

lefuneste01
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Everything posted by lefuneste01
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I confirm the mod is not compatible with either "Lens effect" or "SSLR", as shown in settings in trouble shooting guide. Either you keep then and do not use the mod or you set them off. With 2.8 I had to move image change on the shader I already used for displaying menu in 2D. I won't support all combination of these options.
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I tested my mod with MSAA 0x, 2x and 4x. I asked you to try with su25T quick mission because this is a mission everyone have. The mod is using shaders that may not exist in some context, like mission time or light, who knows. It should not, but as you have an issue...So in order to help, do a test with su25T quick mission and post the file I asked, so I can try to reproduce.
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I just tried the 18.0.c with OpenXR : it is working on my config...see joined picture, I set ext. factor to 0 in color change. Of course I have the same with SteamVR and in 2D. Do you have issue with the stable or wiht the beta version of DCS ? I only tested the beta. I'm not sure setting compatiblity option for 3dmigoto loader is the best way, maybe you should instead use "run as administrator" menu. Are you sure You are not using ANY other mod ? You did a full repair ? You are using the same graphics options than in troubleshooting guide ? You reset config by pressing SHIFT+ALT+F12 ? You did your test with Su25T quick mission ? If yes, post here your option.lua file and the d3dx_user.ini and d3d11_log.txt that should be in the folder in which the mod is installed.
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2022/11/01 : stable and OB 2.8.0.32066 => version 18.0c : compatibility with OB 2.8.0.32066, reflection fix for AH64 and Mi24, NS430 integrated. Only reflexion for remain planes should remain to fix. @Gryzor I did not see one eye smoke in my CBU track. So I let all things as they are. @heloguy : NVG are working with the Harrier and this version.
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2022/10/31 : stable and OB 2.8.0.32066 => version 18.0b : compatibility with OB 2.8.0.32066, reflection fix not implemented for most aircraft, NS430 not tested I had to finish all reflexion for plane that's some work I'll wait to see if an hotfix may come. AH64 and Mi24 rotor and glass reflexion are OK.
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I have worse fps with the AH64. I can not say this is general, but my feeling is less in worst case, so when every fps is critical, and also more reprojection time. Moreover I use fpsVR to toggle manually reprojection on/off in game, to avoid cases when you go to reprojection because you are at 59 fps. This is not possible to do the same with WMR/openXR,
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here is a first alpha version (steamVR only) of the mod for testing : https://www.mediafire.com/file/9d96uy3it8bjg7j/3DmigotoDCS_VR_18.0a.zip/file Only option like color, sharpen, label masking, copy/paste message are working. Glass reflection, rotor disabling, fps optimization are to be done. If you want to use it wiht OpenXR, just overwrite the content of bin/3dmigoto with the files, it should work. But as I have worst fps with OpenXR than with steamVR, it maybe not a good option, due to fps loss of 2.8. Thanks for your feedback.
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Where you will want to put it, as soon as it remain in the grey rectangle you can see when pressing ESC key to have menu displayed. You define the position by setting these variables in a config file : ;----------------------- ; NS430 GPS ;----------------------- $NS430_hide = 1.0 $NS430_XPOS = 0.63 $NS430_YPOS = 0.87 $NS430_Scale = 7.6 Here is where I will use it on the HIND, finally. I had to tune the scale because it is at the lower limit of the grey rectangle. The display is a bit "of plane", but I'll cope with it. I just need to test a bit to be sure there is no side effects before releasing the version with the NS430 feature.