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lefuneste01

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Everything posted by lefuneste01

  1. The mod is not containing the settings (which are in d3dx_user.ini, in the folder where are d3dx.ini, shaderfixes,... ). So if you use ovgme you can uninstall / re install without loosing them. I'll have a look. What are your settings ?
  2. Hello, I'll try to reproduce, but the only thing I can test is fixed foveated rendering in OpenXR toolkit, as I have a reverb. Do you have issue with any planes and not when using menu ? That's a bit strange anyway, because the last version remove color/sharpen effect rendered in double, so they are no more displayed in mirror view. So the issue may be created by another effect. I wonder which one... Did you try to reduce pidel density in DCS or openXR instead of the Quest tool ?
  3. Use the turbo option in openXR toolkit. Reprojection us off when turbo is on. No need to restart anything,
  4. 2023/04/14 for stable 2.8.1.34667.2 and OB 2.8.4.38947 bug fix: sharpen and color changes were applied 2 times with OB As I had the time to fly a bit I discovered an issue. For some OB version, the shader I use to change color and do sharpen is not displayed in the HMD miror view, but it is in the VR HMD ! As I'm using the miror view to setup mode fixes I though it was no more used and setup a new shader for color changes, in addition of the previous one. As I did some fix in the new shader with previous version and had still the same bugs, I discovered this hidden double usage ! So now there is only the original color/sharpen fix, performance may be a bit better and sharpen quality also.
  5. 2023/04/11 for stable 2.8.1.34667.2 and OB 2.8.3.38090 compatibility bug fix for MSAAx2 and X4, color and sharpen disabled when in map display, updated shadow fix.
  6. As OvGME is copying the original textures into the backup fonder, did you check the space on the drive where it is located ? I had to define a dedicated backup place to have enough room...
  7. Hello I made an optimized version of AH-64D cockpit here: https://www.mediafire.com/file/vhu5nn6nl9xuqai/Optimized_AH-64D.zip/file (478 MB) And for Mi-24P here : https://www.mediafire.com/file/vbfjw499bofqo1e/Optimized_Mi-24P.zip/file (39 MB) @Taz1004 : Maybe you can put them with your links in first post ? You may need to change your "backup" folder place...By default it is on your system folder (C: )
  8. I tried to convert textures for the AH64 (my god they provide a 65 GB normal texture for..the seat !) and had this issue (see picture below) So I think the file ah-64d_cpt_glass_refl_RoughMet.dds should not be converted... The command I used : texconv.exe -flist file_list.txt -o convert -w 2048 -h 2048 -f BC3_UNORM I put all _*n* and *Roughmet* file names into file_list.txt, for size greater than 2048x20248. I need to restore the ah-64d_cpt_glass_refl_RoughMet.dds and check in VR. Texture folder size divided by 3.... after: Before
  9. I use the mod and the MT without any issue. Did you check your graphic options ? Can you post a track with the su25T showing your problem ?
  10. I made them for all versions of the mod, so by default they will be put in bin and bin\3dmigoto. But if you install them manually just put them in the same place than the version you are using...
  11. You can also try my mod (it privide interactive settng you can set in game for same things than the clear canopy) plus fix only for "in cockpit view":
  12. This workaround worked for me (not only the non english cockpit but also the grey moving map):
  13. Or : (works in 2D and VR for most features)
  14. except in very specific cases that I can not reproduce anymore (dawn,...) removing shadows shaders is not improving fps. Either ypu de activate globally shadows or you will have fps loss...
  15. thanks !
  16. Could you please post a short tutorial to do it with gimp ?
  17. Not yet, but I could have a look. In thé beginning of the mod things were done in this way...
  18. You can't with the mod menu. Only global changes (on all components) are available. It sould take too many variables and too much work to build menus.
  19. I updated first post 2023/03/19 for stable 2.8.1.34667.2 and OB 2.8.3.37854.1 and OB 2.8.3.37556 => version 21.2 Compatibility with 2.8.3.37556, new fix for reflexion bazed on shader identified by Taz1004, new pakage to disable Mi24 and shadow fixes and enable reflection. Working with MT, fix issue with color changes for MT and restore shadow disabling.
  20. Yes. Unfortuntally, it's too complex to setup good menu options regarding the game settings. It would make things clearer...
  21. The shaders used for MSAA does not contain code lines for FXAA. There is no need to stack a less quality AA on MSAA. This is an error, I'll release a new version to have the good .ini file in the default mod. Thanks to report.
  22. No change means not the default shaders used for global illumination. Two potential reasons : You select a graphic option not compatible with the mod, or you had a mod that change shaders. Please ensure to be compliant with settings shown in first post (in red) and do the troubleshooting guide of the first post. If all things have be done, post a track with the Su25T for which you can reproduce issue, your option.lua and the d3dx_user.ini file, so I can reproduce.
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