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peachmonkey

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Everything posted by peachmonkey

  1. indeed it's an interesting topic, hence why there are countless discussions about it. As far as the reacquiring the targets training, there was a post a while back how FPS shooters help the real life marines/army soldiers to train on object tracking in reality. I.e. the subtle differences in the shades of gray/black allow the young troops to hone in their skills in target identification in the dusk/dark conditions. Obviously, FPS are a different genre from the flight-sims, but as far as one can deduct from the above mentioned report it still comes down to the 'shades of gray' differentiation, i.e. just pure ability for the eye to recognize the difference against the backdrop. If there is no difference then it's pretty much invisible. Obviously you'd need to conduct a qualitative analysis of human's ability to see the different shades of gray within a certain setting, however in general there's no 'magic' to spotting objects, i.e. it's all about how much contrast there is between the object and the background. i'm enjoying this discussion, but if you feel we are just spinning wheels i'll put it to rest. Cheers, mate.
  2. you keep making this statement and I really don't understand what your baseline is. Inattentive blindness? I agree with you on all other points, except for generalizing VR players into a single category of "VR players see better than you", which isn't true. VR is split into the same two camps as 1080p potato quality (1st gen VR hardware, Oculus civ1, Original Vive) and 2k/4k (HP G2,Varjo, Pimax), with the latter group having exactly the same spotting issues as the monitor players. Nobody is arguing that it should be hard tracking objects, i.e. the realism due to the lack of attention. However, what we are arguing is how hard it is to re-acquire the target after it's lost. I can be tracking a freaking Ju88, being 1nm behind him/higher than him, I turn away my head for a split second, and when I try to reacquire the target it simply vanishes in front of my eyes, i.e. fully blending in with the surrounding colors, and that is the problem that I'm trying to point at.
  3. it's in c:\users\userusername\savedgames\DCS\ search for debrief there.. can't remember if it's in \DCS or in one of the subfolders
  4. Speaking from the WWII point of view, it's an interesting new feature, but its implementation is extremely basic, which I think is why I don't particularly find it immersive. The tall thin black smoke emanating from the target just looks a bit .. well.. ridiculous, like some sort of a 10 meter black spire raising up at 90 degrees. In VR it looks like some sort of a graphical artifact (on 2800x2800 per eye Varjo headset mind you). I realize that if there's wind/turbulence at the ground level they won't be showing straight up, but even with the wind there's no visible difference in this smoke between targets, just looks like a cookie-cutter arcade scene from the 90's. If ED can add some variation to the smoke, make it shorter and vary between 2 targets next to each other so it looks believable, then I'd say it's a cool effect. Otherwise it actually takes away from the immersion completely.
  5. see if you can re-calibrate the boost lever axis ? Visually, looking at the boost gauge, when in 4k-10k range the boost gate (?) isn't very effective/efficient, i.e. the boost lever mus be pushed way too forward for it to start affecting the MP. And higher you go the more you gotta back off the lever to avoid overboosting. Maybe the boost lever in your HOTAS is missing some finer calibration at the forward position? I've flown P47 with X55, X56, Warthog, and now Virpil Throttles, and I have no problem with the fine control of boost at any altitude. There are no curves/saturation on my boost axis either, it uses the default settings.
  6. true, however there's some good news that came out of this mod discussion. Per nineline they've actually integrated some parts of the mod into the game and are testing it out (you can see his response in the patch comments), hopefully there'll be an actual improvement when it's released (hopefully soon, again per nineline).
  7. great news, thank you! I'll be patient now.
  8. will need to simulate a hydraulic failure (in ME), and try to lower the gear, then attach a track and summon @NineLine
  9. yup, I realize that, will test it tonight. This emergency procedure helps when the hydraulic pump goes out. However, if the hydraulic lines are severed it won't help much, at least that's how I understand it. edit: re-read his post, yup, no hydraulic pressure, so this pump thingie won't work. Why it doesn't extend under its own weight I have no idea..
  10. for more info check out Chuck's P47 guide: https://chucksguides.com/aircraft/dcs/p-47d/
  11. excellent skin, @lee1hy!!! Is this beauty available for download anywhere? I love the flat color paneling below the pilot, such a great contrast!
  12. this is truly awesome news, @NineLine!
  13. understood, thank you for a hint of the positive news. I just hope your team gives it enough priority, otherwise this cat/mouse game will continue to impact 99.9% of users for the sake of a few cheaters.
  14. oh well, ED put this mod behind IC check. good luck everyone, we're back to being blind in MP.
  15. There has been an uplift or more like an influx of IL2 players in DCS WW2 MP because of the spotting improvement via this mod. ED has successfully shunned them all off by shooting itself in a foot. Kudos.
  16. word of caution for the Il2 folks: DCS licensing works completely different. - Map is considered a module (DLC), you must have it in order to play on it in SP and MP - whatever units (tanks, artillery, boats, etc) you place in your map are also part of module(s) (DLC). Some of these unit modules are free, and some aren't. For example: the WWII units are part of the "WWII Asset Pack" module and you must own this module (DLC) in order to play on any map that uses the units from this module. The WWII asset pack module isn't free and the player needs to buy it.
  17. I believe he was asking you to provide any source at this point, primary or secondary. If you have a document/excerpt stating they were used, you can simply provide it to continue the discussion. There probably won't be a serious discussion if the secondary source happens to be some verbal "i heard from my grandfather, who was good friends with Jack who fought in Normandy and he saw a 109 with gun pods, which looked like a K4" or someone's post on some mil/sim forum from 20 years ago stating a similar "fact".
  18. lack of Antialiasing makes any map look like the blinking and shimmering Las Vegas, it simply looks like ass..
  19. I get your point, but you are surrounded by crutches in this and any other flight sim. Somehow getting the most realistic setting for spotting seems like a departure from the overall flavor. There are multitudes of problems with spotting, one of them being lack of any sort of contrast at medium distances. The object simply merges with the surrounding space. Saying that it's realistic is then saying that the pixelated non-true color landscape with lack of true light sources is also realistic. Your assessment is pretty one sided.
  20. will try it out, it'd be funny if the switch is backwards..
  21. all we can do is continue to voice our frustrations to ED. The fact they haven't included this mod into IC as of yet is puzzling. My optimistic side thinks that ED finally accepted it as a problem and wants to keep the MP community pacified with the mod. The pessimistic side of me thinks they simply don't care about either IC or the spotting issue, aka business as usual.
  22. yup, can attest to Anton as well, the pitot heat switch doesn't improve its operation in the snowing freezing conditions/temps regardless if it's engaged from the start or in-flight.
  23. yup, it does. The bindings themselves are saved into .xml file that have a unique UUID in the name, but figuring out which one belongs to which in DCS Controls menu is a trial and error business.
  24. yes, and it does, and no, devs aren't looking into this because according to them 'everything is OK'. Meanwhile, you can use the below mod (passes IC check in MP) to get you on the same level of spotting as the 1080p players.
  25. On the A8, if one of the wing cannons get damaged, the AC is clearly getting slewed towards the working cannon during firing, albeit not hugely, but it affects aiming considerably.
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