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functionality of the F-16 AG radar modes depending on loadout
Moonshine replied to Spartan111sqn's topic in DCS: F-16C Viper
@Wags wait, why is this post in skin wishlist? this has nothing to do with a skin, but with the functionality of the F-16 AG radar modes depending on loadout. nothing to do with a Mig 29 skin... -
functionality of the F-16 AG radar modes depending on loadout
Moonshine replied to Spartan111sqn's topic in DCS: F-16C Viper
you can select those off of NAV mode. just not in AG without AG weapons. kinda backwards. but one would need public evidence to get it changed. -
Moonshine started following JDAM no longer show steering? , Post designate CCIP pipper , SA-22 Panzir ALIC? and 6 others
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not sure if a bug or intended - in the past, when using post designate CCIP, upon pressing (and holding) weapon release, the pipper would stay "fixed" to the desired aimpoint (the location the pipper was upon pressing and holding WPN release). recently however, the pipper continues to move while holding the WPN release button pressed. is that the way it should be? Post-designate-pipper.trk
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134, HAD Threat table 1
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Fixed: Missing HOTAS AG Gun Strafe Toggle. Where to find ?
Moonshine replied to -=Shin=-'s topic in DCS: F-16C Viper
no its not: -
Yeah it is a strange thing, i have not yet managed to consistently replicate a specific thing. The HTS however should probably be looked at thoroughly, including flight integration. Because currently if you TDOA, it not only commands the pods from your flight (DLINK STNs) but from every flight of your coalition on the map. Turning on and off the „T“ in the Link page doesnt do anything, it still commands that pod too.. in SP thats not a problem, in MP it is, as for TDOA, no one else can be using it while you are commanding TDOA otherwise it bricks it. Not to mention it sends the triangulated SAM location to everyone, not just your flight. Not very helpful for someone on the other end of the map getting constantly spammed with Data.
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yeah had the same happen multiple times now. sadly all in large missions so the trackfile is massive. there is multiple things wrong. why does TDOA command EVERY HTS pod on the team and not just the one from my 3 other flight members? that means it even commands someones pod who might be on the very other end of the map for no reason. plus if the radar "turns off" during TDOA commanding, it bricks the HTS, you get stuck symbols or cant even use the whole pod anymore.
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Yes
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from a cold start you need to boresight just like we are used to. from airstart and hot start it magically is perfect. wags video was most likely an airstart, hence its perfectly on target
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fair point. tried that too now. third track, only "engage air weapons" vs a HARM. doesnt do anything. no missile fired SA-15 no point defense_3.trk fourth track against a maverick. here it shoots and destroys it as expected. SA-15 no point defense_4.trk and because one might say "you were too close and it didnt have time to react", track 5, max range POS-PB shot: SA-15 no point defense_5.trk
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no matter what i try, TOR do not engage any HARMs currently. two tracks, on the first i placed the TOR with no specific action to evade ARM or engage air weapons. - it just dies.SA-15 no point defense.trk on the second track, i added "engage air weapons" and "evade ARM" yet it still.. just eats the HARM. bit sad as due to that there is not really any working point defense system currently SA-15 no point defense_2.trk
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seeing the same. no steering line on any GPS guided weapons. therefore no release cue (other than the little thing in the DLZ on the HUD showing in range) GPS_wpns_no_steering_line.trk
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TWS with datalink ON - TMS RIGHT does not work
Moonshine replied to Keith Briscoe's topic in Bugs and Problems
Must be linked to this. According to the last comment, the whole symbology stuff is still WIP. Would love to see some improvements there. There is some more: