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lefuneste01

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Everything posted by lefuneste01

  1. I loose ~4 fps with steamVR, it mat also depend on options activated. I did not test with openXR.
  2. I found a drawback : in AH64 it is no more possible to switch form pilot to gunner seat when being in MP mode...
  3. I think the problem is fpsVR windows in VR. As soon as I disabled it (I did a mapping for it), fps went back to standard in DCS...I never saw that before with fpsVR.
  4. I did more testing : I had the problem only with 1 mission, I copied/paste other mission and it worked without any editing. I win ~10 fps on 100 in 2D. Thanks for the proposal, anyway.
  5. Did you check the real image résolution by a screencopy ? I discovered that 100% in WMR is more 200% of HMD resol., that's why image is crispier...
  6. Hello, I did all things above, setup a server, launched a mission on it, connect from a client, choose a slot, press briefing and...wait, wait wait but never went into cockpit...Same thing if I change player by client in the mission...Any idea ?
  7. I had the same issue in AH64 / quickstart / weapon range (caucausus) => after shooting some target I got winchester and went back to Kobulati. Requested takeoff and then => very low fps (~10) , fpsVR shown my GPU in purple...I did think to save a track...
  8. You can try my mod : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg pressing CTRL + i in game will toggle off/on the TADS mirroring (and also the PNVS...).
  9. I did new tests with a clean OPENXR install to test the last relase of my mod: same conclusions: More clarity but because of huge supersampling by default Less fps in worst scenario like AH64D/instant action/runway start => I went below 30 fps with OpenXR, when I am a little bit above with SteamvR, even if reducing target size. No possibility to have 60 fps without reproj and 30 fps with reproj (my config which allow me to have no reproj for most of the time), it's always reproj or stuttering...An option to manually toggle reproj on/off wiht a keybind should be provided.
  10. 04/08/2022 : version 15.2 for 2.7.10.19473 Stable and 2.7.11.21408.1 Open beta : Better AH64 rotor disabling Option to disable TADS & PNVS mirroring Compatibility with OpenXR mod. The TADS mirroring can be toggled off/on by pressing CTRL+i 2 versions are provided: The folder 3DmigotoDCS_VR_15.2 must be installed only for usage without openXR mod. The mod will be activated by default at DCS launch. The folder 3DmigotoDCS_VR_15.2_openXR must be installed only for usage with openXR mod. The mod must be launched with [DCSInstall]\bin\3dmigoto\3DMigoto Loader.exe prior to DCS.exe execution. 3DMigoto Loader.exe will open a MSDOS windows and wait DCS launch. If dcs.exe has been launched in administrator mode, 3DMigoto Loader.exe must also be launched with this mode.
  11. Post the mission you are using. Did you use the settings described in troubleshooting guide ?
  12. I'm not sure the next release will change your issue. Can you post a track or a way to reproduce (which mission)?
  13. That's strange, because you should have different settings for cockpit and external. Did you check the trouble shooting guide in first post ? Can you try with sharpen for cockpit only and sharpen and luma settings different from zero ? Wait next week end, I'll release the 15.2 which should integrate also the files for OpenXR.
  14. I'll release for next WE a version of my mod that will do what you're asking for. It's already working in my PC, I just need to polish another feature (TADS mirroring removal in IHADSS).
  15. no, you need to do what is explained here : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4934976
  16. I finally managed to create a Target profile for the AH64 (I created special modes for TSD, TADS, IHADSS, otherwise it will not be possible to handle tracking mode for TADS and all FCR options). It took me hours to write it, but finally I managed to fly a bit the AH64. So I improved the rotor fix to hide only the one of your own ship and I found a way to hide the infamous TADS mirror in the IHADSS. But it will be another key binding to setup...I need to polish the v15.2, maybe I'll release it for next week end.
  17. it really depends of the context. In some cases (dawn,...) shadows may saturate your GPU (even a 3080Ti). But mostly not. Did you use the experimental version for OpenXR ?
  18. hello, I had the dame issue with the gun training. But the radar alt seems off, I did not manage to make it working...
  19. With my mod you can have different settings for cockpit and "outside". Not the same choice of effect and maybe not the same quality, but you can try...
  20. I forgot to post the 15.1 for openXR...I'll do it today. But you di'd what is to e done... I can not reproduce. Be sure to have cleaned the old version of the mod, especially shaderfixes directoy.
  21. arghh. There are a lot of shaders used for the Gazelle, its seems so strange not having only 1 shader for all glass rendering...
  22. version 15.1 for 2.7.10.19473 Stable and 2.7.11.21408.1 Open beta available in first post. fix for haze reduction in MSAA2x and MSAA4x fix for gazelle and AH64 reflexion labels now hidden by airframe remove 1 shader in fps fix to maintain crater
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