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lefuneste01

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Everything posted by lefuneste01

  1. please be more clear. If I understood well, some features like rotor hiding are working, but others, like sharpen or color changes, are not. This may be linked to the use of "lens effect" settings.
  2. New version 18.1.2 : there was a bug in MFD displaying change in cockpit color/luma. It should:
  3. Just install the new version. Your settings are in d3dx_user.ini which is not in the zip of the mod.
  4. As this mod is directX and so before any VR rendering, it should work with all helmets, as soon as there is no dedicated shader for it.
  5. I just discovered FXXA was not working anymore, this is fixed in version 18.1.1.
  6. Finally things were going faster than expected: 2022/11/06 : stable and OB 2.8.0.32066 => version 18.1 : compatibility with OB 2.8.0.32066, all fixes OK. Now I'll work on menu for NVG color and NS430 integration, but it will take longer.
  7. Thanks ! But as I said, I'm not doing mod for money, so there is no obligation here ! We warned that by default fees are monthly in Patreon, if I'm not wrong. I put the shaders for Ka50 in the zip file, you can just unzip them in the shaderfix directory to have them working. I do not know when I'll finish the full version of the 18.0, so you'll not have to wait. Ka50.zip
  8. Hello, I have a patreon, see my signature. I set it up long time ago, because some people asked me for my Il2 mod and I wanted to blow away my colleages With the time it is no more feed and I'm not doing mod for money. But if you really want... I used the money to purchase modules/campaigns of DCS and IL2
  9. It's already done in my PC, it will be part of next release (with reflection fix done for all planes of previous version, it's a bit painfull and time consuming). Later I'll release a version with menu for NS430 and capacity to overwrite color of NVG (white or green).
  10. good to know, I may have done a mistake in my testing. So nothing to change in first post "known issues" paragraph.
  11. I confirm the mod is not compatible with either "Lens effect" or "SSLR", as shown in settings in trouble shooting guide. Either you keep then and do not use the mod or you set them off. With 2.8 I had to move image change on the shader I already used for displaying menu in 2D. I won't support all combination of these options.
  12. I'll have a look, but in the meantime can you set "lens effect" and "SSLR"to the value of the troubleshooting guide ?
  13. I tested my mod with MSAA 0x, 2x and 4x. I asked you to try with su25T quick mission because this is a mission everyone have. The mod is using shaders that may not exist in some context, like mission time or light, who knows. It should not, but as you have an issue...So in order to help, do a test with su25T quick mission and post the file I asked, so I can try to reproduce.
  14. I just tried the 18.0.c with OpenXR : it is working on my config...see joined picture, I set ext. factor to 0 in color change. Of course I have the same with SteamVR and in 2D. Do you have issue with the stable or wiht the beta version of DCS ? I only tested the beta. I'm not sure setting compatiblity option for 3dmigoto loader is the best way, maybe you should instead use "run as administrator" menu. Are you sure You are not using ANY other mod ? You did a full repair ? You are using the same graphics options than in troubleshooting guide ? You reset config by pressing SHIFT+ALT+F12 ? You did your test with Su25T quick mission ? If yes, post here your option.lua file and the d3dx_user.ini and d3d11_log.txt that should be in the folder in which the mod is installed.
  15. Just do a full repair it will be the same without having to download the game.
  16. Sorry, I did not see your previous answer. If color change is not working, ypu have an install or configuration issue. Troubleshooting guide is joined on first post of the thread (at the bottom)
  17. I confirm they have thé good shape in VR, because my mod is scaling it down. But there is also the question of convergence of NVG frame, I had to tune it a bit for my taste.
  18. 2022/11/01 : stable and OB 2.8.0.32066 => version 18.0c : compatibility with OB 2.8.0.32066, reflection fix for AH64 and Mi24, NS430 integrated. Only reflexion for remain planes should remain to fix. @Gryzor I did not see one eye smoke in my CBU track. So I let all things as they are. @heloguy : NVG are working with the Harrier and this version.
  19. Thanks. These one are painfull to detect and test, so I did it in 2d. I'll have a deeper look anyway, you may have difference between eye but not one eye rendering. Anyway, you can disable smoke optimisation by setting option to 1 instead 2.
  20. At first try color change and set external factor to zero, it will allow you to check if globally masking and color change are working. If not, do trouble shooting guide.
  21. 2022/10/31 : stable and OB 2.8.0.32066 => version 18.0b : compatibility with OB 2.8.0.32066, reflection fix not implemented for most aircraft, NS430 not tested I had to finish all reflexion for plane that's some work I'll wait to see if an hotfix may come. AH64 and Mi24 rotor and glass reflexion are OK.
  22. I have worse fps with the AH64. I can not say this is general, but my feeling is less in worst case, so when every fps is critical, and also more reprojection time. Moreover I use fpsVR to toggle manually reprojection on/off in game, to avoid cases when you go to reprojection because you are at 59 fps. This is not possible to do the same with WMR/openXR,
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