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lefuneste01

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Everything posted by lefuneste01

  1. Hello, I re installed my PC and want to re install also SimShaker for Aviators. So I went here : https://dreamsimteam.blogspot.com/p/downloads.html But the link seems dead (see picture). What can I do ?
  2. I tested with the M2000: it seems to me that radar is sharpened as cockpit. You can try by setting cockpit luma to zero, or putting negative value for sharpen (that will make the parts sharpened blurried).
  3. I manage to reproduce. There are two things 1) they change the shaders used in map, that's why copy/paste of coordinates is no more working 2) your scenario show there is an issue when you use menu and copy/paste I fixed the first issue, I'll have a look for the second.
  4. It has always been like that for me, and it seems normal because IHADSS if use for both eye should be focused at infinity (or alt least far enough to aim objects away), So if you put something focused at infinity on top of a near object like the cockpit, it won't match.
  5. Hello, you are right, I do not own the M2000. The process to detect cockpit or MFD or HUD is a bit tricky. It seems Razbam made something different than others. As radar is not seen as MFD or as cockpit, the only option should be to use same sharpen settings for "outside" than for "inside" (and no FXAA of course), but it will make shimmering on landscape... Of course, I can use the 15 days try to fix the mod, but after that I will be unable to maintain the fix. I'll try to have a look nevertheless, but I can not give a delay, I'm a bit busy currently... Hello, It should work with your settings. Can you post me a track or explain which mission to launch in order to try to reproduce ?
  6. I always reported this for my testing with the AH64. In my mission, using OpenXR means triggering reproj. far more than with steamVR.
  7. There is not so much to regret, even with my new 12600k I still have lower minimum fps with OpenXR than woth steamVR. When I maintain 60 fps with steamVR I have reprojection @30fps with OpenXR...Last example is the training ASE mission with AH64.
  8. Exactly, if I spend some time to do a fix I want to be able to maintain it during time....
  9. My experience is the shader for a same graphic effect (eg cockpit glass) may be different regarding the vendor of the plane, or even the plane of the same vendor (eg ED). Another example is rotor shader that are not the same for AH64 and Mi24, so the fix for AH64 is not fixing the Mi 24. So similar looking problem, but not one single solution. Unfortunatelly, I will not purchase with my own money all the planes just to include them in my mod (I'm using the money some put in patreon for that, but it's a very slow process).
  10. Only for the plane I own : P51 and fw190d9. I did not fly them too much, I never noticed the same issue than the AH64...
  11. They should also provide an option to remove zoom if you are flying with a 4k 50" (or greater) screen. I'm sure you can see more detail on this config than with a VR HMD. In fact they should provide an option to forbid any higher resolution than 1024x768 if you have a screen bigger than 14", otherwise it's cheating.
  12. I do not have the stable installed on my PC, not enough space....In theory the mod was working for the beta before it went in stable, but there may be an issue...I'll try to make room and check.
  13. 40 fps in AH64 / Instant action / RUNWAY START / gunner seat with OpenXR ! What are your graphic settings and your CPU ?
  14. I do not think 20 fps without reprojection is a good thing, same for 30 fps by the way. Could you launch AH64 / instant action / runway start (caucasus), go to gunner station and look at your fps without reproj ? The AH64 has currently a big impact on fps...
  15. Except when fps go to 20 because of reprojection and rendering fps being <30 or rendering fps beeing less than 60 so reprojection triggered on.. That's what I have with the AH64 and OpenXR...
  16. I do not know for 2D, but it is a real problem in VR when reproj is triggered. It make a big part of your FoV blurry. I had to disable it by my mod (for the player AH64 only, because it's not an issue on other hellos...)
  17. It seems strange to me that mod is doing that, because the only shader linked to map are for shadows and I chevked the mod for all laps to find them... But can you post a track ?
  18. It means the d3d11.dll has not been removed by OvGME. It should have been removed by the .bat, I'll have a look, Of course you can not remove the mod when DCS is launched...
  19. Maybe you can get the version for AH64 and replace back the player AH64 by the gazelle... I did not have this issue when doing the mis. 3 with the AH64.
  20. As the gazelle is not developped by ED, no. I'm on mission 6 now, I did not remember the difficulties of missions. I only managed to finish the first one without dying. Maybe it's because I played them with labels on when I did them with the gazelle, because my HMD had a far lower resolution at that time...Or maybe the gazelle was more easier to handle (I did not fly her for a very long time), or maybe I'm getting older... As mission are quite long, it's hard to take time to stop and look on your path to ensure there is no embush. I ran sometime under AAA fire just by following the flight plan. So I use track recording and replay, plus skip option once the replay drive me to the mission end. Some mission may have win to be splitted in 2 parts, it's painfull do redo the first part when you failed in the second phase. But anyway, there are a good to learn to fly the Apache in night operations, even if radio is not really used except for F10 option...
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