

Fresh
Members-
Posts
197 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Fresh
-
Weight Discrepency (Checklist/ ME vs Loadout menu)
Fresh replied to Shadow KT's topic in Bugs and Problems
@Q3ark I fully agree... but if you set 100% fuel in the mission editor, you expect a full tank. Which is 1589 gallons volume. The temperature determines the density of the fuel. Cold fuel is denser than hot fuel. DCS then calcules what mass the 1589 gallons has, but unfortunately they got it the wrong way round, making cold fuel less dense and vice versa. Once the mission starts the fuel mass should stay constant (minus fuel burned).. the volume can vary, hot fuel expanding. If DCS were to simulate a float type sensor in the tank and displaying that as pounds, the full tank would always show the same mass, but it doesn't. Basically with hot fuel and a full tank there should be less than 10803 pounds indicated. With cold fuel and full tanks there should be more than 10803 pounds indicated. (10803 lbs is the mass for JP-5 at 15°C). DCS at the moment inverts the density effect. (If you agree, please make a comment in my bug report, link is above..) -
Weight Discrepency (Checklist/ ME vs Loadout menu)
Fresh replied to Shadow KT's topic in Bugs and Problems
Be advised, the fuel mass changes with temperature... and also with spawn altitude. (Since that changes temperature).. The rearming window assumes full external tanks when you add them: 2535 lbs total mass with 2244 lbs fuel mass at 15°C. The empty tank weighs 291 lbs. The slider has no effect on the external fuel tank content (unless you run them dry first). I've been working on a loadout calculator, check it out below. (Credit to @kengou for his original I used to start with). This bug report may be interesting/relevant: Public F_A-18C Loadout Editor - 20240723 - Fresh.xlsx -
investigating Incorrect fuel density calculation in the Hornet
Fresh replied to Fresh's topic in Bugs and Problems
I now tried a standard ISA day (15ºC at sea level) and spawned at 40,000 feet and at 4,000 feet. The resulting fuel mass (as indicated) changes with OAT/altitude. Unfortunately the higher(colder) you spawn, the less fuel you get, assuming the spawned volume is the same in the Hornet. The NATOPS manual (2.2.10) says the fuel density can vary from 6.13 pounds/gallon at 100°F to 7.38 pounds/gallon at −40°F, the total internal fuel quantity with full tanks can vary from 9,740 pounds to 11,730 pounds for the F/A-18C. I think DCS is correcting the volume for temperature, instead of the mass for temperature at mission start. If I fill the tanks full when I set 100% in the armament page or in the mission editor, I am expecting the volume to be full, i.e. constant 1589 gallons, and therefore the mass should vary. (It does vary, but the wrong way round). Once the mission starts the total mass of fuel should stay constant (minus burned/dumped/jettisoned/leaked fuel). The volume should change with temperature after mission start, not the mass. -
Harpoons sticking to the same flight profile (LOW/SKIM) regardless of input
Fresh replied to Kenan's topic in DCS: F/A-18C
Off the top of my head, they always go to skim height the last 25 NM from target, so if you are launching at that distance or less, you won't see a difference... -
Some people still give it some love [emoji6]
-
investigating Incorrect fuel density calculation in the Hornet
Fresh posted a topic in Bugs and Problems
The NATOPS manual says the Hornet has 1589 gallons of volume in the tanks. At 6.8 pounds per gallons specific density I get 10805 pounds of fuel on a standard ISA day. (NATOPS says 10810 pounds). On a very hot day, say 50°C the volume of the fuel tanks stays constant, but the fuel denisty is less (fuel expands). Roughly it would be 6.6 pounds per gallon. So on this very hot day, the 1589 gallons should have a mass or about 10487 pounds. In DCS at 15° C I can fit 10800 pounds of fuel in the Hornet, however at 50°C I can fit 11130 pounds of fuel. DCS is calculating the fuel density and therefore the fuel mass wrongly in the Hornet. (I haven't tested if this is a Hornet only issue.) See attached images. image of specific density is unclassified and from 1968. https://apps.dtic.mil/sti/tr/pdf/AD0291128.pdf Thanks, Fresh -
Hi, does anyone know how to improve the HUD colours to get it in line with the Hornet? Thanks, Fresh
-
@Scal Above is from the changelog..
