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lefuneste01

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Everything posted by lefuneste01

  1. here is a first alpha version (steamVR only) of the mod for testing : https://www.mediafire.com/file/9d96uy3it8bjg7j/3DmigotoDCS_VR_18.0a.zip/file Only option like color, sharpen, label masking, copy/paste message are working. Glass reflection, rotor disabling, fps optimization are to be done. If you want to use it wiht OpenXR, just overwrite the content of bin/3dmigoto with the files, it should work. But as I have worst fps with OpenXR than with steamVR, it maybe not a good option, due to fps loss of 2.8. Thanks for your feedback.
  2. No, the mod is totally broken again. I'll need some time to fix it as most shaders seems modified...Be patient
  3. But for some settings, you will see if changes are fitting your need only when in VR (eg convergence for NVG).
  4. I did not found issue, so the v17 is available in mod thread. See the first post explanation to configure or use it. The display in Mi24 cockpit map is too dark when at dusk or night, I may do something later but you can still use the display in GUI frame that is less integrated but more readable.
  5. 10/10/2022: 2.7.18.30765 Stable and Open beta=>version 17.0 : new features for NS430 GPS and Mi24
  6. Maybe it's because I still not have release the version with this feature ? As I wrote above I need to test it a bit before releasing it...
  7. Finally, I setup a second option to replace the map texture by the GPS, so no more "out of plane" issue. Default : mode 1 Mode 2 this time I'll start checking...
  8. Where you will want to put it, as soon as it remain in the grey rectangle you can see when pressing ESC key to have menu displayed. You define the position by setting these variables in a config file : ;----------------------- ; NS430 GPS ;----------------------- $NS430_hide = 1.0 $NS430_XPOS = 0.63 $NS430_YPOS = 0.87 $NS430_Scale = 7.6 Here is where I will use it on the HIND, finally. I had to tune the scale because it is at the lower limit of the grey rectangle. The display is a bit "of plane", but I'll cope with it. I just need to test a bit to be sure there is no side effects before releasing the version with the NS430 feature.
  9. See the troubleshooting guide in first post. There is a specific process and version for openXR.
  10. No, it will remain stuck in lower right edge of the GUI area. You can see in one screenshot that part of it is out of VR FoV when looking slghtly to the left.
  11. Yes, but only in the area in which gui is displayed (briefing, menu,...) so in a fixed rectangle between you and the front of the cockpit. For the moment I will not release a menu to scale / move the display. I had to tune the VS used for the Mi24, so it may work only for her, except if the shader is the same for other module. It is also working for the UH1, it seems she shares the same shaders than the mi24...
  12. I never flew a real Hello, but I did nearly 2 campaigns in Huey and start to fly with the Mi24. I crashed a lot with them, but I was able to understand I did something bad. It is not the case with the AH64, sometime she went crazy and rolled over for a context I did not understand...
  13. FYI I made a workaround with my mod to use the NS430 with the Hind in VR. I need to validate it before releasing, so you will not be able to get it yet... When you press a key, the GPS is hidden and the display is blocked on left corner of GUI, so it stay in place. Of course, you will have to map keys to change GPS option, or toggle it on to press the key. Default Example when mod option ON
  14. Not integrated in cockpit, but as a windows in 2d (you can move it), or as a floating box remaining always in front of you in VR. So the VR implementation is currently really anoying. I'm trying to do something in my mod to improve it. By the way, I already set the same fix for rotor and reprojection than for the AH64.
  15. It is working for me. Please do the troubleshooting guide in first post.
  16. As I wrote, I did only few testings, and I'm no more using openXR because it eats too many fps. See post of nightstorm just above. I'll release a fix this evening, I do not have access to my PC today.
  17. Hello, I barely finished the Gazelle "Dixmude" campaign adapted for the Apache. I had a lot of ground crash due to very weird FM of the beast, so mission to replay. She sometime went into barrel roll for unknown reason, I feel it occuring more frequently than before. I just can no more fly her safely. I flew 2 different UH1 campaign without this kind of issues. I used winter sales to purchase the Hind, let put the Apache on the shelve untill better days.
  18. version 16.6 available in first post, comptibility with 2.7.18.30348 I did not test it too much, thanks for your feedbacks.
  19. Hello, I found the last issue and should provide a new version of the mod during week end at last.
  20. The new beta break the mod, all features based on masking are down and a white screen is diplayed when in MSAA and sharpen is on. As a first workaround, disable sharpen. I already fixed the masking, but I am still trying to understand the white screen...
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