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lefuneste01

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Everything posted by lefuneste01

  1. Did you try use the features to add color component or multiply color components for "outside" ? I should rework the color feature...
  2. Here is the 16.2 which should fix the bug. Can you test it and report any side effect ? https://www.mediafire.com/file/g9601gfe5nfpui9/3DmigotoDCS_VR_16.2.zip/file Is the same mission totally black without the mod too ?
  3. Did you had a look in troubleshooting guide ? The 3dmigoto library was done for nvidia 3d vision glasses. So do not tale care about thé message for stereo, it is not relevant for VR. At first try the mod without OpenXR and test other feature, like cockpit color, to check if the mod is working.
  4. Hello, I did a copy paste from map to cockpit view (VR only) in my mod at least for one year :
  5. For which feature ? By default you will loose 3 to 4 fps. But in some cases (CBU, multiples explosions, A10C gun straffing, minigun...) you will win up to 300% if you activate the fix. Same for shadows. in some specific cases (dawn,...) they have high impact on fps, so if you disable them just at this mission you will win fps. As written above it won't improve fps except in very specific case. But you can soften shadows edge and make them clearer.
  6. It seems you didn't read the troubleshooting guide in first post, did you ? You should start with it.
  7. That was the good thing, problem identified, I'll fix it this week end. Same root cause as before, but triggered by sharpen for "outside of cockpit".
  8. I can not reproduce the problem I do not have the issue wiht my DCS...Are you sure you are using the last version (in first post) ? Can you post your graphic settings ?
  9. I do not have the F16...Can you try same mission/context with the A10C and post a track if you have the issue ? Can you try also to delete all *.bin files in shaderfixes directory ?
  10. I did not spend too much time, but it seems to me the bug of fps very low even long time after explosion is gone. But the mod is still disabling some effect to maintain fps during explosion.
  11. My simple test case : Ah64 / quick mission / runway start / go to CPG station. With steamVR I have 30 fps, so things are ok. With OpenXR it's less than these 30 fps, so either stuttering or 20 fps with reproj. Both of them are nogo. I do not care about high fps, I set my Reverg @60Hz. My target is to never go below 30 fps with reproj and have 60 fps with no reproj when it's possible. Conclusion of my testing with openXR and AH64 are : some cases at 20 fps and never 60 fps...At the opposite I had my target with steamVR. My guessing is OpenXR is depending more of CPU than SteamVR. And most of situation for which I have low fps in DCS are linked to CPU saturation (from what I can see in fpsVR), especially with the AH64.
  12. I still have the same conclusion : less fps on worst case with the AH64...So steamVR still rules...
  13. It was working for my testings... So send me your question using PM in Il2 GB forum.
  14. Hello, I do not think you PM me in IL2 GB forums... By the way, I'm doing all this things in my free time and for free (even if I setup a patreon long time ago to bluster with my colleage and justify to my wife the time I spent on this mod). So yes, you may wait some answers or update. You were lucky I had my morning free today to fix the mod (it was not planned initially), otherwise you'll have wait next week end.
  15. version 16.0 for stable and OB 2.7.12.23362 available in first post: compatiblity with OB 2.7.12.23362 bug fixes cleaning and usage of bytecode hash to reduce sensibility for code change The last beta changed a lot of shaders, I had to redo most of the mod. As usual, I did minimal testing, so thanks for the reports.
  16. Well, in fact there is no control of FXAA...the variables are for the sharpen in cockpit, FXAA is done for outside. Maybe I should improve things a bit...
  17. I want the same ! But can we have feedback for DCS and il2 GB usage ?
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