-
reported Time on Target (TOT) function slant range bug
Fresh replied to Fresh's topic in Bugs and Problems
Hi there, here's another attempt at explaining the TOT bug.. please see attached drawing. Basically the required speed to meet TOT, should be the speed needed to cover the horizontal distance in the time remaining. However, the Hornet TOT function is using the slant range to the sea level position of the waypoint. ("Slant Range B" in my drawing). This means, unless the Hornet is skimming the sea, there is always a mistake in the calculation as you approach your TGT. If you overfly your target at 6000 feet AMSL (ca 1 NM) with 360 knots ground speed. 10 seconds before your TGT with 10 seconds before TOT your required speed is 360 and distance is 1 NM. But in the bugged case now, the Hornet calculates you need to fly 509 knots. 5 seconds later, at a distance of 0.5 NM to TGT, the slant range is 1.11 NM. You are perfectly on speed and distance to reach TOT, but the Hornet says you need to fly at 804 knots. 1 second before TOT the Hornet will say you need to fly at 3617 knots, even though 360 would be correct. Thanks for looking into this, Fresh -
Thanks for your answer! I'll incorporate your suspension mod in my setup. Do you mind if I merge your suspension mod with the smokepod mod for those that want both? (Just for everyone else: the scripts that I edited don't touch the Goshawk root files like entry.lua so you will have to do the suspension mod seperately to my scripts edit. The smokepod mod does replace the entry.lua, so the suspension mod will overwrite the smokepod mod and vice versa.. ). Thanks! Fresh
-
reported earlier HARM Crossed out for subsequent launches
Fresh replied to Fresh's topic in Bugs and Problems
Yes, if all the parameters are valid, you can shoot despite the crossed out HARM... but if you forget to hand-off HARM is correctly crossed out.. so not a helpful bug.. -
When I launch a HARM, the HARM text in the HUD and the HARM Display are crossed out. The only way I can get it un-crossed is by cycling the HARM display on and off again. Is this correct behaviour or is this a bug? See attached .trk Thanks for any responses, Fresh HARM Subsequent Launch.trk
-
Hi LCO489, can you tell us what changes you made? Which coefficients did you change and why? (Did you use trial and error or do you have the SME knowledge?) Which changes are cosmetic if any? Did you change the main wheel suspension only, or all three wheels? Thanks! Fresh
-
Ah, you want to add the smoke pod to your own entry.lua file? I didn't write code for the smoke pod, but if you compare the original entry.lua and the one with the smoke pod you'll see which lines are different, I think it is less than 5 lines.. look in the weapons section. (Sorry, I am on vacation without access to my PC). You will also have to add code in the input scripts to be able to switch smoke on and off..
-
The entry.lua adds the smoke pod as a new weapon. The input files are needed to add a keybind for the smoke pod. Does this answer your question?
-
The T-45C still can't talk to AI inflight.. only on ground.
-
Those .lua files are packed into the .miz file when the mission is created, you don't need those CTLD and MIST files unless you are making missions. (As far as I understand it.)
-
@greaselitenin When the mission starts, it runs a set of instructions to setup your jet. If you then switch jet, those instructions are not triggered.. this only happens once.. so if you want to practice, just restart the mission instead of taking another jet. The F10 TACAN reset is a work-around for a bug that makes mother's TACAN stop working. It has nothing to do with the setup in the jet. (You have to tune the correct channel yourself, setup the CRS and HSI range display etc). Have fun! Fresh
-
All okay at my end using 7.30 and latest DCS.
-
I wouldn't rely on them, mission makers don't always put them at the same place. Use your TACAN or Mk1 eyball
-
Unfortunately the suspension mod does exactly that, it adds non-realistic weapons.. I suggest you do a reinstall with the T-45C 1.0.1 Zip File and then the scripts above.. Hello again, the missions zip file has been approved. This linked file gives you a file structure within the Mod giving you training and single player missions. Check out the link here: https://www.digitalcombatsimulator.com/en/files/3337350/ Training missions and single player missions by @Rudel_chw and @Fresh Enjoy!
-
Hi Blinde, what do you mean? The T-45C is a Navy trainer, it has pylons for Mk-76 training bombs and unguided rockets, but not for missiles. It doesn't have guns either.
-
They are just zip files, install what you wish [emoji6]
-
Hello Goshawk fans, here is an update of my scripts file. I'm including here the smoke mod, the suspension mod (updated) (I don't recommend this yet.. it adds unrealistic weapons to the T-45C) and the themes mod. I've fixed, but not fully tested, Rudel's training missions, and I'll post a Link to them as soon as DCS approves my User File. Drag and drop the Missions folder into the ..Saved Games\DCS.openbeta\Mods\Aircraft\VNAO_T45 folder, overwriting the original. With the added themes icons and mission files, you'll now have single and training missions in the DCS main menu. UPDATE July 22., 2025: I've removed the training mission .zip from the user files section to avoid confusion with the upcoming update to the Goshawk the missions zip file has been approved. This linked file gives you a file structure within the Mod giving you training and single player missions. Check out the link here: https://www.digitalcombatsimulator.com/en/files/3337350/ Training missions and single player missions by @Rudel_chw and @Fresh... Enjoy! I've added a zip file with the kneeboard images I use. Please let me know if this is too much information or overwhelming. BRGDS, Fresh p.s. Time permitting, I will delve into the smoke and suspension mod and see if I can make a version without the unrealistic weapons.. watch this space... 2024-05-08 Scripts Update.zip VNAO_T45_smoke_ON_V1.0.1.zip Theme.zip T-45 Kneeboard Images.zip VNAO_T45_suspension_fix.rar
- 1451 replies
-
- 14
-
-
-
Yea sure, it was my personal recommendation based on the fact the mod adds weapons. Only that...