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MasterZelgadis

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Everything posted by MasterZelgadis

  1. Also zumindest den großen Wagen und den Polarstern kann man finden. Von daher ist die Navigation möglich. Den Mond kann man auch nutzen, da er immer irgendwo grob zwischen Nordost und Südost aufgeht. Und tagsüber kann man einen besonderen Stern nutzen, die Sonne ;)
  2. Trigger "Group Deactivate" oder so ähnlich
  3. Per Default ja, aber ich habe ein anderes Jahr eingestellt. In Stellarium genau Datum, Uhrzeit und Standort eingestellt, und der große Wagen war nicht da, wo er sein sollte. Mondphase passte auch nicht. Ob es für das Jahr 2011 gepasst hätte, hab ich nicht probiert, kann ich mal machen
  4. Ich wollte dazu mal ein Tutorial schreiben, mit fiel aber auf, dass die Position der Sterne und die Mondphase nicht mit der aktuellen Position der Sterne übereinander passt (und jetzt erinnere ich mich auch, dass ich dazu ja noch mal was schreiben wollte..)
  5. Truppentransporter kannst du mit dem DTLD Script aus dem Mission Editor Unterforum bauen, gibt auch Youtube Videos die zeigen wie das geht
  6. Wow... I like ALWAYS use "Part of Group in Zone". Seems I have to change somewhat like 200 triggers now. Not to forget check my old missions...
  7. 8.1 is missing
  8. [rant] I really hate it. That's what kills the fun in mission making, when like every update breaks the missions and scripts. I have a whole mission, which I have put a lot of work into, based on that script, and just after the update, the whole mission is f***ed up. And again I am at the point where I really have to think about, whether I want to put any more work into missions, which will probably break after the next x updates. [/rant] PS: Not directed against you, Ciribob, you do a great job here!
  9. You mean in the ATC code or in real life? If the latter: Why are there procedures then for 21R/L departures?
  10. Can't wait to get these missions :)
  11. If there's a JTAC in the area, he can give you the elevation. Not sure, but if you set a markpoint, you get the elevation, too. At least steerpoints set in the editor on ground level give you the elevation.
  12. Well, just to make ne point clear. Just because a mission / campaign is labelled 'Training', it does not automatically mean that it is for newbies (although this one is). There is a fscking lot of advanced stuff to learn which would immediately overburden a nebwie
  13. Ah, yes of course :D
  14. VO? I'm waiting for a few voice overs and have to record a few myself, maybe then I can upload the mission as a beta. With a lot of balancing still having to be done ;)
  15. Well, it's not an essential feature for the mission, but would have been nice to have. In the first phase of the mission, the A-10 can't do much. That would have been a nice timesink for them, while transport helicopters complete the mission phase
  16. Indeed infeasible. Hm, Seems I will have to write the rearm areas into the briefing, and let it up to the players, whether they use it or not
  17. Ok maybe more background: In my mission, every aircraft starts with no weapons and a minimum of fuel (between 1 and 7 percent, simulated rest fuel from the last mission). But I want to prevent them from arming in the hangars, arming should only be possible in a designated arming ares. Nellis has Thunder pad and the LOLA/CALA for that, in Senaki I would simply use Ramp 1 for that purpose
  18. Hm, that would be too much of a workaround for me. Additionally, with that workaround only one of the aircraft has to be in that area and all other aircraft can rearm/refuel where they want
  19. Is there a way, maybe via script, to define a zone where you may refuel and rearm, or the other way, define a zone where you may not refuel/rearm?
  20. Ok so basically I just have to embed the file (via trigger just to get it into the .miz? Can't I just open the miz with 7zip and put it in there?) and do basically trigger.action.outSound('mysound1.ogg') [sleep for the length of the file] trigger.action.outSound('mysound2.ogg') [sleep for the length of the file] trigger.action.outSound('mysound3.ogg') ..to create a dynamically built sentence..
  21. I deserve it, because I finally want to know what it is like not having to do air to air refuelings steering only with my keyboard :(:(:(
  22. What does that mean exactly? From the game folder means I can not play a sound from [game directory]\mysounds\ for example? But I can play sounds located in the mission file? So if I have a "mysound.ogg" in the mission file, I can just script sFiles[#sFiles + 1] = {file = 'mysound.ogg', len = 0.8, text = 'my cool text', voice = 'wizard'} ? What is that voice= parameter for?
  23. Played it years ago... Don't know if that changed since I played it
  24. Sadly, that sentence could be from any flight sim available now. Let's hope we will get a nice solution for this in DCS. Still, if there could be a very good AI for this, then such an AI would probably handle the real traffic, instead of humans with all their flaws ;)
  25. Delivery Methods, operating in combined arms scenarios, an in depth cdu tutorial, some advanced things in the mission editor.. I know there are some (rare) videos already, but there are so many channels which offer DCS tutorials and all you can see there is "How do I start this thing up", "How do I takeoff" and "How do I land". Don't get me wrong, the videos here are very well done. But I really hope there will be some more in depth tutorials.
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