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lefuneste01

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Everything posted by lefuneste01

  1. arrgh ! I setup a test based on MFD resolution (1024 or 512). It looks like maverick display is not at same resolution...I'll dig again.
  2. At last I reproduced the problem reported by @Sr. I do not understand why I did not see it before... So the 16.0.b1 is here for testing : https://www.mediafire.com/file/fdoahm59yvql2ij/3DmigotoDCS_VR_16.0b1.zip/file I'll update the first post when I'll have some feedback or time to test it a bit. Edit : it was Sr. and not speed-of-heat who reported the issue with cockpit frame in MFD..
  3. Hello, I created a v16 version, no new features but some cleaning, fix for reflection that where no more working for some planes and the usage of a different hash mechanism that may be less prone to be broken by new version of DCS. So I had to redo all shaders... It may also improve a little bit fps, I did not check. Can you test it and report any issue ? It is here : https://www.mediafire.com/file/nmem0vn6o6uezwi/3DmigotoDCS_VR_16.0b.zip/file @Sr. : I still can not reproduce your bug, can you test with this release ? I updated also the troubleshooting guide to include OpenXR:
  4. Can you have a look on first post and explain where I should put more information to explain how to use the mod for openXR ? Maybe I'll put a sentence in red...
  5. I don't think this is the good place to request support for a mod intalled for usage with another mod....Did you read the first kines post explaining how to use the version for OpenXR ?
  6. Unfortunately, you can not save during campaign. I you are a poor pilot like me you can save a track, replay it by speeding up time and take control before your mistake. It worked most of the time for me, you just need to not speed up time too much in sensitive moment. Sometime record is not accurate enough and you will have to take control before it diverge. It is best to replay in F10 mode. Most of what F10 can display is set by the setting screen, or locked in the campaign.
  7. I still can not reproduce, either with SVR or OpenXR...can you post your d3dx_user.ini and your graphics settings? By the way, the track is very long to load, my DCS spent a long time on "spawning objects" step
  8. If you are in VR you can also use my mod : It will also allow you to keep radio messages diplayed as long as you want, without having to open history windows.
  9. I did not update the troubleshhoting guide for openXR but main things are the same : make the standard 3dmigoto mod working without any other mod, on a cleaned DCS install. Then try to install other mods and check impact. So please try to test on standard steamVR configuration before looking for OpenXR... Once you'll have it working, uninstall the normal version, install the openXR mod and the opnXR version of 3dmigoto mod, and have a look on [DCSinstallationDirectory]\bin\3dmigoto...
  10. Hello. It depends how you install/uninstall. As the last version is not inluding d3dx_ini, if ypu use jsgme it will keep all files created, so the d3dx_user.ini file.
  11. I loose ~4 fps with steamVR, it mat also depend on options activated. I did not test with openXR.
  12. I found a drawback : in AH64 it is no more possible to switch form pilot to gunner seat when being in MP mode...
  13. I think the problem is fpsVR windows in VR. As soon as I disabled it (I did a mapping for it), fps went back to standard in DCS...I never saw that before with fpsVR.
  14. I did more testing : I had the problem only with 1 mission, I copied/paste other mission and it worked without any editing. I win ~10 fps on 100 in 2D. Thanks for the proposal, anyway.
  15. Did you check the real image résolution by a screencopy ? I discovered that 100% in WMR is more 200% of HMD resol., that's why image is crispier...
  16. Hello, I did all things above, setup a server, launched a mission on it, connect from a client, choose a slot, press briefing and...wait, wait wait but never went into cockpit...Same thing if I change player by client in the mission...Any idea ?
  17. I had the same issue in AH64 / quickstart / weapon range (caucausus) => after shooting some target I got winchester and went back to Kobulati. Requested takeoff and then => very low fps (~10) , fpsVR shown my GPU in purple...I did think to save a track...
  18. You can try my mod : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg pressing CTRL + i in game will toggle off/on the TADS mirroring (and also the PNVS...).
  19. I did new tests with a clean OPENXR install to test the last relase of my mod: same conclusions: More clarity but because of huge supersampling by default Less fps in worst scenario like AH64D/instant action/runway start => I went below 30 fps with OpenXR, when I am a little bit above with SteamvR, even if reducing target size. No possibility to have 60 fps without reproj and 30 fps with reproj (my config which allow me to have no reproj for most of the time), it's always reproj or stuttering...An option to manually toggle reproj on/off wiht a keybind should be provided.
  20. 04/08/2022 : version 15.2 for 2.7.10.19473 Stable and 2.7.11.21408.1 Open beta : Better AH64 rotor disabling Option to disable TADS & PNVS mirroring Compatibility with OpenXR mod. The TADS mirroring can be toggled off/on by pressing CTRL+i 2 versions are provided: The folder 3DmigotoDCS_VR_15.2 must be installed only for usage without openXR mod. The mod will be activated by default at DCS launch. The folder 3DmigotoDCS_VR_15.2_openXR must be installed only for usage with openXR mod. The mod must be launched with [DCSInstall]\bin\3dmigoto\3DMigoto Loader.exe prior to DCS.exe execution. 3DMigoto Loader.exe will open a MSDOS windows and wait DCS launch. If dcs.exe has been launched in administrator mode, 3DMigoto Loader.exe must also be launched with this mode.
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