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DarkFire

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Everything posted by DarkFire

  1. Hmm that is strange. I can only imagine that must be a bug.
  2. What sort of speed are you flying at? The Su-27 has minimum and maximum speeds at which the aircraft will remain stable. The speeds change with altitude and to a lesser extent other environmental factors. I'd recommend reading this thread: It might also be worth reading this thread: And finally this thread: Please note though that my conclusions about RPM settings at various altitudes are now obsolete, following changes to the engine modelling. Essentially autopilot "H" mode should not be engaged at anything under ~550Km/h IAS (note, IAS not TAS) because for some reason it's unstable. At very high altitudes your IAS can easily be below this value.
  3. I haven't personally. Check to make sure that you don't have multiple controll axes mapped to the same aircraft control chanel. DCS updates occasionally re-map axes, so make sure you only have 1 peripheral axis mapped to 1 aircraft control axis.
  4. It's been quite a while and I can't remember now if it's possible to alter coalitions mid-mission. What I want to do is to change the 'side' of a particular country mid-mission. Any idea if this is possible?
  5. Very useful information, thanks for taking the time to record & post this.
  6. Unlike many modern fighters the Su-27 does not have a pressurised fuel system. It relies on gravity feed, so to keep fuel flowing to the engines you must be >0g. The caveat to that is that the Flanker fuel system has a 500Kg cache tank. I can't remember off hand what the fuel flow rate is at various throttle settings but at high speed and low altitude the 500Kg of fuel in the cache tank will be drained literally in seconds, especially when afterburner is engaged. If your engines flame out and you catch it fast enough and apply positive g before the RPM spools down too low the engines will usually restart themselves. If you're low & slow the only options are a rough field landing or to eject.
  7. Probably comes down to familiarity. After so many hours in any given aircraft you instinctively know how it's going to behave in any given situation, how to get the best from the avionics etc. That point definitely comes in the Flanker when you don't bother with the landing HUD mode because you can visualise an approach (given VFR conditions of course) or when you estimate ranges in your head based on SPo-15 signal strength & likely emitter types. Going from that level of understanding and... comfort of use, to an unfamiliar airframe is to be moved outside of your comfort zone. I tried taking the F-15C for a spin a few times. Just couldn't get used to it. Objectively it's an amazingly capable machine but I just can't really get it to work for me, probably because it's so unfamiliar. I'm beginning to think that the only thing that's going to prize me out of my Flanker cockpit will be the Typhoon when it eventually arrives. Maybe.
  8. The perception of sluggish acceleration is probably due to fuel carried. Max fuel for the Su-27 is 9,400Kg (possibly with another 500Kg in the cache tank). Put in to perspective, fully fuelling an Su-27 adds more weight than strapping an empty F-16C to it would. Fully fuelled and fully laden with A-A or A-G stores the Flanker does behave like a beached whale. Take it down to 30% fuel with 4 x missiles and it's a very, very different machine.
  9. That reddish star is probably either Mars or Betelgeuse, the 10th most visible star and is in the constellation of Orion.
  10. Thanks for the replies everyone, that's just about what I expected the explanation to be. I guess we're largely at the mercy of internet latency, whatever the cause.
  11. Very interesting, thanks for doing this testing. I'm currently running what is by now a fairly old i7 6700K and will be looking to swap to a 5950X in the next couple of months so this test is very useful and relevant.
  12. Hopefully this is the right place for this topic as it pertains to all missile-equipped aircraft in DCS. I've been watching a pile of videos by Growling Sidewinder (great videos, definitely check them out) which are mostly dissimilar ACM videos, many of which are IR missile only WVR battles. Something I've noticed is the number of missiles (R-73 and AIM-9M/X) which appear as though they should have proximity detonated but did not. It appears as though the only missiles that detonate are contact hits on the target. Finding reliable information on proximity detonator activation radius for both the AIM-9 and R-73 seems to be nearly impossible though there appears to be some sort of consensus that kill radius is ~30 feet. This is something I've not really considered before, but does DCS model proximity detonation of AAM warheads?
  13. Could well be incorrectly modelled but there's also the question of what Su-27 variant is shown in the real world photos.
  14. That's really weird. Haven't seen those dots in any actual Su-27 HUD camera footage so it's possible that it's a bug.
  15. Haven't seen that before. Could it be some sort of cursor for VR?
  16. Agreed, this is usually the way I learn new aircraft. For me doing one step at a time then moving on allows me to get comfortable with one system before trying to learn something else that's also new. Thanks everyone for the tips, lots to watch, read and try.
  17. I'm brand new to the Hornet. Going to concentrate on learning systems, takeoff, basic navigation & airfield landings. Carrier ops can come later. Other than reading the manual about 16 times before getting in the cockpit, does anyone have any hints & tips for a brand new Hornet pilot? Stuff that isn't necessarily in the manual but that's useful to know for basic flight ops?
  18. I've never seen a P77 fitted to an Su-33 except on a ground stand aircraft at an airshow. This was probably a demonstrator for some proposed Su-33 export version with upgraded avionics. Haven't seen any evidence that the Russian navy ever went down this route or bought any P77's for their aircraft.
  19. Are you playing the "Ultimate Argument" campaign? If so, your wingmen are at worst a useful distraction for the enemy and at best will shoot some of them down. Pay attention to your head down display - it'll show you which enemy aircraft are being targeted by which of your wingmen, therefore leaving you to target any enemy aircraft that are free. Order them to turn on their radar, turn on their ECM (if they have any) and then order them to engage bandits.
  20. You can do LOAL launches with the R-27T/ET but you have to be very, very careful because the missile receives no mid-course guidance and will lock on to anything it detects - no IFF involved. Can be useful for really long range head-on shots (f-pole) or an extending range tail chase shot but again you have to be really careful with possible target deconfliction. Ask me how I know :doh:
  21. The issue is that wingmen have very poor fuel management which in turn comes from poor throttle management. Wingmen will quite happily hit maximum afterburner for as long as it takes them to catch up to wherever you are. This is especially prevalent during takeoff if you're in charge of a 4-ship: if you take off and immediately head for the 1st waypoint your 3rd and 4th wingmen will burn through a LOT of fuel catching up to you. Something that I find helps a bit is to circle the airfield until your entire flight has taken off. It's now possible to restrict AB use by the AI using the mission editor but older campaign missions won't have used this feature so you have to be very careful with them unfortunately. Edited: added a few bits for clarity.
  22. I think the combination has been shown as a static display at a couple of airshows. Probably nothing more than advertising by Sukhoi for advanced export versions of the Su-33, which I can't imagine has much of a potential market.
  23. There's also the KAB-xxxxS and -SE GLONASS guided variants. I'd imagine the difficulties are answering questions such as: 1. Are these weapons pre-targeted only are they capable of dynamic targeting during a mission? 2. What are the relevant aircraft systems and is there enough information to accurately model them? 3. Do or can any of the player-flyable aircraft currently in DCS use those munitions? In the case of the IR guided RBK submunitions I'm imagine that we could potentially have those, but with any more advanced systems, possibly not.
  24. Outstanding, thanks very much. Definitely a machine translation but good enough to get a good idea of what the manual means. :thumbup:
  25. It won't. The AOA/G limiter on the Su-27 is programmed such that it'll save you nearly at any weight and at any speed except when transonic. The limiter on the Su-33 doesn't seem to take account of the increased weight & increased maximum stores weight over the Su-27, hence under some circumstances it can't save you from over-G catastrophic airframe failure.
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