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lefuneste01

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Everything posted by lefuneste01

  1. No, it will remain stuck in lower right edge of the GUI area. You can see in one screenshot that part of it is out of VR FoV when looking slghtly to the left.
  2. Yes, but only in the area in which gui is displayed (briefing, menu,...) so in a fixed rectangle between you and the front of the cockpit. For the moment I will not release a menu to scale / move the display. I had to tune the VS used for the Mi24, so it may work only for her, except if the shader is the same for other module. It is also working for the UH1, it seems she shares the same shaders than the mi24...
  3. I never flew a real Hello, but I did nearly 2 campaigns in Huey and start to fly with the Mi24. I crashed a lot with them, but I was able to understand I did something bad. It is not the case with the AH64, sometime she went crazy and rolled over for a context I did not understand...
  4. FYI I made a workaround with my mod to use the NS430 with the Hind in VR. I need to validate it before releasing, so you will not be able to get it yet... When you press a key, the GPS is hidden and the display is blocked on left corner of GUI, so it stay in place. Of course, you will have to map keys to change GPS option, or toggle it on to press the key. Default Example when mod option ON
  5. Not integrated in cockpit, but as a windows in 2d (you can move it), or as a floating box remaining always in front of you in VR. So the VR implementation is currently really anoying. I'm trying to do something in my mod to improve it. By the way, I already set the same fix for rotor and reprojection than for the AH64.
  6. It is working for me. Please do the troubleshooting guide in first post.
  7. As I wrote, I did only few testings, and I'm no more using openXR because it eats too many fps. See post of nightstorm just above. I'll release a fix this evening, I do not have access to my PC today.
  8. Hello, I barely finished the Gazelle "Dixmude" campaign adapted for the Apache. I had a lot of ground crash due to very weird FM of the beast, so mission to replay. She sometime went into barrel roll for unknown reason, I feel it occuring more frequently than before. I just can no more fly her safely. I flew 2 different UH1 campaign without this kind of issues. I used winter sales to purchase the Hind, let put the Apache on the shelve untill better days.
  9. version 16.6 available in first post, comptibility with 2.7.18.30348 I did not test it too much, thanks for your feedbacks.
  10. Hello, I found the last issue and should provide a new version of the mod during week end at last.
  11. The new beta break the mod, all features based on masking are down and a white screen is diplayed when in MSAA and sharpen is on. As a first workaround, disable sharpen. I already fixed the masking, but I am still trying to understand the white screen...
  12. How dis you remove the mod ? Is d3d11.dll still in the folder where dcs.exe is ? The mod is not modifying any game file. As soon as d3d11.dll is removed there is no more link between the game and the mod, so ifyou still have issue it should be linked to something else, another mod maybe. In this case do a full repair.
  13. You will have the issue when you do boresight in VR. As this is a boring task, you should have only with cold start. Two issues : bad head position especially for CPG, so you can not align circle and IHADSS pointer without moving default pov reference, not a big deal to me. when diplaying IHADSS in both eyes, you can not align IHADSS pointer and circle center, you will see two pointers (one for each eye) so you need to put them at equal horizontal distance of circle center but on same height. Not very accurate. If you align only one pointer for one eye, you won't have a good targeting when aiming a distant point.
  14. I confirm: if you are using IHADSS displayed in both eyes, you must put the "aimpoints" of of eyes beside the center of the circle, so not very accurate. Of course having IHADSS on both eye is not realistic, but as it is a game option it should work... The issue is circle are not collimated at same depth than the IHADSS. I did a quick fix for myself only with my mod, when a press a key I change depth of IHADSS to cockpit depth and then I can easilly align with circle center (except offset of CPG that need to play in addition with recenter key , of course).
  15. Thanks, I was wondering about this sound, without doing the link with the suppression of the SAS sound ! Just tried to find without success in different MFD screens what was creating the warning in the AH64...
  16. Hello, Just go to DCS World OpenBeta\Mods\aircraft\AH-64D\Cockpit\Scripts\Computers\CIU\device edit CIU_Messages.lua and comment the line in yellow (put -- in front of it) => no more continuous SAS tone for me !
  17. Same as before for me. So you should try to do a full repair as explained in troubleshooting guide of first post and check again.
  18. Hello, that's funny : here is a screenshot of my M2000 (in 2D, but it should be the same shaders than in VR). The radar is part of cockpit... Can you post a track ? Maybe some mode have specific shaders..
  19. I tried with mozilla and edge. But the link above is working, thanks !
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