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lefuneste01

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Everything posted by lefuneste01

  1. You can also try my mod (it privide interactive settng you can set in game for same things than the clear canopy) plus fix only for "in cockpit view":
  2. This workaround worked for me (not only the non english cockpit but also the grey moving map):
  3. Or : (works in 2D and VR for most features)
  4. except in very specific cases that I can not reproduce anymore (dawn,...) removing shadows shaders is not improving fps. Either ypu de activate globally shadows or you will have fps loss...
  5. thanks !
  6. Could you please post a short tutorial to do it with gimp ?
  7. Not yet, but I could have a look. In thé beginning of the mod things were done in this way...
  8. You can't with the mod menu. Only global changes (on all components) are available. It sould take too many variables and too much work to build menus.
  9. I updated first post 2023/03/19 for stable 2.8.1.34667.2 and OB 2.8.3.37854.1 and OB 2.8.3.37556 => version 21.2 Compatibility with 2.8.3.37556, new fix for reflexion bazed on shader identified by Taz1004, new pakage to disable Mi24 and shadow fixes and enable reflection. Working with MT, fix issue with color changes for MT and restore shadow disabling.
  10. Yes. Unfortuntally, it's too complex to setup good menu options regarding the game settings. It would make things clearer...
  11. The shaders used for MSAA does not contain code lines for FXAA. There is no need to stack a less quality AA on MSAA. This is an error, I'll release a new version to have the good .ini file in the default mod. Thanks to report.
  12. No change means not the default shaders used for global illumination. Two potential reasons : You select a graphic option not compatible with the mod, or you had a mod that change shaders. Please ensure to be compliant with settings shown in first post (in red) and do the troubleshooting guide of the first post. If all things have be done, post a track with the Su25T for which you can reproduce issue, your option.lua and the d3dx_user.ini file, so I can reproduce.
  13. Can you post a track showing the issue (not with the F16, I do not have it, F18 is ok) and your d3dx_users.ini ? I need to reproduce to be able to fix...
  14. you can put the openXR mod in any place, it will work.There is no link between the location of the injector folder and the path of executable to patch. But the "suppress" features will only disable things if you put the mod in the good place.
  15. I did not check, but can you try to remove secondary shadows, heat blur and SSLR? You should let things in "bin" folder...
  16. Can you post a track with the Su25T in which you have issue, your option.lua file and the d3dx_user.ini file that should be in bin\3dmigoto mod ?
  17. I had one time this message, but the mod was working when closing the MSDoS windows. If you are using OvGME just install all things at the same place (main folder of DCS). You just nerd to install optional features after the main mod. If you do not let the mod installed in the default folder the "suppress" add on will not work. I'm using openXR toolkit but not FSR. It should not change shaders, but you can try without it.
  18. Did you try when in cockpit ? The new option "Blur Flat Shadows" must be off.
  19. New version 21.1 available in first post, it should work wih all versions. Warning : I change a bit the packaging, the part "3DmigotoDCS_VR_21.1_reflection" must be installed if you want reflection fix (it modifiy a file of DCS but it should be IC). It lowered greatly my workload and will make fix work for all planes. You need to install the OpenXR in bin as usual, it will work with MT and otherwise the optional packages to suppress Mi24 features or shadow disabling will not work.
  20. Strange...Can you post a track showing issue with the su25T and your settings (ideally option.lua) ? You mean you do not launch injector with the MT using native OpenXR. Installation of mod into the bin-mt is working ? I'll try again but in my case DCS was not launching, I have to use injector like for opencomposite...Moreover, the current version of the mod should not display the menu when using MT...
  21. Hello, Did you check your settings as displayed in the troubleshooting guide of first post ?
  22. Some update: things were a bit complicated, this MT feature introduced new shaders that had side effect of global mod handling of some resources used for mask and menu display :-(. Currently the mod seems to work in VR for all configurations, but I need to polish the 2D part and ensure the mod is working in all config : VR with or without MT, 2D with or without MT, all for MSAA0x, MSAA2x and MSAA4x...
  23. I uploaded a version that works except for MT...It add dedicated global shader, so sharpen and color changes are still off. There is also an issue with label masking. I added 2 additionals folder to disable fix for shadows and fix for Mi24. It should avoid some overhead due to huge number of shader calls. install them after having installing the main mod.
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