

lefuneste01
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Everything posted by lefuneste01
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That's strange, because you should have different settings for cockpit and external. Did you check the trouble shooting guide in first post ? Can you try with sharpen for cockpit only and sharpen and luma settings different from zero ? Wait next week end, I'll release the 15.2 which should integrate also the files for OpenXR.
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I'll release for next WE a version of my mod that will do what you're asking for. It's already working in my PC, I just need to polish another feature (TADS mirroring removal in IHADSS).
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I finally managed to create a Target profile for the AH64 (I created special modes for TSD, TADS, IHADSS, otherwise it will not be possible to handle tracking mode for TADS and all FCR options). It took me hours to write it, but finally I managed to fly a bit the AH64. So I improved the rotor fix to hide only the one of your own ship and I found a way to hide the infamous TADS mirror in the IHADSS. But it will be another key binding to setup...I need to polish the v15.2, maybe I'll release it for next week end.
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Something better fholger ReshadeVR_sharpen_color?
lefuneste01 replied to gonvise's topic in Virtual Reality
With my mod you can have different settings for cockpit and "outside". Not the same choice of effect and maybe not the same quality, but you can try... -
You are right, I use the in game mechanism to get cockpit area. You may see also in UH1 that labels can be seen through the passager room walls, because this is not cockpit. The problem is aircraft parts may be seen as objects, so color filter and sharpening won't be applyed only to cockpit if I extend the area...I'll have another look when I'll have the time.
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If the problem is the computing power for IA behavior, the triggers, the trajectory of bullets, the damage model, the système, the flight model...Do you really think using Vulkan (dedicated to rendering) will help a lot ? Vulkan = improvement for scenario for which I already have good fps. What I need is imrovement for scenario for which I have wrong fps and you know what ? They are CPU bounded. And last thing : there is a room for improvement without Vulkan, as I improved fps for some cases which are more bugs than a real issue So having devs spending their time on Vulkan instead of working on real improvement would be a waste of time and resources...
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Do not dream on it, because DCS is currently more bottlenecked by CPU. As Waggs said, multi core evolutions are more important.
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press alt+F12 to initialize all options. It should be good after. The screenshot with the loader running from the archive was just for illustration. I unzipped the archive into the bin directory. Well I actually used ovgme. What is the correct folder structure? The one provided, which is compatible with JSGME..It doesnt really matter where you put it, as soon as the dll are not in the same directoy than OpenXR mod.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
lefuneste01 replied to nikoel's topic in Virtual Reality
I tried 5 mins with the A10CII, it was working. But I'm planning to fly the Apache, and when I play the UH1 "worlds apart " capaign I was able to fly @60 fps half of the time and 30 fps with reproj the remaining. Not possible yet with OpenXR, so... And by the way, image is also better because it's 3124x3064 by default.