

lefuneste01
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Everything posted by lefuneste01
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How dis you remove the mod ? Is d3d11.dll still in the folder where dcs.exe is ? The mod is not modifying any game file. As soon as d3d11.dll is removed there is no more link between the game and the mod, so ifyou still have issue it should be linked to something else, another mod maybe. In this case do a full repair.
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You will have the issue when you do boresight in VR. As this is a boring task, you should have only with cold start. Two issues : bad head position especially for CPG, so you can not align circle and IHADSS pointer without moving default pov reference, not a big deal to me. when diplaying IHADSS in both eyes, you can not align IHADSS pointer and circle center, you will see two pointers (one for each eye) so you need to put them at equal horizontal distance of circle center but on same height. Not very accurate. If you align only one pointer for one eye, you won't have a good targeting when aiming a distant point.
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I confirm: if you are using IHADSS displayed in both eyes, you must put the "aimpoints" of of eyes beside the center of the circle, so not very accurate. Of course having IHADSS on both eye is not realistic, but as it is a game option it should work... The issue is circle are not collimated at same depth than the IHADSS. I did a quick fix for myself only with my mod, when a press a key I change depth of IHADSS to cockpit depth and then I can easilly align with circle center (except offset of CPG that need to play in addition with recenter key , of course).
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Thanks, I was wondering about this sound, without doing the link with the suppression of the SAS sound ! Just tried to find without success in different MFD screens what was creating the warning in the AH64...
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Hello, Just go to DCS World OpenBeta\Mods\aircraft\AH-64D\Cockpit\Scripts\Computers\CIU\device edit CIU_Messages.lua and comment the line in yellow (put -- in front of it) => no more continuous SAS tone for me !
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3d migoto VR mod for DCS: help requested to finalize work
lefuneste01 replied to lefuneste01's topic in Virtual Reality
See here: -
I tried with mozilla and edge. But the link above is working, thanks !
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Hello, I re installed my PC and want to re install also SimShaker for Aviators. So I went here : https://dreamsimteam.blogspot.com/p/downloads.html But the link seems dead (see picture). What can I do ?
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ihadass is double looking inside the cockpit in VR
lefuneste01 replied to ragenoob's topic in Bugs and Problems
It has always been like that for me, and it seems normal because IHADSS if use for both eye should be focused at infinity (or alt least far enough to aim objects away), So if you put something focused at infinity on top of a near object like the cockpit, it won't match. -
Hello, you are right, I do not own the M2000. The process to detect cockpit or MFD or HUD is a bit tricky. It seems Razbam made something different than others. As radar is not seen as MFD or as cockpit, the only option should be to use same sharpen settings for "outside" than for "inside" (and no FXAA of course), but it will make shimmering on landscape... Of course, I can use the 15 days try to fix the mod, but after that I will be unable to maintain the fix. I'll try to have a look nevertheless, but I can not give a delay, I'm a bit busy currently... Hello, It should work with your settings. Can you post me a track or explain which mission to launch in order to try to reproduce ?
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OpenXR Toolkit Tuning Guide (updated 21/02/23)
lefuneste01 replied to edmuss's topic in Virtual Reality
I always reported this for my testing with the AH64. In my mission, using OpenXR means triggering reproj. far more than with steamVR.- 688 replies
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There is not so much to regret, even with my new 12600k I still have lower minimum fps with OpenXR than woth steamVR. When I maintain 60 fps with steamVR I have reprojection @30fps with OpenXR...Last example is the training ASE mission with AH64.
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Exactly, if I spend some time to do a fix I want to be able to maintain it during time....
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My experience is the shader for a same graphic effect (eg cockpit glass) may be different regarding the vendor of the plane, or even the plane of the same vendor (eg ED). Another example is rotor shader that are not the same for AH64 and Mi24, so the fix for AH64 is not fixing the Mi 24. So similar looking problem, but not one single solution. Unfortunatelly, I will not purchase with my own money all the planes just to include them in my mod (I'm using the money some put in patreon for that, but it's a very slow process).
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Only for the plane I own : P51 and fw190d9. I did not fly them too much, I never noticed the same issue than the AH64...
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They should also provide an option to remove zoom if you are flying with a 4k 50" (or greater) screen. I'm sure you can see more detail on this config than with a VR HMD. In fact they should provide an option to forbid any higher resolution than 1024x768 if you have a screen bigger than 14", otherwise it's cheating.