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Wyvern

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Everything posted by Wyvern

  1. never happened, the Server owners are using this method in the video when making the mission. The J-11A never had PL-12, and will never officially have PL-12 what you are talking about, is a test for the JF-17, to test the new code for the missile.
  2. Not possible without modding. Some servers use custom preset loadouts, but aside from that you wont get them without breaking integrity check. The J-11A doesn't carry PL-12s irl, ive spent a lot of time trying to find proof that it does, and i can assure you that none of the A models carry it. I did make a mod for it, but thats likely all there will ever be. https://www.digitalcombatsimulator.com/en/files/3327498/
  3. Its 21.3 nm Pod wont stabilize above Sent from my SM-N960F using Tapatalk Due to range Sent from my SM-N960F using Tapatalk
  4. Create an empty mission in ME. Place a single JF-17, switch to unit payload screen, place one of the following on pylons 6 and 2: Bombs / GDJ-II19 - 2 x GBU-12 Bombs / GDJ-II19 - 2 x Mk-20 Bombs / GDJ-II19 - 2 x Mk-82 Bombs / GDJ-II19 - 2 x Mk-82 SnakeEye Switch out from the payload screen, then switch back to the payload screen - UI freezes with the screenshot provided. Log file dumps MissionEditor/modules/me_loadoututils.lua error indexing a nil value at line 1476 Sample mission file provided (Aerial-1 group is a blank JF-17, others are loaded up with the rack that causes problems) No problems while loading up any already loaded airframe that has other dual options (as far as I could trace). Full traceback from the log: 2024-10-08 16:38:05.245 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_loadoututils.lua"]:1476: attempt to index a nil value GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_loadoututils.lua"]:1476: in function 'getIncompatiblePylonsStr' [string "./MissionEditor/modules/me_loadout.lua"]:598: in function 'checkSettComp' [string "./MissionEditor/modules/me_loadout.lua"]:1375: in function 'updateGrid' [string "./MissionEditor/modules/me_loadout.lua"]:1860: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> me_freeze_test.miz Issue was originally reported in discord
  5. Yes, thats because the Multicrew FF planes are set up to work this way. But FC3/24 is different, the system is not made for that. You would have to remake the FC3 systems from scratch. The way I understood it, is that the each mode is a component that occupies a slot. If you add a second player to it, you would have lets say Player 1 TWS mode, which then conflicts with player 2 TWS mode, since the two player's systems are sending different signals/inputs, causing the plane to be confused, since its being told to do 2 different things at the same time
  6. wont happen, you cant run two instances of FC in the same plance, thats why we cant add proper Multicrew to the Su-30 mod currently. I believe its due to how the system is set up, and making it multicrew is going to be way too complicated for a FC type plane
  7. Guess we'll have to wait to see what ED says/does
  8. Do you think we can get the MAR-1 at some point? I am unsure whether its part of the Block 1 or Block 2 Sent from my SM-N960F using Tapatalk
  9. uhhh not sure the J-7 was also called F-7 on the export market, while the FC-1, ended up being JF-17 so maybe the FC-31 will end up being the JF-31 or F-31
  10. yeah, but there is no point. The JF-17 Block 3 exists, and is carrying the PL-10 while pakistan also is not that rich to throw money away on uneccesairy maintainance Also, the RCS Reduction wouldnt be that high, since the fuel tanks would already negate that. And sure, you could send up an JF-17 without fuel tanks, and the two SD-10s, but that is like sending a soldier into battle with only a pistol and no extra ammo.
  11. yes, but PL-8 is 115kg, and while it can, it was chosen not to arm it with the PL-8, think of it this way, you can carry a 40kg sack of cement on your back, but if you do it too often, your back will suffer after a while. And I assume that over a long time, it would simply cause too much stress, increase the need for maintainance, and therefore increase cost too.
  12. The SD-10 is too heavy to be carried on the Wingtips, If it could Carry SD-10s, then the PL-8 would be there too I believe this has been discussed here before, i dont know where exactly.
  13. I will have to check it myself I haven't flown the JF-17 since the update Sent from my SM-N960F using Tapatalk
  14. try going to the radar, hit the unlock, then go the pod and try slaving now, it should work now. it may be setting the SPI to where the RDR is pointing. Not sure if thats intended, but thats how i was fixing it.
  15. In this mission, the attackers are 12x F/A-18C with anti-ship loadout (4x AGM-84s per unit), and the defenders are 6x 052C. A total of 125 HHQ-9 were fired but 90% of them self-destructed midair. According to further testing, this issue does not appear if the strike is reduced to 4x F/A-18C. miz and track attached below Issue was originally reported on discord HHQ-9 self-destruct.trkHHQ-9 self-destruct.miz
  16. Main menu -> Settings -> Gameplay - "Unrestricted Satnav" Sent from my SM-N960F using Tapatalk
  17. I noticed that aswell, The LS6 in general is extremely inaccurate, missing by missing by up to 100m/300ft GB6 seems to be fine, Although i noticed that when you use Ground Radar to set a Target, the GB6 misses by approx 50m/150ft Unrestriced Satnav is the issue here
  18. Because Deka is not in charge of the J-11A anymore. Its being handled by ED. And ED wont add PL-15s to a plane because you showed one picture. and you do realize that the F-15C we have in DCS is an 2002ish version? we will not get anything as new as an 2015 AIM-120D or an 2020 PL-15. This is a dead topic. A dead horse thats being beaten every 3 months. We will not get a J-11A MLU, we will not get an Modern F-15C, and we for sure wont get an J-11B. Maybe, once the J-8 is out, there will be reconsideration to create an Su-30MKK until then, we wont get any modern Redfor aircraft.
  19. No? It gets AIM-120C and AIM-9Ms, no Datalink, no HMD im not sure where youre taking this from, but the DCS F-15 doesnt have any of the two missiles. Maybe when China and Russia will allow it.
  20. we'll see FC24 means that we may get some FC stuff
  21. J-11A is being handled by ED now, not by Dela anymore Sent from my SM-N960F using Tapatalk Well maybe Considering that the MLU program was aided by Ukraine, it wouldnt surprise me. Though, im not too sure about PL-15 Sent from my SM-N960F using Tapatalk
  22. I believe so. i dont know of another way to remove the probe. You could do it through a livery, if you know how to set that up, tho it may not work with the AI.
  23. I believe its ED responsibility, since they took over the code for the weapons.
  24. Small correction, its not the Rearming Menu, There is 3 methods: First method is the one Max was talking about, when youre in the Cockpit you open the Communication Menu -> Ground Crew -> Configuration Panel -> Remove AAR Probe and disable the fuel probe, NOTE: For this you need to have the Engine off and at 0% RPM The second way is changing your default setting, For this you go to Settings -> Special -> JF-17 -> Remove AAR Probe The third one is the method you were trying to use. In Mission Editor, place down the JF-17 -> Set skill to Client or Player -> you will see extra tabs appear above the Waypoint menu -> select the "..." tab -> Remove AAR Probe
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