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Everything posted by okopanja
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SAMs get stuck in: Reloading, ready in 1s
okopanja replied to okopanja's topic in DCS: Combined Arms
At least one where I entered was in original state before I entered and shot like 4-5 minutes on it's own. After getting into this state they do not fire anymore even as AI. All client tracks I have are fairly large, and I am not sure which one was the one not touched by me or other players. On tacview I can see that objects get de-spawned and respawned over time. This is puzzling me, since they should technically be separate objects, but the state persists (it may have to do with mission scripts) null -
SAMs get stuck in: Reloading, ready in 1s
okopanja replied to okopanja's topic in DCS: Combined Arms
@BIGNEWYplease move at Bugs and Problems, I accidentally posted one level higher -
I noticed that SAMs often get stuck in reloading and hence become useless. Observed in SA-13, SA-8 and SA-9 in MP. Others are likely also affected. no TRK yet, since this occurs on large MP server (Contention) with lot's of despawning/respawning.
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In the case you have suggested under current rules in ME you would need to have at minimum 19 waypoints to have FP-B, This comes from DCS not from Deka. Your suggestion would work for F-10 maps I think.
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Is there a way to keep Plan A and B completely independent both in ME, module and F10? E.g. it looks like you sort of workaround this to share the same space, due to the ME limitations.
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Contrails going invisible depending on FOV
okopanja replied to Wyvern's topic in View and Spotting Bugs
having the same issue here. It was not like this before back in 2.5 and 2.7. Unsure if it started happening with 2.8 or 2.9 I wonder if it happens in VR as well? -
Range can be entered manually based on the feedback from GCI. Also if the information is not provided, the pilot is supposed to enter the certain value himself. So trajectories and calculation of trajectories does not have to be entirely the way it is in DCS. My understanding is that 9.12A and 9.12B have the same processor. Later the faster processor combo was created and this was built-in into the later version. At some point these processors were offered as part of the upgrade package that also enabled R-77 and many other useful stuff.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
okopanja replied to IronMike's topic in DCS: F-4E Phantom
Still plenty of time to wash your T-shirts for tomorrow. Or perhaps not wash? -
If additional mass did not go into engine it could go other places: - seaker/battery - guidance - warhead
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I would say what matters is intended application, we are not talking here about bombs and ballistic missiles. Common sense: DCS AA missiles are killing mostly in well above trans-sonic. By following this line of thought the are 2 moments where the trans-sonic range penalty matters: - acceleration, during which engine still burns, (can be remedied by passing trans-sonic range with the launch platform first). Not sure if this is modeled in DCS. - de-acceleration when it again re-enters trans-sonic range. However, in DCS this area means a rather low probability of kill even with the AMRAAM. So the question is how does lattice design performs compared to more conventional in super-sonic range. (will do some reading on the quoted paper later).
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Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
v1.6.2 Emergency fixes for UH-60L. What's Changed Bugfixes Added conditional loading of towns.lua in #139, related to another issue for Synai map. Fixed UH-60L options initialization in #141 Changes Extracted outside of the official module into Base classes in #143 Full Changelog: v1.6.1...v1.6.2 -
Add the trk file
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Very relevant: if the function does not work in any of these modules you can claim 100% legal bug report for the map. E.g. I have both modules, but not the Sinai. Also, yesterday I added towns.lua info to my own mod, and read about file missing today. I optimistically executed towns.lua without checking for file presence
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I also have questions and remarks: 1. with INC/DEC it is possible to select waypoints in range [0-69]. However if the keypad is used it is possible to enter [0-99]. Why? 2. Is it possible to define multiple flightplans? 3. HSI allowes to select heading which is displayed in upper right numeric display. Is this counter mechanical only and can it get the value from doppler nav system? 4. In WP TGT diaplay of AN/ASN-129B, is it possible to reset selected waypoint in second row? E.g. I wish to jump straight to position 3 in second raw. 5. When entering waypoint with long name, e.g. 20-30 chars, the display will overflow and appear merged with other panel to the right. 6. Is automatic waypoint switching possible (e.g. ABRIS/Rubikon in Ka-50)
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Would be interesting to know if place search for NS430/Ka50 still works on this map...
