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Chump

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Everything posted by Chump

  1. To keep sounds from unwanted playing during map load (used to be a MP problem), I use a ONCE trigger, with a LUA PREDICATE condition with "return false" and SOUND TO ALL. Agreed that there should be a built-in way to accomplish this.
  2. { display_name = _('BIO'); beaconId = 'airfield20_0'; type = BEACON_TYPE_HOMER; callsign = 'BIO'; frequency = 205000000000.000000; position = { -12635.139794, 275.999849, -903425.845883 }; direction = 0.000000; positionGeo = { latitude = -51.608281, longitude = -72.221030 }; sceneObjects = {'t:13140007'}; };
  3. Looks like this is actually thrown from LUA, not DCS. https://www.lua.org/source/5.4/ldo.c.html
  4. Check out [DCS]/Doc/Sounds/sdef_and_wave_list.txt for a listing of sound files and their paths. But, as @Elphaba already mentioned, you cannot get to the original sound files.
  5. I thought it more appropriate to put this here than in the Wish List for the core game. Mods, please move it if it is not in the right place. I think it would be a great improvement to find/narrow User Files missions (both SP & MP) by theater/map. Currently, searching for SP missions returns 2,474 results that must be combed through if only looking for Persian Gulf missions.
  6. @DishDoggie As @Morpheus mentioned, if you provide your dcs.log (not dcs.*.crash file), maybe we can help troubleshoot or at least see what's throwing an error to look into a fix.
  7. ED did include this functionality with one of the last releases: local magvar = require("magvar") magvar.init(month, year) magvar.get_mag_decl(lat, lon)
  8. Got a dcs.log for us to look at?
  9. Chump

    DCS Scratchpad

    Please attach your dcs.log if it isn't working and we can see if any errors stand out.
  10. I got tired of JTAC not prioritizing targets correctly (BMP before SAM etc.) so I wrote a workaround @ https://github.com/chump29/DCS_Mod/blob/master/JTAC_Priority.lua Description @ https://github.com/chump29/DCS_Mod#jtac-priority Suggestions/complaints welcome.
  11. @imacken TTI also supports the SA map. Through The Inferno (South Atlantic/Falklands - Punta Arenas)
  12. @daemon1808 Gotcha. My bad. Thanks for clarifying the issue. Fix one thing, break two! Hopefully ED will take a look at this.
  13. @daemon1808 Event.initiator returns a Unit object. There is no Unit.getCategory(), so it defaults back to its base Object.getCategory(). event.initiator:getCategory() -- returns Object.Category If you want to get the Unit.Category, you will need to get it from the descriptor. event.initiator:getDesc().category -- returns Unit.Category
  14. Chump

    DCS Scratchpad

    Change the following line in scratchpad-hook.lua elseif ac == "M-2000C" then return {DDM = {precision = 1, lonDegreesWidth = 3}} to elseif ac == "M-2000C" then return {DDM = {lonDegreesWidth = 3}} This will default back to DD°MM.MMM (three places of precision)
  15. I didn't see this mentioned already. Steps to recreate: New mission in editor (I chose Caucasus, seems to happen on all maps) Select Overcast 3 preset Make sure BASE slider is maxed out (11024ft) Save mission Choose Fly Mission from editor NOTE: briefing will show Cloud Cover BASE @ 3360m Cancel Save mission Choose Fly Mission from editor NOTE: briefing will show Cloud Cover BASE @ 3400m Rinse, repeat (cancel, save, will toggle between 3360 & 3400) DCS v2.8.0.33006, no mods enabled, ran repair/clean to no avail.
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  16. Chump

    DCS Scratchpad

    @ollk22 I just tested it and it is working for me in 2.8. It should work in 2.7 also. Make sure that you have the latest version @ https://github.com/rkusa/dcs-scratchpad/releases/tag/0.6.1
  17. @toutenglisse has the right answer here with minimal processing.
  18. Anyone else notice the witches? Thanks for the tension breaker, ED!
  19. I can confirm that #3 is on purpose, given the new \Mods\aircraft\Ka-50\Cockpit\IndicationTextures\SHKVAL_MASK.bmp file.
  20. trigger.action.radioTransmission("music.ogg", point, radio.modulation.AM, true, 123000000, 1000, "myTransmission") trigger.action.stopRadioTransmission("myTransmission") This is a pretty old post, but for those interested, here is the usage.
  21. @Elphaba Hoggit is probably the best place for official documentation. Although the search feature is handy (and more up-to-date), sometimes you will need to refer to the original documentation: Part 1 Part 2
  22. @Elphaba getCategory() isn't overridden for Airbase, so it uses the base class (Object) function in this case. Here is what you get when using getCategory(): object:getCategory() returns Object.Category group:getCategory() returns Group.Category spot:getCategory() returns Spot.Category For other classes, you need to access it's Desc struct: unit:getDesc().category returns Unit.Category airbase:getDesc().category returns Airbase.Category weapon:getDesc().category returns Weapon.Category
  23. The issue is that Airbase does not have a getCategory() function. It extends Object, which does. The Airbase.Category enum is only used for the Airbase.Desc struct. FYI
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