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Posts
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I do wonder what public documents the current implementation of the ECM is based on, it is my opinion that you cannot demand public documented evidence to change something if the current implementations is "based on how it works in the game is how we see it to be working."
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Marco Schaap started following ERROR DX11BACKEND (25524): DX device removed. Reason: 0x887A0007
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Mike Force Team started following Marco Schaap
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Marco Schaap started following KengBeng
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+1 on this, I fly with the pilot body off because I don't like switching on / off all the time. But it looks better and more realistic with the body in place.
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How do I best configure the MAN RNG settings in SimAppro?
Marco Schaap replied to Aronis's topic in Winwing
Did you set this in the SimApp config? I have the same issue with the MAN RNG knob and also the HDG and CRS knobs. -
Marco Schaap started following DCS Optimized Textures
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reported earlier Drop tank jettison switches TWS to RWS
Marco Schaap replied to bop1701's topic in Bugs and Problems
+1 I use DCSDTC for my MFD's in the Viper and I've encountered the same problem. I set up the FCR to use TWS, 80nm and 30 degrees azimuth but then it switches pages to NAV and it is back on RWS. -
New Pay Model / subscription discussion
Marco Schaap replied to MacEwan's topic in DCS Core Wish List
I think it's fair to say considering a subscription model could be a way to overcome financial worries or debacles associated with 3rd party module creators, but I think we'd overlook the fact that that doesn't magically fix the business model and might create an even worse situation. If there's really a problem with finances between Razbam and ED, let them deal with it. The modules impacted by the debacle are AFAIK all Early Access modules and come with no guarantee whatsoever. Although the intention of creating a module and selling it as Early Access will be finishing the module; there's no actual guarantee from ED or 3rd party it'll ever will. The influence we should and could have as community and users of the products is pay full prices for full functioning and complete products, and stop rewarding developers for incomplete products. -
fixed internally GBU-12 not tracking laser other than 1688
Marco Schaap replied to Moonshine's topic in Bugs and Problems
+1 Same issue -
The problem is back, i.e. constant stuttering.
Marco Schaap replied to hawa0835's topic in Game Performance Bugs
Can you try this? Only works in MT version I'm on AMD CPU (5800X3D) but it looks like it also helped my case. -
I set clouds to standard which really helped my performance. Before this update I could run them at Ultra, but it now looks like a frickin' slideshow.
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The problem is back, i.e. constant stuttering.
Marco Schaap replied to hawa0835's topic in Game Performance Bugs
I recently upgraded my GPU to a 7900 XTX, I play solely in VR and was absolutely apalled by the performance. After extensive testing I found out that setting Clouds to Standard brought back my performance. I don't know what they did with the update, before I was able to run clouds at Ultra and have no stuttering issues (only a lower stable framerate). Now the gameplay looks like a slideshow when I set the clouds to Ultra. -
Well, it's here now
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Priorities my man...
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If you look at the specs of the first ever i3 with a clock speed above 2.8Ghz, you'll stumble upon i3-530, which has no AVX instructionsset on-board. From what I found, AVX on those desktop processors was introduced with the release of the i3-2120. With the current hardware from the last 5 years or so AVX should never be an issue, but the minimum specs should at least state the minimum requirements more clear than now.