Jump to content

112th_Rossi

Members
  • Posts

    1389
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by 112th_Rossi

  1. Still can't get this to download faster than 300k per second on a 50Mb line :(
  2. Thats called forced correlate mode. It's a mode where you just give the maverick a point to fire at rather than designating a target.
  3. Make the MFD with the mav seeker sensor of interest (Coolie hat <right or left> long) then TMS forward short to lock target. Fire.
  4. When you find the target, TMS forward short when the TGP is over the target until it says POINT. The TGP will attempt to track the target. TMS forward long to SPI then China Hat forward long to slew mav seeker head.
  5. LLf5fxs435E Hope some of you find this usefull!
  6. I use airbrakes to bring my speed down for the approach then apply as appropriate. They are tool to use just like anything else.
  7. Yes it would be helpful to explain what the controls actually do. That'll take some explaining, however the A10C mission tutorials goes some way to explaining them. If you bind them and know where they are located, the tutorial mission should help
  8. I made a quick video on how to bind your essential controls to your joystick v=rCv2jZ08h1k
  9. I'm looking at collecting the game state data, position of units etc and evaluating it to generate tasks then sending the lua script to the game in real time. It would occasionally poll the game world and work out what tasks to assign. In a very broad sense. I assume I can get information back from the dcs server? Such as enumerations of units in game and their states etc? Thanks for the info.
  10. Vista is a terrible operating system. Move to at least 7.
  11. Hi Can I obtain the current games state using an external application? ie via a network socket?
  12. I'm writing a service in C# that can dynamically generate LUA code. Is there an entry point in DCS where I can inject LUA and have it execute? Thanks
  13. I worked this out, I had to use StaticObject.getByName instead
  14. I voted for multiplayer improvements. We will always see new modules coming to DCS but the framework for creating community missions just isn't there by default. I'd like to see: 1. Dedicated server with Linux or Windows options that run via command line 2. Console access to dedicated servers (much like HLDS) 3. Much improved server browser (filter by region, mission name) 4. Ability to create virtual squadrons by adding friends 5. Consolidated squadron log book with stats and figures about the squadron 6. Integrated voice coms
  15. I am creating a peace-keeping campaign. In one of my missions I want to fly the Mi8 to pick up some stranded civilians. I am using the airshow crowd static object to represent the civilians. In my script, I can't get Unit.getByName to return the civilian object. Are static objects accessible via getByName? It always returns nil. Any ideas? I just put this test script together, it never seems to find the objects. Does it matter that they are static? Civilians[0] = "Civ_1" Civilians[1] = "Civ_2" Civilians[2] = "Civ_3" Civilians[3] = "Civ_4" Civilians[4] = "Civ_5" Civilians[5] = "Civ_6" Civilians[6] = "Civ_7" Civilians[7] = "Civ_8" Civilians[8] = "Civ_9" Civilians[9] = "Civ_10" Civilians[10] = "Civ_11" Civilians[11] = "Civ_12" Civilians[12] = "Civ_13" Civilians[13] = "Civ_14" for index = 0, maxCivilians, 1 do unitname = Civilians[index] trigger.action.outText(string.format("Looking for %s",unitname),2) civilian = Unit.getByName(unitname) if civilian == nil then trigger.action.outText("Civilian not found!", 2) break else trigger.action.outText(string.format("Civilian found: %f", index) , 2) end end
  16. Upgrade to 1.5 beta. Youll get better performance and targets are easier to spot
  17. I don't think there are any settings for the ballute deployment. At least not that I know of. I just created a new profile.
  18. I made a quick and dirty tutorial which explains how to use and aim the unguided rockets so hopefully you can hit something. Hope you find it helpfull 2aLsWYolWXw
  19. Yes this was explained in a YouTube comment. Thanks!
  20. Possibly. But going low and dropping a crap load of ordnance looks cooler :D
  21. It's in the description of the video on YouTube. RPL SGL, RPL QTY=12, 25FT Really not sure why my first bomb fell short. If anyone can explain I'd appreciate it.
  22. I had some questions from a few friends on how to deploy MK82AIRs (or any other dumb bomb) in ripple mode so they can wipe out large groups of targets. So I decided to put together a few short videos on how to configure weapons for simply destroying a line of trucks, from that I hope others can adapt the technique for different scenarios 3e2Orrsz8Hs
×
×
  • Create New...