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investigating Bug: HOJ broken when target is detected by IRST
okopanja replied to BlackPixxel's topic in Su-27 for DCS World
Just saying that ECM is already there in every DCS installation(has to be simulated on radar operator side), missing is the switch in cockpit. -
Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
v1.6.1 Important bugfix + first non official module What's Changed Features Implemented UH-60L entry in #136 Documentation: https://github.com/okopanja/SharkPlanner/blob/main/Documentation/UH-60L/README.md Display bearing to last waypoint in #134 Bugfixes Ensured that keyboard gets unlocked when clicking on Hide in #137 Update module development documentation in #135 Full Changelog: v1.6.0...v1.6.1 @Tank33Please review the documentation (I did add nearest place for waypoint!), I am not an expert user of Black Hawk. But it appears that HSI bearing wheel is the only way to change the heading. -
Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
@Tank33you were right the first line appears to be a waypoint and not the plan, still I wonder why on case can cycle 0-99 and in other case 0-69... -
investigating Bug: HOJ broken when target is detected by IRST
okopanja replied to BlackPixxel's topic in Su-27 for DCS World
In this case it's an AI. Just to let you know: AI or not AI, the ECM effect is simulated on shooter's side. Your cockpit switch for ECM is just one remote control switch that triggers the effect to be on/off for target X in all other clients. On top of it, this is F-15E provided by Razbam, so technically there should be no difference between it and the cockpit connected F-15E. -
Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
First of all I have a working implementation but I am not 100% happy with it: at the moment it utilizes the INC/DEC button to position entry from #1 (after entry it cycles back). If the user cycles himself this will not work properly anymore. BTW: at the moment I did not have the need for textual descriptions (might be nice and useful in Ka-50, but it may reduce reliability of entry). At the moment I will not implement this since it would require changing the UI and make the waypoint list wider. I will check if it is feasible to get nearest populated place for automatic entry instead. I think there are exactly 100 flight plans (0 comes from mission editor) each with up to 70 points, point 0 is starting position and at the moment I do not touch this one. I am not sure but I think that first line might be a flight plan. I will try to experiment today again and based on your feedback check if I can deterministically perform entry even if users plays with waypoint numbers. I might have more time over next 2 weeks, but will not bring hotas/headtracker with me. -
investigating Bug: HOJ broken when target is detected by IRST
okopanja replied to BlackPixxel's topic in Su-27 for DCS World
I might be mistaken, I still wait for the feedback from someone... -
investigating Bug: HOJ broken when target is detected by IRST
okopanja replied to BlackPixxel's topic in Su-27 for DCS World
@BlackPixxelI am not at home to try, but I think F-15E does not have a jammer implemented yet. I will ask someone who has it to confirm. -
Another HARM thread, understanding what the HARM needs to target / hit
okopanja replied to void68's topic in DCS: F-16C Viper
Without dwelling into the politics and being ironical my statement is still factual. As for justifications used 25 years ago and now, I can only say the belong to "pragmatic" politics driven by the flexible ethical norms of respective participants. Clearly different sides may never see it the same way, so I would not go any deeper than that. Still I am glad you liked the piece. The location where it was found is in the region with the 3rd r.d. of 250th missile brigade was operating during the war, however I can not be sure if it was fired exactly on them or some other units. The number of utilized Alarams compared to the HARMs was significantly smaller, likely due to the production volume being significantly lower. One interesting fact is that the Serbian sources stated ~400 HARMs being fired, while the US sources states this number to ~800. One possible explanation is that large number of HARMs was simply not discovered. If you ever travel to Belgrade, I would welcome you to visit the museum as a tourist since it has lots to offer in terms of aviation history(long tradition: Serbian Air Force was founded in 1912) and is conveniently located next to the international airport. Unfortunately the museum is temporarily closed due to the reconstruction works.