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Showing results for tags 'combat'.
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After taking quite some time off on this project, it is time for a reboot. (wow that was in 2018 https://forums.eagle.ru/topic/188571-tm-cougar-sealed-magnetoresistive-hall-sensor-kits/?do=findComment&comment=3680810 ) This time a good friend of mine (trace) has joined forces with me and we have significantly improved the design structurally as well as the workflow. Since I was too lazy to 3D print these, now he is in charge of that. The pedals are plastic 3D printed, shaped to original F-16 specs and have two different settings for width adjustments of around 25mm (~1 in) difference. Print time is a ridiculous 22h per pedal. Each pedal has 4 high quality Ruthex metal inserts which are molten into the 3D print and can take quite a lot of force (over 2000N pullout). Furthermore, there is no wear after several screw cylces, so you can trial your favorite foot distance with good conscience. The surrounding structure of the inserts is significantly reinforced, so that torsion forces can be absorbed. Summarized, it should be rigid as hell! We have made one golden set of pedals just to show off, the production units are silver like the real deal. Here are some low quality pics my prototype version from 2018 installed on the Crosswinds. On the first pic it looks like the wider width setting was used, second pic shows the smaller width setting. They are printed of a filament which is a sort of chimera between PLA and PETG. They have pretty thick perimeters & top/ bottom layers and (I believe) ~30% infill. However, the internals are reinforced along internal force paths with an interesting method based on FEM. I borrowed the idea from this youtuber: https://www.youtube.com/watch?v=q0YsC53mFvY Please check out the videos demonstrating the strength of our construction below: click me Trace is doing the serial production, but printing will be on demand. The pedals are 50€ and shipping is about 20€ tracked internationally (depending on your country). Please send trace a PM if you are interested in a set!
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EUROPEAN BASED - 13th CAB - Combat Aviation Brigade Part of CJTF-13 Joint Task Force Recruiting AH-64D and OH-58D Pilots and CPGs We follow real-life procedures as closely as possible, we use strict radio communications, and train HARD to get to a high level of virtual flying! This type of flight simming is not for everyone, because it requires a certain mindset, time commitment, and motivation to do it right - like holding a stationary hover, applying tactics, and radio communications. If you are looking for short, action-packed missions that are all about killing tanks and risking the helicopter, 13th CAB is NOT the place for you. the 13th CAB is THE PLACE TO BE if: - You are looking for realistic, in-depth planned events that include fighter jets. - You are willing to train in parade and tactical formations. - You are prepared to train the basics like hovering and radio comms to the extent that they become muscle memory and automatisms. - You can take just as much pride in a successful mission without a shot fired, but a safe landing back home, as one with 16 enemy vehicles destroyed. 13th CAB staff provides organized training events and supports you on the way to becoming mission-qualified. The 13th CAB holds its weekly Mandatory Event on SUNDAY @ 1945 CE(S)T (Summer Time 1745Z, Winter Time 1845Z). The 13th CAB holds its weekly Training Sessions on Thursday @ 2030 CE(S)T (Summer Time 1830Z, Winter Time 1930Z). The minimum requirements for joining the 13th CAB are as follows: – Being PROACTIVE, willing to read study material and perfect your skills in your own time, outside of regular training events – Being able to conduct a stationary hover pedal-turn to maneuver around tight forward bases (FOB and FARP). – Demonstrating basic experience using the navigation, sensor, and weapons systems. – Able to speak and understand proficient ENGLISH; communication is key to success, we need to understand each other – Using HOTAS or HOCAS and pedals, as well as head tracking or virtual reality – Owning the aircraft module of your choice and required maps (see CJTF-13 recruitment post) If you are interested in joining us please visit our website or join our discord and simply contact one of our recruitment officers (with CJTF Staff tag) Website: https://tawdcs.org/battalion/cjtf Discord: https://discord.com/invite/tawdcs If you have any questions, feel free to ask here or directly message me on Discord: my ID tag is @eteokles
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- attack
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YOUR MISSION: Escort a flight of RAF Tornados (PONTIAC) as they carry out an armed reconnaissance sortie near the Syrian border - Single and Multiplayer - Fly solo or SPAWN Ai wingman - Follow the flight or LEAD the formation via comms menu - Attack ground targets - PUSH other AC onto targets - Comms, SFX & Music - Mission Ending - Will receive updates and any fixes Players: Single Player & Multiplayer - up to 4 players Level: Easy and fun for beginner and pro alike Mission Time: Around 45 mins Aircraft: RAF F/A-18C (Fictional) MISSION FEATURES: - HOT START AIRCRAFT - SPAWN Ai WINGMAN - FOLLOW OR LEAD FORMATION VIA COMMS MENU - PUSH JETS ONTO TARGETS - WAYPOINTS INCLUDED - WEAPONS LOADED - AUDIO & COMMS THROUGHOUT WARNING: ON SCREEN MESSAGES AND AUDIO IN USE DOWNLOAD HERE https://www.digitalcombatsimulator.com/en/files/3314195/ Thanks and enjoy Stevie
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Hi all, I’m JJ call sign Animal66 and this is my first post. I have a question about the use of exterior lighting during combat/hostile situations. I notice that during combat missions the exterior lighting from the AI planes remains on. From what I understand from a real A-10 pilot is that during combat flights they always switch these off. As far as I know it makes no difference within DCS whether the lighting is switched off or not, but it would be more realistic if this has some impact, e.g. the enemy spots you earlier with exterior lights on. In addition, it would also be nice if you could give specific commands to your wingman / flight via the radio. Do you find this useful? If so, would this be technically feasible? Cheers, Animal66