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bear.is.flying

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Everything posted by bear.is.flying

  1. Turn off your cockpit lights if you're using NVGs, don't need 'em.
  2. 4 Crashes in SU-25T Here's logs from 4 seperate CTDs while flying the SU-25T this afternoon. All occurred within 1 minute of game start, either during taxiing, or immediately after takeoff. crash log 100915.zip
  3. Is the Steam version updated to the latest Hotfix 2?
  4. Crash occured about 10 minutes into the first A10C campaign mission. dcs crash 20151007.zip
  5. Had the game crash about 30 minutes into the first mission of the DCS Huey campaign. Just flying around following the mission when I suddenly got a grey screen, followed 10 seconds later by the DCS 1.5 loading screen, and then a CTD. Attaching logs and system info below. dcs crash 20151005.zip
  6. Steps to reproduce: 1) Load F-15C instant action mission 2) Comms -> Wingman -> F10 (Flight Check) DCS crashes immediately.
  7. Try kicking in some rudder especially at low speed / high AOA. Watch the slip indicator on the ADI.
  8. Will the current built-in campaigns be ported to FC 2.0?
  9. Brit Radar Dude, is this what you mean? You are the blue going right. Problem is that the bandit on your side will cut you off before you can double-team the bandit on your wingman's side. Am I visualizing the geometry right here?
  10. Reported Problem: Autoland very rough. Resolution: Autoland system not installed in aircraft. For the majority of aircraft, the autopilot is disconnected at 200 ft and the approach and landing is flown manually from there. 200 ft is also called the decision altitude. If you can't see the runway, PAPI, or runway and approach lighting, then you must abort the landing.
  11. http://www.youtube.com/watch?v=YVIRcxUEUhc&feature=related This is an example of what I meant. The voice-overs can be optional, and replaced with text overlays.
  12. It doesn't have to be video files since we're talking about static slides. 5-6 .jpgs and a text file for text overlay is all that's required. Coding it shouldn't take very long either since all you're doing is displaying pictures before a mission.
  13. I feel one of the problems with LOMAC:FC currently is the lack of atmosphere. There's nothign that really sets one mission apart from another. What would really help is if we had pre-mission briefings. They don't have to be complicated. In fact, the simpler they are, the more effective they will be. This will allow users to set up their own briefings when publishing their missions / campaigns. My suggestion is to allow the user to use a set of images as slides, similar to a Powerpoint presentation. These would be shown with text subtitles or recorded voice-overs, and music in the background. The briefing will shown at the start of the mission, while the mission itself loads in the background. Of course, an option to skip it entirely has to be present. Examples would be: Graphical slides showing the progression of the war, such as pictures of armored columns, air bases, other aircraft on missions, etc. This will give the user a feeling that there's more going on than just him. Map slides showing the current mission. They can go from showing the overall flight plan, to more detailed slides showing the target. Graphical slides showing the objective. If you're attacking a specific location, pictures of the target can be shown. If anyone's played the game World in Conflict, that's exactly what I'm refering to. A series of simple graphical slides with text/voice-overs setting the atmosphere before a mission. Low system load so the mission loads in the background, and you're in the game as soon as the briefing is over. Very simple, yet very effective.
  14. I prefer the small rotator myself, since you get tactile feedback when it hits the center position. This gives you a physical cue as to where you're pointing the radar. The slider I use for the zoom axis, paired with mouselook.
  15. The A-10 was designed to go up against Soviet tank divisions. Typically, these tank columns would have very little air defense. Armed with the GAU-8, It was basically a big flying anti-tank gun. The Pentagon planners were not stupid though, and it was given a very limited anti-AAA and anti-SAM capatibility, mainly to defend against Shilkas and other integrated air-defense units. This does not mean that the A-10 pilot can fly into a nest of SA-6 sites and expect to engage the SAMs with Mavericks and live for long. SAM sites are designed for one purpose: to kill aircraft. The A-10 was designed for one purpose: to kill tanks, not SAM sites. Using an A-10 for SEAD would be like using a F-1 racecar for a demolition durby.
  16. That looks about right for an intercept course. This is assuming that the AMRAAM was fired from a good distance away and is low on energy.
  17. I thought the friendly sam issue was caused when you switched teams. The solution was to reconnect first and then select your new team.
  18. If Eagle is going with the credit card route, they should add Mastercard as an option. Visa and Mastercard are the two major credit cards in the U.S. and only having one is going to alienate a good portion of your propective audience.
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