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Everything posted by peachmonkey
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ED has an excellent opportunity to poach the IL2 user base, yet crickets. It just shows there's no business priority behind ww2 in DCS.
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hi, @NineLine there's a bug in A8 (I'm not sure if other ac's are affected, I'll test them later), when there is a tachometer failure the RPM engine 'beat' telemetry stops working. To reproduce: - have a bassshaker/simshaker - create a mission with A8 - enable "Tachometer" failure - observe the disappearance of the engine RPM beat in the bassshaker/simshaker. There's a distinct change in the bass shaker operation, instead of the vibration I get some very low long tone, not sure what it is exactly, but it's definitely not OK. It seems the engine rpm beat is tied to the tachometer, which really shouldn't be since it's just an instrument failure, not an engine failure.
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investigating Later Trigger Trains do not show for client
peachmonkey replied to liagouchka's topic in Bugs and Problems
I've seen this bug on the Channel map even before 2.9 (in MP MT), I thought I was taking crazy pills (lol) as there was a moving train icon on F10 map and nothing on the actual rail road. -
cannot reproduce Engine issues when using MW-50(bug?)
peachmonkey replied to oncomms's topic in Bugs and Problems
doesn't the manual recommend to run MBG at 2700 rpm's max? Otherwise, the implication of MBG use in the above chart speaks to non-approved type of the engine operation, does it not? -
yup, technicolor3 is pretty saturated, at least in VR (Varjo Aero) it looks like I'm in the Disney Land.
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hi, @BIGNEWY, based on my and other's feedback the custom color filters are a hit! Questions: - will the devs add more prebuilt filters in the future? - will we get an RGB slider to modify existing/create new personalized filters? <--- this would be an amazing addition to the graphics options.
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hi, @NineLine, it would be amazing to get this damage report in Multi Player. Right now the only way to assess the damage after landing is to look inside the log file, however it's pretty clunky. Can you possibly submit a request to dev's to implement an SP like briefing but for the multi-player, specifically for the "failure" part? I love flying multiple sorties in A8 for A2G action, and see how many sorties it will last with all the damage I receive from the ground fire...
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already reported Flames Emerging From Port Engine Exhaust Stub.
peachmonkey replied to Tinkickef's topic in Bugs and Problems
there's a similar one on D9 as well -
overall this update promises to deliver a Lot of new goodies! Kudos to the devs!
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look at the list line, it seems it wants elevated permissions to run? Try running it as Administrator?
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you need to map a Hotas button for "push to talk" in controls of the aircraft you're flying. The campaigns rely on the PTT button instead of the \ comms button to display wingman commands and other options.
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when I dive I pull the throttle all the way back, although I'm usually diving from 10k feet or so, and by the time i'm deck the speed is around ~450mph, and the engine is still turning at the 2700 rpm. Does the manual state you need to pull the throttle all the way back during the dive?
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reported Lock tailwheel control using axis does not work
peachmonkey replied to vgilsoler's topic in Bugs and Problems
out of curiosity, are you trying to achieve a gradual tailwheel lock control with the axis? I'm not sure if the original mechanisms even supported such operation.... Wasting a free axis on an on-off type of a control seems strange... -
@saburo_cz and @DD_Fenrir - thank you for solving my issue, indeed the belly tank works when the RPM's are sufficiently high enough! cheers.
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Thank you for the hint! Yup, I did the basic tests while running the engine at idle on the ground. I'll try it out with the higher rpm to see if there's a difference. If you don't mind, can you share the source of the info about the higher rpm requirement? It's strange that the idle works for the wing tanks but not the belly...
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hi, guys, Question: how do I use the belly tank? I feel a bit dumb as I'm not sure if I'm doing something wrong, although there's very little to do. I have no problems using the wing tanks, however when I equip the belly tank (metal one) the engine chokes and stops running as soon as I switch the fuel selector to External Tank. 1) in Rearm/refuel menu I add a Belly tank 2) I select 100% fuel 3) once fueling/arming is completed I simply switch the Fuel Selector to "External", the External Fuel Tank Selector is already set to "Belly". And the engine starts coughing/dying. If I use wing tanks, then everything works as it should, I select "External" and then either Left or Right on the external selector. Am I missing something?
