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Wyvern

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Everything posted by Wyvern

  1. Do you think we can get the MAR-1 at some point? I am unsure whether its part of the Block 1 or Block 2 Sent from my SM-N960F using Tapatalk
  2. uhhh not sure the J-7 was also called F-7 on the export market, while the FC-1, ended up being JF-17 so maybe the FC-31 will end up being the JF-31 or F-31
  3. yeah, but there is no point. The JF-17 Block 3 exists, and is carrying the PL-10 while pakistan also is not that rich to throw money away on uneccesairy maintainance Also, the RCS Reduction wouldnt be that high, since the fuel tanks would already negate that. And sure, you could send up an JF-17 without fuel tanks, and the two SD-10s, but that is like sending a soldier into battle with only a pistol and no extra ammo.
  4. yes, but PL-8 is 115kg, and while it can, it was chosen not to arm it with the PL-8, think of it this way, you can carry a 40kg sack of cement on your back, but if you do it too often, your back will suffer after a while. And I assume that over a long time, it would simply cause too much stress, increase the need for maintainance, and therefore increase cost too.
  5. The SD-10 is too heavy to be carried on the Wingtips, If it could Carry SD-10s, then the PL-8 would be there too I believe this has been discussed here before, i dont know where exactly.
  6. I will have to check it myself I haven't flown the JF-17 since the update Sent from my SM-N960F using Tapatalk
  7. try going to the radar, hit the unlock, then go the pod and try slaving now, it should work now. it may be setting the SPI to where the RDR is pointing. Not sure if thats intended, but thats how i was fixing it.
  8. In this mission, the attackers are 12x F/A-18C with anti-ship loadout (4x AGM-84s per unit), and the defenders are 6x 052C. A total of 125 HHQ-9 were fired but 90% of them self-destructed midair. According to further testing, this issue does not appear if the strike is reduced to 4x F/A-18C. miz and track attached below Issue was originally reported on discord HHQ-9 self-destruct.trkHHQ-9 self-destruct.miz
  9. Main menu -> Settings -> Gameplay - "Unrestricted Satnav" Sent from my SM-N960F using Tapatalk
  10. I noticed that aswell, The LS6 in general is extremely inaccurate, missing by missing by up to 100m/300ft GB6 seems to be fine, Although i noticed that when you use Ground Radar to set a Target, the GB6 misses by approx 50m/150ft Unrestriced Satnav is the issue here
  11. Because Deka is not in charge of the J-11A anymore. Its being handled by ED. And ED wont add PL-15s to a plane because you showed one picture. and you do realize that the F-15C we have in DCS is an 2002ish version? we will not get anything as new as an 2015 AIM-120D or an 2020 PL-15. This is a dead topic. A dead horse thats being beaten every 3 months. We will not get a J-11A MLU, we will not get an Modern F-15C, and we for sure wont get an J-11B. Maybe, once the J-8 is out, there will be reconsideration to create an Su-30MKK until then, we wont get any modern Redfor aircraft.
  12. No? It gets AIM-120C and AIM-9Ms, no Datalink, no HMD im not sure where youre taking this from, but the DCS F-15 doesnt have any of the two missiles. Maybe when China and Russia will allow it.
  13. we'll see FC24 means that we may get some FC stuff
  14. J-11A is being handled by ED now, not by Dela anymore Sent from my SM-N960F using Tapatalk Well maybe Considering that the MLU program was aided by Ukraine, it wouldnt surprise me. Though, im not too sure about PL-15 Sent from my SM-N960F using Tapatalk
  15. I believe so. i dont know of another way to remove the probe. You could do it through a livery, if you know how to set that up, tho it may not work with the AI.
  16. I believe its ED responsibility, since they took over the code for the weapons.
  17. Small correction, its not the Rearming Menu, There is 3 methods: First method is the one Max was talking about, when youre in the Cockpit you open the Communication Menu -> Ground Crew -> Configuration Panel -> Remove AAR Probe and disable the fuel probe, NOTE: For this you need to have the Engine off and at 0% RPM The second way is changing your default setting, For this you go to Settings -> Special -> JF-17 -> Remove AAR Probe The third one is the method you were trying to use. In Mission Editor, place down the JF-17 -> Set skill to Client or Player -> you will see extra tabs appear above the Waypoint menu -> select the "..." tab -> Remove AAR Probe
  18. i mean, it would kinda be self explainatory, if you dont have the mod that adds the missile, you wont get a warning for it, since it doesnt exist for you.
  19. I hope so too. I wonder, now that MAC got shelved, does it mean we COULD get some more modern Red in form of an FC type aircraft? Maybe something like the Su-30 mod? It did some impressive progress in terms of multirole FC abilities, with custom TWS, and AG/SEA radar, guided AG weapons, a custom RWR, NAV mode, and and and, all in one package. Sure there would be people that would be upset its not a fullly clickable plane, but if its the only way, i think it would be an acceptable compromise. If I remember correctly Deka said 2 years ago that their Su-30MKK is quite far as an internal project. Even the early variants should still be sufficient, with TV and SEAD weaponry. Correct me if I am wrong, but from what i can tell, all the original Su-30MKKs have been upgraded to MK2s or "MK3" with chinese components, meaning the Su-30MKK isnt in service as that anymore. I dont want to sound like an echo, but the only Red modern plane being a Half-half jet is kind of disappointing (even tho the Jeff is amazing). I think our most modern red plane is a mid-90s Flanker, while the majority of the Blue planes early to mid 2000s. It makes fighting a complete uphill fight, especially when their most modern missile is the AIM-120C, while the R-27 family isnt complete/fully implemented capability and variant wise. Its great that the R-27 actually is able to regain track again, after it being broken for about a year. While the way its implemented isnt exactly correct from what i know (i may also be misinformed) the result is still the same, which for a currently FC3 locked missile is absolutely fine. It would be interesting to have a R-27EP variant, which is basically an R-27E with a Passive seeker, designed against Tomcats and AWACS. The functionality exists in the game, the implementation that the Project Flanker Mod team has is quite good. Long Story short, Will we ever get the R-27EP, and are there any FC type modern aircraft planned to fill the Redfor gap?
  20. Iirc thats a connector thing Meaning your hsve to edit the 3D model Sent from my SM-N960F using Tapatalk
  21. Most of those missions are old and highly outdated I will take a look. Sent from my SM-N960F using Tapatalk
  22. fully remade the skin and made 3 versions of this: -High Vis, (the black writing) -Low Vis, (the white writing and low-vis markings) -Regular, (no writing and emblems on both wings) All 3 feature corrected colors, are in 4k, a fully hand-drawn shark emblem on the tail and pretty much all other textures have been remade. Im currently waiting on a response from someone, after which I will see whether ill publish it, since I would love to donate skin to Deka, to replace the old skin above
  23. That means the warhead/explosives are turned off, you have to set it "EFUZE" to turn them on, now they should be hitting and killing stuff.
  24. So, youre telling multiple people that actually have seen and/or worked on Apaches that they are wrong?
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