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Everything posted by Napillo
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[OB 2.7.18.30348] AIM-120 does 40G loop/backflip when fired in maddog
Napillo replied to Default774's topic in Weapon Bugs
Intended behavior? If you're going for a long shot, makes sense it will go to your waypoint, but if you're maddogging you need to be within no escape zone and so if you pass that, makes sense for it to turn around. -
Those are momentary buttons, so useful for PTT, IFF, things like that - actual momentary buttons in the aircraft. If you want your momentary buttons to act as switches, I recommend configuring joystick gremlin.
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I wish I could upload track files that would capture it, unfortunately the track files are too large.
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You would think, but every time, I set my waypoint to where I want to be when I fire the missile, like my maximum launch range. I will then fly past that if there's no air threat and fire as close as I can, normally in passive. What should happen is it sees something is locking me and goes after it. Instead, half the time it'll do a 180 and go towards the waypoint. That sounds like active mode but it's not, I have it in passive. I have tried preplanned active, but it doesn't seem to work well, so I normally save active until I get something on TGP or a good radar lock. Aside, it's an intelligent missile, you should be able to set it to active, fire it in air to air mode, it takes in the speed/distance/angle and uses that to calculate an intercept point, and you could even tune it to the emitter before firing, so it'll intercept that emitter - sure it would probably hit the nose of the airplane, not the engines, but could knock out enemy radar, windscreen, computers.
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It works the best in SP mode and only fire after the enemy fires their SAM at you. PAS is the worst mode, seems to prefer going to your waypoint instead of the radar emitter clearly in front of you. If you don't have a waypoint, expect it to try and hit sams near the base you took off from. Active seems to work ok, I'd suggest you have a TGP and use active, so maybe it'll hit what your TGP is aiming at? It'll auto-loft in that mode. I recommend getting as high as you can and launch as close as you can. Also, help it loft by pitching up as much as you can before releasing the missile.
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S2 right on A to A radar does not change azimuth in TWS mode
Napillo replied to Kiwispirits's topic in Bugs and Problems
that's one of those things, I'd love to have it, I don't see why we can't other than "thats not how it is in real life" like, fix it, please. -
When you go to the F10 map, set a waypoint, and load it into WPT01, when you look at the DST for 01, it is at 1000 ft, regardless if the spot you clicked to put the little circle was actually at 1500ft or 10000ft. I would expect it to use the AGL of the spot clicked. Not sure if this is a problem with ED or Deka, but it would be nice to fix it.
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hopefully the reference is to your aircraft, or DST00 - that makes more sense, this could happen if you happen to set the reference to the wrong one - DST40 (current SPI).
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ok, so in air to air that's useless, but air to ground, I can use that to calculate the incoming angle (distance isnt in feet, and isnt from wpt to tdc, so no use for OAP) ... that's good to know. For ROE I guess it's useful, you can set a waypoint on the border, and if an enemy aircraft crosses that border (into protected air space), you can engage. You could tell that with those numbers.
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It looks like it's an "on the fly" OAP from the currently selected waypoint? but it's still wrong, because the angle to the waypoint would be the reciprocal of the displayed number, and the 'distance' is not the distance from the waypoint to the tdc, so idk why it's displaying that. If this is the same indicator as in the F/A-18, it should be the distance to the tdc and the angle to the tdc.
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see image - I am heading 269 - to my left should be lower numbers (I'm heading west, so left of west is south - 180) the distance is correct in this shot, but after locking with VSSTT a target, the distance is counting from the target, not from my airplane. Also, the numbers for heading seemed to be correct, but then got flipped after the VSTTT. I am referring to the white numbers in the bottom left corner of the radar display. Also, if you move your tdc to the right of the screen, the numbers go lower for the bearing as you go further away and higher as you get closer
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[CHK] standby targeting mode unusual behavior
Napillo replied to Napillo's topic in Bugs and Problems
something I just noticed with the latest patch - if I enable standby targeting, the hud brightness seems to go at 2 fps, so you turn down the brightness, it turns off, but to turn it back up, it takes 15 seconds to go to the proper brightness. nevermind - it seems to do that when you turn it off and on again, makes sense I guess... -
idk, maybe it can just reverse the auto setting, like fp-a takes you out, fp-b takes you back?
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Very hard to splash helicopter with SD10 and PL5
Napillo replied to cmbaviator's topic in JF-17 Thunder
I have more success firing them closer to max range than nez range. They can't escape anyway. The NEZ doesn't take into account the slowness of the heli. Also, set your target size to 'small' before firing. -
Dude, just use approach mode, it sets you up on a course where you are 10nm from the airport, so you hit that glide slope at 3 degrees and you're gucci. I recommend hitting that FAF at less than 300kts and 3000ft radar altitude. It'll be a piece of cake to land every time. Get your AOA to around 9 by the time you get close to the runway, and watch your sink rate, it should be around -4 or so, then 50ft you flare to bring it to -2 and <175kts touchdown, idle the engine, and pull back to wing brake, or use your actual brakes and tap them until you get around 120kts before deploying the chute. Turn on NWS below 80, cut the chute off, and taxi.
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[Fixed][OB 2.7.17.29493] LD-10 uses an incorrect controller for its motor
Napillo replied to DSplayer's topic in Fixed Bugs
You don't need an altimeter to know which way is down if you know which way you're pointing. -
[Fixed][OB 2.7.17.29493] LD-10 uses an incorrect controller for its motor
Napillo replied to DSplayer's topic in Fixed Bugs
ok, well, there's something seriously wrong with the guidance, because I'd assume anyone worth their salt writing guidance code for an anti-rad missile would try to make it point towards the ground a bit, like loft as much as you can, but about 30 seconds in, or half the useful battery life of the missile, start pointing down a bit so you can pickup radar, if you haven't already. -
[Fixed][OB 2.7.17.29493] LD-10 uses an incorrect controller for its motor
Napillo replied to DSplayer's topic in Fixed Bugs
also, is your graph showing the ld-10 launching from 12000, dropping to 11777, and then going back up again? it sounds like the controller is severely messed up. -
[Fixed][OB 2.7.17.29493] LD-10 uses an incorrect controller for its motor
Napillo replied to DSplayer's topic in Fixed Bugs
your graphs are hard to read and confusing, what is ASL and M and why do you have three different graphs on the same graph? -
it's better to use mode 6, but you can't always use it and there's some issues with that.
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I don't get why you keep downplaying Pakistan's technology - they developed their own Link-17, China certainly didn't do it. It grew out of project Rose, and Pakistan saved a lot of money by developing it themselves.
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I've heard that it is, or it can be tied into the same systems as Link-16. PAF does run F-16s and JF-17.