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Mosquito and Runway Takeoff, how?
peachmonkey replied to jackd's topic in Controller Questions and Bugs
you will be victorious. -
Mosquito and Runway Takeoff, how?
peachmonkey replied to jackd's topic in Controller Questions and Bugs
1) make sure you run flaps at 15 degrees (look at the flaps dial), if you drop them all the way down it's way too much drag for take offs. - engine RPM's should be at 3,000 - throttle 18lbs boost (max) - make sure you aren't pushing on the 'brakes' lever on the stick. There is a single brake lever (no toe brakes), and it can send the braking power to individual wheel if you combine it with the rudder input (differential braking). Check the bindings, as always with WW2 birds the brake axis bindings need to be inverted. 2) yes, you can either assign joystick buttons, or by default it's number 8 on the keyboard (selects the left engine), 9 (selects the right engine), and 0 to select both engines. If you select both engines (via 0), then you can control both engines using a single throttle and single rpm axis. -
partially reported Incorrect Cockpit Layouts for P-47D-30/40
peachmonkey replied to SRF_Robert's topic in Bugs and Problems
we definitely don't have the rear radar in our P47... -
Need to mitigate lack of AoA or G meter/force feedback
peachmonkey replied to 2circle's topic in Wish List
buffeting vibrations are implemented in the telemetry. Bass shakers with Simshaker software will give you the very thing you're talking about. Add an FFB joystick and now you got them under your butt and in your hand. -
Confusing description about MBG emergency mode handle in manual
peachmonkey replied to dcn's topic in DCS: Fw 190 D-9 Dora
I think checking the veracity of the DCS manual is a tedious affair. "throttle fully opens at 40 degrees of the throttle giving room for further automatic control" <-- I don't quite understand what they mean by the bold part exactly, but I assume that the MBG 'komputer' in normal mode takes over the throttle flap/manifold/fuel mix/RPM regulation after you advance the throttle lever 40 degrees forward. Meaning you can still move the throttle further past 40 degrees to get the higher engine performance, but all linkage/throttle flaps/fuel mix/rpm is under control of the mechanical MBG device. In Manual mode (emergency lever pulled) the MBG automation does not work, hence you have a direct control of the throttle flap (?) mechanism (up to 90 degree of throttle lever position). Since throttle/RPM are linked together (in auto or manual mode), the operation of the engine in manual mode does not seem any more different than in auto mode, except for the part that with MBG in manual mode there's no pressurized oil (which oil and why it has to be pressurized I have no idea) that leads to the premature engine's death if you run it past 1.55ata and 2700 RPM for longer that 1-3 minutes. Since MBG (or Kommandogerät in A8) controls the fuel mixture as well, I wonder if with MBG in manual the fuel mix is set to some static super lean mode that it creates detonation in the engine if it goes past 1.55ata/2700 rpm causing the death of the engine. But of course I can be totally off with my analysis. -
Confusing description about MBG emergency mode handle in manual
peachmonkey replied to dcn's topic in DCS: Fw 190 D-9 Dora
something is definitely modeled, if you pull the lever and firewall the throttle the engine will die in about 1-2 minutes... -
Why is this engine so hard to start?
peachmonkey replied to Rongor's topic in DCS: Bf 109 K-4 Kurfürst
the engine catches on almost at the very end of the inertial starter operation. Like @BuzzLine mentioned above make sure you are pulling the starter handle for the whole duration of the prop spin. - request the inertial starter from ground crew - turn on the electrics / magnetos - move fuel pump handle to P2 - prime it 5-6 times - flip the starter cover - once the crew yells "ready" pull the starter and keep pulling it, the prop will slow down and when it's almost at the point of "no way it's gonna start" and it's about to stop it will finally catch on. -
I tried flying K4 using my VKB gun fighter pro and it was a very unpleasant experience with 100% fuel, it gets a bit better with 50% fuel but still very annoying to keep forward pressure on the stick at all times. Not for bragging purposes, but getting an FFB joystick 'solved' this inaccuracy. With RHINO base I can use the 'hardware trim' function to over-ride the center and move the stick spring center forward... so there's a solution, but it's expensive ($800) and the wait time is .. forever.. (1 year).
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are you truly suggesting that DCS's bad performance in VR is the fault of HTC, HP, Varjo, Meta, etc?