and instead should scale down my expectations.
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you can check out this post on Reddit along with the included youtube link: https://old.reddit.com/r/hoggit/comments/1eqrdhq/for_vr_users_dcs_is_either_a_game_of_spot_the/ @TAIPAN_ I sincerely recommend you not to engage with this troll.
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all of them. and for testing, please try the following configuration (to make sure you're testing what the customers are using): - Varjo Aero at 39ppd - DCS with DLAA/quality/sharpness=52
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Unrealistic? You're counting the darn pixels on your screen and speak of realism, c'mon, now. do you speak for the WW2 pilots as well? All WW2 engagements are within 1-2km, and in those I can't see <profanity>. I don't give a hoot about pixels from 10-20km away, there are no computers/rockets in WW2 in case you forgot.
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all of these IPD/FoV calculations for spotting is a fruitless idea. There's a 100% certainty you end up with a list that can in no way be unified across all different graphics configs and hardware. You will end up introducing a trade off into each use case that will diminish the end result by half or more, means the end result will end up being "back to square 0". I guarantee you this. If it were possible it would've been achieved a looong time ago. DLAA/DLSS/FSR makes this problem even worse. The way it was solved in all other sims was via a contrast bubble/outline/whatever you want to call it, essentially performing a forced de-antialiasing of the model and purposfully adding more contrast in cases of model/background color parity. ED does not want to do it "because reasons", as in always looking for the most complicated solution to a simple problem. Such as trying to replicate a "realistic/retina like" model and a rendered object model lighting using the game engine that can't even deliver it on macro scale, and that's also not counting the lack of actual hardware that can display it (monitors/hmd's), or the GPUs to render a 16K image. But people on this forum will continue chasing the impossible and playing straight into ED's hand of the everlasting "we are still evaluating it" nonsense.
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yeah, @sBinn64, make sure to click on "for IPD Scaling", yours is unchecked and I'm 100% sure that's the reason for the toy appearance. Try to go down even lower, mine is around 52.5, but to each his own..
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Canopy Glass is Flickering During Head/Zoom Movement
peachmonkey replied to razo+r's topic in Bugs and Problems
The flickering is still present with the new update. However, I think, possibly, there's a little bit less of it. It also depends on the altitude, it seems. If I'm on deck and close to the ground the flickering is minimal, however up high (2-3k) it becomes more pronounced... -
"Graphics. Moon is oversized - fixed. " dang it. That was my favorite feature for the past month!!
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Canopy Glass is Flickering During Head/Zoom Movement
peachmonkey replied to razo+r's topic in Bugs and Problems
hi, @NineLine can you please acknowledge that this bug has been reported? The upgraded cockpit is great, but it seems there's some bug with shaders that results in flickering on the sides of the cockpit. You can fire up A8 and fly for 5 mins, do some head panning to left and right and you'll notice it right away. -
you can, it's saved into Users\yourusername\Saved Games\DCS\Logs folder. There's a bunch of entries through out the flight, search for the word "failure" and you'll see the entries for every single failure you happened to experience during the MP flight.
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A neues Gwand für die Dora! - Hi Res Textures for the Dora
peachmonkey replied to Doughguy's topic in DCS: Fw 190 D-9 Dora
understood, thank you, sir! -
ground AI aimbot fixed in WW2. I'm not talking about 'awareness', or 'line of sight'. I'm talking about the AI unit's ability to calculate a perfect shot at 1ms. The latest update to the ground AI didn't improve anything for WW2, the 80 year old tech units are still shooting with the precision of a radar/laser controlled computer.
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A neues Gwand für die Dora! - Hi Res Textures for the Dora
peachmonkey replied to Doughguy's topic in DCS: Fw 190 D-9 Dora
hi, @Doughguy, your work is astounding, the crisp damage textures are such a win for Dora! One question: are these damage texture IC compatible?